Dear all -
I am happy to announce the release of ESDL 0.3.0!
ESDL wraps and extends the Simple DirectMedia Layer library.
SDL - (http://www.libsdl.org) is very popular among Linux game developers.
SDL is a multimedia library composed of various subsystems for graphics,
sound, networking, threading etc. The aim of ESDL is to provide the Eiffel
community with a wrapper of SDL that has an easy to understand API.
ESDL is being developed subsystem by subsystem at the moment the
project is pre 1.0.0 and implements only parts of the graphical subsystem,
an event loop, collision detection, bitmap fonts, a frame_counter and many
supporting casses that facilitate game, demo and multimedia application
development.
In the examples directory you will find demos illustrating most of ESDL's
current API.
Changes since 0.2.0:
* Added support for borland compiler.
* Gobification of project layout.
* Gobification of project build process.
* created installers for windows
library:
* bufix in draw pixel
Requirements:
General:
- Eiffel Studio 5.4
Linux/Source release:
- SDL library >= 1.2.6
(http://www.libsdl.org)
- SDL_image library >= 1.2.3
(http://www.libsdl.org/projects/SDL_image/)
- A working Gobo installation
(http://www.gobosoft.com)
- A working EWG installation
(http://ewg.sf.net)
ESDL works on Windows and on Linux supporting the following C compilers:
* gcc
* Microsoft C (Visual C)
* Borland C
Availability:
http://eiffelsdl.sourceforge.net
Contact:
til...@in...
have fun,
till
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