Re: [Eg4l-ehl-users] error message while running install script
Status: Planning
Brought to you by:
stingofdeath
From: STiNG of D. <st...@co...> - 2000-07-22 08:49:48
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Woody Hughes wrote: > > After taking a look at all of the scripts in the package, I mounted my > 98 partition in /mnt/98. ( I didn't want to have to hack a ton of > environment variables otherwise). > > Here is the error I'm getting: > > <---snip---> > > ! Please wait, this may take some time... > ./install; [: /mnt/98/sierra/Half-Life/backup: binary operator expected > ! FATAL - Half Life not found anywhere in /mnt. Strange... > Perhaps the drive Half Life is on isnt mounted. > [root@bunny /ehl]# > > <---snip---> > > Any ideas on the whole binary operator thing? > Firstly, I'm the person who invented EHL (Pleased to meet you..) Thanks for using the mailing list, although don't expect to receive anything. Although I have close to 20 prople working on this and giving me bug reports (probably many more who tried it but couldn't be bothered emailing me) alas none of them use the mailing list. As I am the only developer on the project, they all just email me directly (and this is partly due to the fact that that's what is says to do in the documentation.) About the binary operator thing. There were some *big* problems with the script version 0.2.2 (the one you have there) which I have been working on for over a month. Lots of these bugs have been fixed in version 0.3.0 (including some nasty ones,) however until now I haven't been able to find the time to finish and upload that version. I'm _this_ close to finishing the next version but unfortunately my Linux has been giving me a hard time: 1. A patched kernel moved module loading addresses. After a week of postings on the WINE newsgroup I found the problem leading to the addition of two new lines of code in the CVS! 2. My sound drivers don't work with WINE, and I'm trying to find out why not. I suspect the new drivers have been broken by one of the developers. 3. Now I get X opcode errors with the latest version of WINE (200000716) which is causing *much* grief as I will have to start yet another thread to debug this. The only thing that is still broken is a resolution routine where the Half Life game resolution is extracted from the Windows registry and converted from hex to decimal. This is a partial stub and currently only works when you set the game res to 800x600 or 512x384... I have sent you a copy of the new (pre-release) version 0.3.0 to play with. A major feature of the new version is that it places a config file called "ehl.conf" in the /etc directory. Here you can specify the locations of all files EHL needs and options as to your specific setup. This is a great as it fixes all the "it won't run on distro xyz" errors I've been hearing. Also, hardware acceleration is my next target if I ever get Half Life to actually *run* again :(. This is pretty easy though, and someone has already written a quality HOWTO on running Half Life under WINE using an NVidia accelerated X server (good bedtime reading.) One of the WINE developers I have been posting to also thinks some new patches to WINE have broken Half Life as even he can't get it going properly anymore. Hopefully this will be fixed soon. I'm also looking for other non-linux (e.g. Windows only and not ported by Loki, etc.) games to emulate. At the moment, I'm toying with the Active Worlds 3D browser (http://www.activeworlds.com/) Good luck with the next version, email me if you have anymore questions. Patrick Burns (AKA STiNG of DEATH) |