When the Earthdawn character editor start an helper application to render the XML as HTML, the editor ask the Java virtual machine to launch the operation systems linked default application. If you have set e.g. Firefox as default browser. The operation system has linked Firefox to html files. But normally the Internet Explorer is still linked to XML files. By this you need to link the application Firefox to XML files, if you want that the Earthdawn character editor to launch Firefox for rendering a XML file as HTML.
The Earthdawn Character Editor knows two kinds of legend points (1) the calculated legend points and (2) the given legend points. And they have both two different jobs:
Until now there is only one direct connection between (1) the calculated legend points and (2) the given legend points:
When the internal parser sees that he now calculate a higher amount of legend point then the last time, he insert an assumption into the given legend point accounting. This assumption is marked that it was insert by the Earthdawn Character Editor and have to be validated by the player. The player can delete it, rename it, change the amount, etc.
The inverse way is not supported. If the internal parser sees that he now calculate a lower amount of legend point, then he will do nothing. He can not determine which accounting entry have to be modified. It is not his territory. He will not modify the players accounting entries. So the player knows he can always trust his given legend point accounting, even if the Earthdawn Character Editor calculates wrong legend points.
It is important to notice, that the Earthdawn Character Editor is not to designed to enforce rules. It is intend to be a tool for easily create, edit and manage Earthdawn characters conform to the rules.
For example you can spend more than the allowed attribute buy points or earned legend points, which result in negative attribute buy points or negative legend points. Just in case of a normal character sheet, the player is responsible that his character is conform to the rules. The Earthdawn Character Editor supports him to do so, e.g. by showing him that the buy points or legend points are negative.
Another example is, that you can edit the xml-file and add more talents by hand. This talents will not be deleted. Such a behaviour intends to give the player more flexibility how to use the Earthdawn Character Editor. Even if he/she like to have a non conform character.
It is possible to chose different movement rate definitions. The default movement rate definitions is the optional rule for strength based movement. This is configured by the parameter “ATTRIBUTEBASEDMOVEMENT” within the optionalrules.xml file.
The Earthdawn Character Editor contains the tool JoinCapabilities to merge multi capabilities XML files. It can be used by executing the flowing command:
java -cp EarthdawnCharacterEditor.jar de.earthdawn.tool.JoinCapabilities NewCapabilities1.xml NewCapabilities2.xml NewCapabilities3.xml MergedCapabilities.xml
Yes, it is possible to have other than the delivered character sheet for character export. For more details, please see HowTo export to my own character sheet