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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_STITCHING_WARPER_CREATORS_HPP__
#define __OPENCV_STITCHING_WARPER_CREATORS_HPP__
#include "opencv2/stitching/detail/warpers.hpp"
namespace cv {
class WarperCreator
{
public:
virtual ~WarperCreator() {}
virtual Ptr<detail::RotationWarper> create(float scale) const = 0;
};
class PlaneWarper : public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::PlaneWarper>(scale); }
};
class CylindricalWarper: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::CylindricalWarper>(scale); }
};
class SphericalWarper: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::SphericalWarper>(scale); }
};
class FisheyeWarper : public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::FisheyeWarper>(scale); }
};
class StereographicWarper: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::StereographicWarper>(scale); }
};
class CompressedRectilinearWarper: public WarperCreator
{
float a, b;
public:
CompressedRectilinearWarper(float A = 1, float B = 1)
{
a = A; b = B;
}
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::CompressedRectilinearWarper>(scale, a, b); }
};
class CompressedRectilinearPortraitWarper: public WarperCreator
{
float a, b;
public:
CompressedRectilinearPortraitWarper(float A = 1, float B = 1)
{
a = A; b = B;
}
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::CompressedRectilinearPortraitWarper>(scale, a, b); }
};
class PaniniWarper: public WarperCreator
{
float a, b;
public:
PaniniWarper(float A = 1, float B = 1)
{
a = A; b = B;
}
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::PaniniWarper>(scale, a, b); }
};
class PaniniPortraitWarper: public WarperCreator
{
float a, b;
public:
PaniniPortraitWarper(float A = 1, float B = 1)
{
a = A; b = B;
}
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::PaniniPortraitWarper>(scale, a, b); }
};
class MercatorWarper: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::MercatorWarper>(scale); }
};
class TransverseMercatorWarper: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::TransverseMercatorWarper>(scale); }
};
#ifdef HAVE_OPENCV_CUDAWARPING
class PlaneWarperGpu: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::PlaneWarperGpu>(scale); }
};
class CylindricalWarperGpu: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::CylindricalWarperGpu>(scale); }
};
class SphericalWarperGpu: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::SphericalWarperGpu>(scale); }
};
#endif
class PlaneWarperOcl: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::PlaneWarperOcl>(scale); }
};
class SphericalWarperOcl: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::SphericalWarperOcl>(scale); }
};
class CylindricalWarperOcl: public WarperCreator
{
public:
Ptr<detail::RotationWarper> create(float scale) const { return makePtr<detail::CylindricalWarperOcl>(scale); }
};
} // namespace cv
#endif // __OPENCV_STITCHING_WARPER_CREATORS_HPP__

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