| File | Date | Author | Commit |
|---|---|---|---|
| Classes | 2011-02-17 | fstltna | [r1] |
| CocosDenshion | 2011-02-17 | fstltna | [r1] |
| Edifice HD.xcodeproj | 2011-02-17 | fstltna | [r1] |
| Resources | 2011-02-17 | fstltna | [r1] |
| build | 2011-02-17 | fstltna | [r1] |
| cocos2d | 2011-02-17 | fstltna | [r1] |
| cocos2d-iphone.xcclassmodel | 2011-02-17 | fstltna | [r1] |
| cocoslive | 2011-02-17 | fstltna | [r1] |
| experimental | 2011-02-17 | fstltna | [r1] |
| external | 2011-02-17 | fstltna | [r1] |
| extras | 2011-02-17 | fstltna | [r1] |
| libs | 2011-02-17 | fstltna | [r1] |
| CHANGELOG | 2011-02-17 | fstltna | [r1] |
| Edifice HD_Prefix.pch | 2011-02-17 | fstltna | [r1] |
| LICENSE.FontLabel | 2011-02-17 | fstltna | [r1] |
| LICENSE.TouchJSON | 2011-02-17 | fstltna | [r1] |
| LICENSE.box2d | 2011-02-17 | fstltna | [r1] |
| LICENSE.chipmunk | 2011-02-17 | fstltna | [r1] |
| LICENSE.cocos2d | 2011-02-17 | fstltna | [r1] |
| LICENSE.cocosdenshion | 2011-02-17 | fstltna | [r1] |
| LICENSE.libpng | 2011-02-17 | fstltna | [r1] |
| README.mdown | 2011-02-17 | fstltna | [r1] |
| RELEASE_NOTES | 2011-02-17 | fstltna | [r1] |
| dist.plist | 2011-02-17 | fstltna | [r1] |
| doxygen.config | 2011-02-17 | fstltna | [r1] |
| doxygen.footer | 2011-02-17 | fstltna | [r1] |
| install-templates.sh | 2011-02-17 | fstltna | [r1] |
| main.m | 2011-02-17 | fstltna | [r1] |
cocos2d for iPhone is a framework for building 2D games, demos, and other
graphical/interactive applications for iPod Touch, iPhone and iPad.
It is based on the cocos2d design but instead of using python it, uses objective-c.
This library does not work with the toolchain, but it
should be easy to port it to it.
Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later
Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later
Xcode -> View -> Customize toolbar
Then, drag "Active Target" and "Active Executable" to your top project tool bar.
Select the test you want to view in both drop downs and hit Build and Go.
Run the 'install-templates.sh' script as root:
$ cd cocos2d-iphone
$ sudo ./install-templates.sh
or with -u to install the templates in your user directory:
$ cd cocos2d-iphone
$ ./install-templates.sh -u
And then open XCode -> New Project -> User Templates -> cocos2d