[edoom-devel] more status updatea
Status: Pre-Alpha
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From: Raymond P. <ra...@ca...> - 2006-01-01 16:06:44
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OK, first things first: I don't have a computer to develop on. That aside, here's some status updates: -I am using a lot of code bases; EDGE, Aleph One, basically anything useful that's not ZDoom (again, the whole thing about the dubious legality of ZDoom); I hope to reverse-engineer ZDoom compatability, as despite its legal status, ZDoom has good features for mapping. -My trademark philosophy of 'hardcore minimalism' will be followed in development; it will not be the Swiss Army Cudgel of Doom ports, but rather a subtle Swiss Army Knife. I will move a *lot* of the hardcoded functionality into plain-text config files, as well. -The WAD format sucks. It's a kludge from over a decade ago. I'll keep backward compatability with it, but expect to see a move to a more modern format like ZIP or TAR (probably TAR since that's my background) where actual files are stored as game resources. This has the added benefit of compression. The map format will stay the same. Also, remember that the Win32 port is *not* my problem. I am glad to wash my hands of that, honestly, and without offence to Jin. :) --=20 -Ray (Our name is Legion, for we are many.) Note: I have manually set my From and Reply-To headers. I support the use of strong cryptography in e-mail. |