Menu

EN_ECE_config-optionalrules

lortas

optionalrules.xml

The selection of the optional rules is stored within the file optionalrules.xml. This config file is located within the config folder of the ECE. It can be edited by an text/xml editor or via the ECE ( version >= 0.44 ). If you replace this file by a version from someone else, while the ECE is not running and start it afterwards, you will have ECE with the optional rule selection of him/here.

The following optional rules are supported:

ATTRIBUTE

By this option you have a basic control about the attributes values of a character and its side effects. The following three controls exists:

points

Here you can define how many attribute buy points can be used during character creation. The default is 25 attribute buy points.

limitoneway

If set to "yes" (default) to many spent attribute buy points will not lead to a negative max karma value. If set to "no" the to many spent attributes buy points will reduce the characters maximum karma limit.

limitlpincrease

This defined how often a attributes can be increased during the characters lifetime. The default value is 3.

STARTRANKS

Here you can define how many start ranks a character will receive during the character creation

Usually:

  • 8 ranks for talents
  • 2 ranks for knowledge skill
  • 2 ranks for speaking skills
  • 1 rank for read/write language skill
  • 1 rank for artisan skill
  • 8 ranks for other skills

ATTRIBUTEBASEDMOVEMENT

Here you can define which attribute will modify the racial movement rate. Currently racial movement rate modifier are implemented which are based on:

  • STR: Namegiver Movement Modifier + (Strength Value - Race Strength Base Value)/3
  • DEX: Namegiver Movement Modifier + (Dexterity Value - Race Dexterity Base Value)/3
  • STR+DEX: the average of STR based movement and DEX based movement
  • MAX: the maximum of STR based movement and DEX based movement
  • na: No movement rate modification. The movement is based only on the value of the namegiver definition.

LEGENDPOINTSFORATTRIBUTEINCREASE

Here you can define if the attribute increase will cost legend points or not.

SPELLLEGENDPOINTCOST

Here you can define if the freely learned spell will cost legend points or not. The spells ability set by the discipline circle will never cost legend points.

KARMALEGENDPOINTCOST

Here you can define if the karma points will cost legend points or not.

THREADITEMDOSTACK

Here you can define if all modifier of thread items will be added or if only the maximum of each modifier will count.

AUTOINCREMENTDISCIPLINETALENTS

Here you can define if the all discipline talent will be automatically increase to met the circle increase requirement, but be care full this can result in to many spent legend points.

SHOWDEFAULTSKILLS

Here you can define if the default skills will be displayed where possible.

QUESTORTALENTNEEDLEGENDPOINTS

Here you can define if a questor need to spend legend points for his questor talent.

KEEPLEGENDPOINTSYNC

Here you can define if the editor will replace all spent legend point entries of the experience table. The earned legend point with in the experience table stay unchanged. The spent legend point will be removed and replaced by the editor calculated legend points. If you are fully trust the legend point calculation of the editor you can enable this optional rule. If you want to manage your legendpoint earning and spending your self, disable this optional rule.

AUTOINSERTLEGENDPOINTSPENT

Here you can define if the editor will auto insert legend points into the experience table. But note, that this rule will only insert not delete entries from the experience table. E.g., if you increase and reduce steps form talents you will get multiple entries and you have to decide which is the right one and which can be deleted. You still in response for your legend point entries.

This rule will have no effect, if the optional rule KEEPLEGENDPOINTSYNC is enabled.

DATEFORMAT

If a date should be printed this defines the format of the date and time http://download.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html

MULTIUSETALENT

This rule can be added multiple times and will define which talents can be used more than ones and how many at maximum.

DEFAULTOPTIONALTALENT

This rule you can define if a specific talent will be added automatically and will not cost an optional talent slot

ORIGIN

Here you can specify specific character generation rule depending on the origin (eg. Barsaive, Cathay, Thera, ...) of the character.