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From: <ray...@us...> - 2003-06-21 16:07:59
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Update of /cvsroot/emc/documents/lyx
In directory sc8-pr-cvs1:/tmp/cvs-serv27575
Modified Files:
Glossary.lyx
Log Message:
added kinematics from Sagar
Index: Glossary.lyx
===================================================================
RCS file: /cvsroot/emc/documents/lyx/Glossary.lyx,v
retrieving revision 1.6
retrieving revision 1.7
diff -C2 -d -r1.6 -r1.7
*** Glossary.lyx 22 May 2003 21:53:45 -0000 1.6
--- Glossary.lyx 21 Jun 2003 16:07:56 -0000 1.7
***************
*** 40,46 ****
rather than the standard style.
It also uses each term as a Label so that one term can
! easily refer to another using a cross reference.
! Cross references need a space ahead and after
! so that they look good in the published documents.
\end_inset
--- 40,46 ----
rather than the standard style.
It also uses each term as a Label so that one term can
! easily refer to another using a cross reference.
! Cross references need a space ahead and after
! so that they look good in the published documents.
\end_inset
***************
*** 88,92 ****
\end_inset
! The amount of play or slop in a lead-screw
\begin_inset LatexCommand \ref{Leadscrew}
--- 88,93 ----
\end_inset
! The amount of "play" or lost motion that occurs when direction is reversed
! in a lead screw
\begin_inset LatexCommand \ref{Leadscrew}
***************
*** 94,97 ****
--- 95,118 ----
.
+ or other mechanical motion driving system.
+ It can result from nuts that are loose on leadscrews, slippage in belts,
+ cable slack, "wind-up" in rotary couplings, and other places where the
+ mechanical system is not "tight".
+ Backlash will result in inaccurate motion, or in the case of motion caused
+ by external forces (think cutting tool pulling on the work piece) the result
+ can be broken cutting tools.
+ This can happen because of the sudden increase in chip load on the cutter
+ as the work piece is pulled across the backlash distance by the cutting
+ tool.
+
+ \layout Description
+
+ Backlash_compensation - Any technique that attempts to reduce the effect
+ of backlash without actually removing it from the mechanical system.
+ This is typically done in software in the controller.
+ This can correct the final resting place of the part in motion but fails
+ to solve problems related to direction changes while in motion (think circular
+ interpolation) and motion that is caused when external forces (think cutting
+ tool pulling on the work piece) are the source of the motion.
\layout Description
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*** 316,319 ****
--- 337,349 ----
\layout Description
+ Joint_Coordinates:
+ \begin_inset LatexCommand \label{Joint_Coordinates}
+
+ \end_inset
+
+ These specify the angles between the individual joints of the machine.\SpecialChar ~
+ Kinematics
+ \layout Description
+
Jog Manually moving an axis of a machine.
Jogging either moves the axis a fixed amount for each key-press, or moves
***************
*** 334,338 ****
--- 364,385 ----
\end_inset
+ The position relationship between world coordinates
+ \begin_inset LatexCommand \ref{World_Coordinates}
+
+ \end_inset
+
+ and joint coordinates
+ \begin_inset LatexCommand \ref{Joint_Coordinates}
+
+ \end_inset
+ of a machine.
+ There are two types of kinematics.
+ Forward kinematics is used to calculate world coordinates from joint coordinate
+ s.
+ Inverse kinematics is used for exactly opposite purpose.Note that kinematics
+ does not take into account, the forces, moments etc.
+ on the machine.
+ It is for positioning only.
\layout Description
***************
*** 569,571 ****
--- 616,628 ----
were written.
+ \layout Description
+
+ World_Coordinates:
+ \begin_inset LatexCommand \label{World_Coordinates}
+
+ \end_inset
+
+ This is the absolute frame of reference.
+ It gives coordinates in terms of a fixed reference frame that is attached
+ to some point (generally the base) of the machine tool.
\the_end
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