*Ely: Low speed turn integration completed.
*Ely: Capture the flag plugin integration compl...
* Ely: SteerPlugIn & SteerVehicle: captur the f...
* Ely: SteerPlugIn & SteerVehicle: captur the f...
*Ely: SteerPlugIn & SteerVehicle: started to in...
*ely: added thrown_events to soccer players.
* Ely: SteerPlugIn & SteerVehicle: Soccer plugi...
*Ely: SteerPlugIn & SteerVehicle: continuing to...
* Ely: SteerPlugIn & SteerVehicle: continuing t...
* Ely: SteerPlugIn & SteerVehicle: continuing t...
*Ely: SteerPlugIn & SteerVehicle: continuing to...
*Ely: SteerPlugIn & SteerVehicle: continuing to...
* Ely: SteerPlugIn & SteerVehicle: started to a...
*ELy: autoconf:added check for bullet libraries.
*ely: modified Makefile.am.
*ely: multiple pursuit addition completed: it d...
*ely: multiple pursuit addition completed: it d...
*ely: filesystem restructured.
*Ely: removed Steering component !
*Ely: CrowdAgent: corrected z pos computation w...
* Ely: tinyxml2 updated.
*ely: camera options: removed static and not re...
* Ely: ely: libRocket integration for camera op...
* ely: corrected rocket exit procedure.
*ely: continuing to implement drive/chaser opti...
*ely: continuing to implement drive/chaser opti...
*ely: continuing to implement drive/chaser opti...
*Ely: added free component flag to allow event ...
* Ely: ely: first stage of libRocket integratio...
*Ely: continuing to integrate libRocket: TODO a...
* Ely: ely: continuing to integrate libRocket.
* Ely: ely: continuing to integrate libRocket.
*Ely: added libRocket custom initializations.
*Ely: started to integrate libRocket.
*training: libRocket tests completed.
*training: continuing libRocket tests.
*training: continuing libRocket tutorial.
*training: continuing libRocket tutorial: made ...
*training: continuing libRocket tests.
*training: started libRocket tutorial.
*Ely: corrected build system with libRocket.
*Ely: added build system libRocket support.
* Ely: training: added pgGUI tests.
*Ely: SteerPlugIn & SteerVehicle: multiple purs...
*Ely: corrected PlugIn_MultiplePursuit: none or...
* Ely: PlugIn_MultiplePursuit addition complete...
* Ely: SteerPlugIn: continued to implement Plug...
* Ely: SteerPlugIn: started to add MultiplePurs...
*Ely: configure.ac: removed definition of NDEBU...
* Ely: some code restructuration.
*Ely:corected some bugs.
* Ely: SteerPlugIn: added static obstacles shar...
*Ely: SteerPlugIn&SteerVehicle: added PlugIn_Bo...
* Ely: started to add Boids PlugIn.
* Ely: CharacterController and Vehicle: added e...
*Ely: SteerVehicle & CrowdAgent: implemented ev...
* Ely: SteerVehicle: added sending events based...
* Ely: OpenSteerVehicle: continuing to implemen...
* Ely: OpenSteer: started to add SteerEvents (b...
* Ely: added include paths on a per configurati...
* Ely: CrowdAgent: now mov_type is on a per Cro...
* Ely: CrowdAgent and SteerVehicle: corrected m...
* ely: navMeshes: added possibility to add/remo...
* Ely: Raycaster: added synchonous raycast func...
*Ely: some correction.
*Ely: SoftBody: corrected RopeNode visualizatio...
*Ely: corrected DCAST issue.
* Ely: now Scene components' node paths are rep...
* Ely: SteerPlugIn&SteerVehicle: Pedestrian plu...
* Ely: AIComponents: OpenSteer: continuing to i...
*Ely: OpenSteer: obstacles addition completed.
* Ely: SteerPlugIn&SteerVehicle: continuing to ...
* Ely: SteerPlugIn&SteerVehicle: continuing to ...
*Ely: OpenSteer: started to add pathway and obs...
* Ely: SteerVehicle&SteerPlugIn: continuing to ...
* Ely: SteerPlugIn&SteerVehicle: added PlugIn_P...
* Ely: GameAIManager: added hack to start compo...
* Ely: SteerPlugIn&SteerVehicle: tests on kinem...
* Ely: SteerVehicle: added kinematic movement t...
* Ely: SteerPlugIn&SteerVehicle: first test on ...
* Ely: SteerPlugIn: implemented debug draw.
*Ely: SteerPlugIn: update method implemented.
* Ely: AIComponents: PlugIn_OneTurning, SteerPl...
* Ely: NavMesh/CrowdAgent and SteerPlugIn/Steer...
*Ely: NavMesh: TODO refactor static mutexes.
*Ely: NavMesh corrected race condition between ...
* Ely: common: added generic Entity update, bas...