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File Date Author Commit
 data 2013-03-24 Jerome Pinot Jerome Pinot [2a3546] elemines: make the default edje theme modular a...
 doc 2013-03-21 Jerome Pinot Jerome Pinot [0898fc] elemines: bump version number and update ChangeLog
 m4 2012-07-28 Jerome Pinot Jerome Pinot [dea6bf] Autotools: more portability
 packaging 2013-03-24 Jerome Pinot Jerome Pinot [92bb27] elemines: be more accurate on libs dependencies
 po 2013-03-24 Jerome Pinot Jerome Pinot [a1f815] elemines: update po's
 src 2013-03-24 Jerome Pinot Jerome Pinot [7b08ec] elemines: code cleaning
 .gitignore 2013-03-24 Jerome Pinot Jerome Pinot [2a3546] elemines: make the default edje theme modular a...
 AUTHORS 2013-03-21 Jerome Pinot Jerome Pinot [05219b] elemines: add polish translation
 COPYING 2013-03-21 Jerome Pinot Jerome Pinot [648d57] elemines: update authors and copyright
 ChangeLog 2013-03-24 Jerome Pinot Jerome Pinot [17a4ca] elemines: update changelog and todo
 GPLv2.txt 2012-07-18 Jerome Pinot Jerome Pinot [a146cf] Add a new font and clarify the licenses.
 INSTALL 2012-06-26 Jerome Pinot Jerome Pinot [6e664e] Initial commit
 Makefile.am 2013-03-21 Jerome Pinot Jerome Pinot [95969c] elemines: some autotools files fixes
 NEWS 2013-02-10 Jerome Pinot Jerome Pinot [18d692] Prepare for release
 OFL.txt 2012-07-18 Jerome Pinot Jerome Pinot [a146cf] Add a new font and clarify the licenses.
 README 2013-01-16 Jerome Pinot Jerome Pinot [ad4b16] Misc doc update
 README.artwork 2013-01-20 Jerome Pinot Jerome Pinot [289617] Update doc
 TODO 2013-03-24 Jerome Pinot Jerome Pinot [17a4ca] elemines: update changelog and todo
 autogen.sh 2013-01-17 Jerome Pinot Jerome Pinot [25d1af] Add gettext support and french translation
 configure.ac 2013-03-24 Jerome Pinot Jerome Pinot [2a3546] elemines: make the default edje theme modular a...

Read Me

Elemines is an EFL minesweeper clone.

Rules:
------

The object of the game is to clear an abstract minefield without detonating a
mine. The game is played by revealing squares of the grid, by clicking them 
with a mouse. If a square containing a mine is revealed, you lose the game. 
Otherwise, a digit is revealed in the square, indicating  the number of 
adjacent squares that contain mines.


How to play:
------------

Left click to uncover a tile
Right to add/remove a flag
Middle click to clear around once the correct number of mines have been flagged.


Configuration:
--------------

On the command line, you can change the number of mines in the field with the
-m option. Default is 12. The board is 10x10 so mine limit is 99. You can
change the mines in the game by clicking on the 'Config.' button.


Scoring:
--------

Score is based on the mine number and the time to complete the task. It's
compute like (board_size * mines - time). There are two categories for scores:
'Standard' if you played using the default mine number of 12, and 'Custom' for
the other cases.
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