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From: <bl...@us...> - 2008-02-28 00:31:07
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Revision: 441
http://edu2.svn.sourceforge.net/edu2/?rev=441&view=rev
Author: blackhc
Date: 2008-02-27 16:31:03 -0800 (Wed, 27 Feb 2008)
Log Message:
-----------
Fix a typo that caused gestures to be played to the viewer instead to the player who gestured.
New DP builds.
Modified Paths:
--------------
edu2/edu2/csprogs.dat
edu2/edu2/csprogs.lno
edu2/edu2p-dedicated.exe
edu2/edu2p.exe
edu2/id1/qcsrc/common/player.qc
Modified: edu2/edu2/csprogs.dat
===================================================================
(Binary files differ)
Modified: edu2/edu2/csprogs.lno
===================================================================
(Binary files differ)
Modified: edu2/edu2p-dedicated.exe
===================================================================
(Binary files differ)
Modified: edu2/edu2p.exe
===================================================================
(Binary files differ)
Modified: edu2/id1/qcsrc/common/player.qc
===================================================================
--- edu2/id1/qcsrc/common/player.qc 2008-02-27 23:46:07 UTC (rev 440)
+++ edu2/id1/qcsrc/common/player.qc 2008-02-28 00:31:03 UTC (rev 441)
@@ -135,7 +135,7 @@
headSkin = readbyte();
// @@@ Bit of abuse: see sending
self.clientNum = readbyte() + 1;
-
+
PlayerModel_SetModel (self,
legsModel, legsSkin,
torsoModel, torsoSkin,
@@ -172,12 +172,12 @@
entity Player_EntityForClientNum (float clientnum)
{
- return findchainfloat (clientNum, clientnum + 1);
+ return findfloat (world, clientNum, clientnum + 1);
}
void Player_DoAction (entity player, float action)
{
- PlayerModel_StartAnimation(self, action, Player_OnFrameChange_Legs, Player_OnFrameChange_Torso);
+ PlayerModel_StartAnimation(player, action, Player_OnFrameChange_Legs, Player_OnFrameChange_Torso);
}
#endif
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