Hi. Sure. Help is always welcome. You can either create a pull request on the github repository, or just send me the modified files so I can commit an change.
I have updated a few pieces of the metadata (for typos in English). Was curious about getting access to the repo to submit fixes, is this something you want?
Hey, I get that error when I try to open my character: Capability 'Questor' not found : TALENTType Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at java.base/java.util.Objects.requireNonNull(Objects.java:208) at java.base/java.util.TreeMap.getEntry(TreeMap.java:345) at java.base/java.util.TreeMap.get(TreeMap.java:279) at de.earthdawn.ECEWorker.verarbeiteCharakter(ECEWorker.java:327) at de.earthdawn.ui2.EDMainWindow.do_mntmOpen_actionPerformed(EDMainWindow.java:875) at de.earthdawn.ui2.EDMainWindow$4.actionPerformed(EDMainWindow.java:236)...
Thanks.. actually it was hidden.. black font on black ground,,, (german version ED4 for Mac OS) But i really love this editor
You should have a menu 'file' containing a menu entry 'save as'. See attached image.
How can I save my character..? cannot find the option nor the shortcut..
Yes, the Editor enforces the rule that the discipline talents must at least have the current circle as rank. You can disable this behavior via a optional rule setting. For "Add talent by versatility". it is necessary that the versatility must be present and have ranks. But unfortunately the talent does not appear as designed. This is a bug that I need to take a closer look at.
I have some Questions on how to use the Editor. I use the 4th edition Editor. 1. How do i add Versatility Talents? When i press the "Add talent by versatility" nothing happens. 2. Is there a way to remove starting talents? when i want to set their rank to 0, it just snaps back to 1. Thanks for all the work on this editor! EDIT: found the answer to the second question. i needed to change an optional rule.
I have some Questions on how to use the Editor. I use the 4th edition Editor. 1. How do i add Versatility Talents? When i press the "Add talent by versatility" nothing happens. 2. Is there a way to remove starting talents? when i want to set their rank to 0, it just snaps back to 1. Thanks for all the work on this editor!
I don't knwow, why noone reported it, but there were errors in the Windows batch files. I have fixed the cmds. They hopfully work now.
Okay, that is strange. Which OS do you use and what is the error message you get? I also have just added a powershell starting stcript. Can you try EarthdawnCharacterEditor_ED4en.ps1
Nope; that doesn't work.
Oh! You did you not use EarthdawnCharacterEditor_ED4en.cmd or EarthdawnCharacterEditor_ED4en.sh to start the tool?
(Deleted. let it be known for the record that I don't much enjoy the whole java environment, nor the way it's fractured. Nevermind, I got it running, after being led a merry dance) java -jar EarthdawnCharacterEditor.jar --rulesetversion ED4 --language en That worked, thank you.
I have uploaded a new snapshot, where you have now the addtional commandline parameter interfacelanguage
to get a fully englisch view on Linux you can run LANG=en_US.UTF-8 java -jar EarthdawnCharacterEditor.jar --rulesetversion ED4 --language en On Windows I have to search, which OS enviroment setting will be evaluated. It somesthing that does java on its own.
The java version warning should only rise, if you have a java version lower then 11.
So, when the top menu is in english, but the first tab is called 'allgemein', where do I go to set it right?
Oh, and it tells me on start the Java version I run is 'very old'. I have the latest Java.
Hi Lars, The ECE has two kinds of language, (1) the user interface language and (2) the rule-set language. The user interface language is derivative from operating system language it is started on and the rule-set language can be chosen by command line parameters (or by starting one of the batch/shell files). The translation for the user interface is stored in NLS files within the JAR file. If there is something missing just let me know, I will add it. The translation for the rule-set language is...
Hullo, some issues.
Some Thread items in ED4 now allow a +2 bonus to the value of an attribute, do you think this could be implemented?
User should be able to disable background images
Fadengegenstände geben keinen Bonus auf manche Talente (z.B. Spruchzauberei)
Due to, there was no followup question, I guess my answer was sufficient. I close this issue.
[Thread Items] add options for extra steps for recovery tests
In the meanwhile it got implemented. Just search for "RECOVERYTEST" in https://github.com/lortas/Earthdawn-Character-Editor/blob/master/config/earthdawndatatypes.xsd
Java errors when invoked with EarthdawnCharacterEditor_ED4en.sh
Due to the problem was based on the users unzip-tool, no fix was needed. Issue closed.
Currently not. But due to, ED4 has redesigned the questor rules, I will solve this together with implementing Questors for ED4. For that, I wait for the "Mystic Paths" be available in German. I have heard that being a questor is just like the paths introduced in "Mystic Paths".
Fadengegenstände Ränge anlegen kompiziert
Thanks for the hint.
I will think about a parameter for plain mode. In the meanwhile you can replace the background images by images you think they fit better. You find them in your local installtion in the folder : ./images/background/
Currently not. The few time, I can currently spare, I am working to get ED4 support finished. Sorry.
Sorry, the item store has the lowest prio for me. But help is any time welcome. Just browse the item store https://github.com/lortas/Earthdawn-Character-Editor/tree/master/config/itemstore and edit the attribute "kind" to fit the item best. Allowed item kinds can be found here https://github.com/lortas/Earthdawn-Character-Editor/blob/master/config/earthdawndatatypes.xsd#LC154
User should be able to disable background images
is it not closed with this solution?
if it is fixed, should the ticket not be closed?
was the bug fixed?
any fix in sight?
is it fixed?
I have created a new Snapshot. This now shows the selected rule-set (ED3/ED4) and the selected language (de/en) in the program title. This may help to see, if the command-line switches had worked. But do not bother, if not all texts within the programs are translated to German. The translation is still an open to-do. Anyone is welcome to help. :-)
Still don´t know how to start this application for MAC. It works kind of, but there is no possibility to install the fourth edition or to translate the talents in german. maybe i´m just a noob :-)
Thanks for the hint. I will update that. But be aware that the ED4-knacks are still heavily under construction within the editor.
Thanks for the hint. I will update that. But be aware that the ED4-knacks are still heavyly under construction within the editor.
Just trying to get this to work and noticed: The differentiation between discipline talents and optional talents regarding knacks is no longer valid in ED4. Both use the same cost (see ED Comp. p.77), so this line in calculateKnacks() can probably go: if( disTalents ) krank -= 2; Despite this, all knack costs are one rank short of the required minimum rank. E.g. minimum rank 10 is charged 5,500 (should be 8,900), minimum rank 7 is charged 1,300 (should be 2,100) and so forth.
Thread items are a little bit tricky. At first, any item that should have an effect on the character, must be flagged as “Used”. For thread items you must additional specify the “Thread Rank”. This chose, which rank is activated by the char. Rank effects are not cumulative. If you want an effect of thread rank 1 also in thread rank 2, you need to repeat the effect in rank 2. This is to be more flexible with the ability of thread items. So you can have thread items replacing one effect by another...
Did the ZIP files extract without errors?
Fadengegenstände geben keinen Bonus auf manche Talente (z.B. Spruchzauberei)
Dear developer, sadly I'm not able to start the application. I tried unpacking EarthdawnCharacterEditor-0.50-20150808.zip and EarthdawnCharacterEditor-Snapshot.zip but when double clicking EarthdawnCharacterEditor.jar nothing happens. I have installed JavaSetup8u231.exe. Could you give me a hint what I'm doing wrong? Thank you. Below you'll find the output when starting the cool from the command line. Kind regards Frank C:\Program Files\Earthdawn>java -jar EarthdawnCharacterEditor.jar --rulesetversion...
Thanks, I will update that. I did miss that they were changed from ED3 to ED4.
On a different note: A friend noticed that the attribute values for Dwarfs are way off. Only checked ED4en though
Sorry, I do not create a change log for snapshots. In that case you may want to take a look at the commit comments: https://github.com/lortas/Earthdawn-Character-Editor/commits/master The split between spells and their description exists from the beginning. This was necessary based on copyright reason. The copyright owner told me, providing the description text will not be accepted. But to enable users to have spell description anyway, they can add the text by their own.
Just saw this new upload, but couldn't find any info regarding what has changed. Compared it with my old version and it looks like you split the spells and their description into two files, is there any specific reason for that change? Are there any other updates I missed?
Hi, sorry for my late reply, did read it, but forget to answer... In general, when you want to calculate LP different then the editor does, you can just switch off the automatic LP calculation. In you case, you can just add the group pattern item as magic item and define the LP each thread will cost.
Is there any way to spend legend points for things that aren't tracked by the character editor? My character has a group pattern item. I have no idea how to track the lp spent for it.
Just take a look at https://github.com/lortas/Earthdawn-Character-Editor/blob/73e2d128e97a6dc52d621864f6438d7e8c715092/src/de/earthdawn/ECEWorker.java#L1008 the LP cost of a knack is based on its minrank.
Going back to knacks, how are legend points costs determined? (Where can I find/Edit them?) I am in the process of adding the newly released knacks from the ED4 companion and even though 2 knacks have minimum rank 4, they cost different LP amounts.
Hi Kosmit, sorry for my late reply. Yes it would be create to have a polish translation...
Hi, I am Kosmit, from polish blog kosmitpaczy.pl I have done some translations for...
awesome, thanks a lot! The fix worked.
awesome, thanks a lot!
There is only a fixed list of spelltypes. See line 102-110 in https://sourceforge.net/p/ed-char-editor/source/ci/master/tree/config/earthdawndatatypes.xsd...
Hi, I've been adding a few disciplines from Pandagaming blog and so far had no problems...
Thanks for the hint. I have uploaded a new Snapshot that correct a few spellings...
I bumped across a couple of typographical errors in the english archer file for 4th...
Hi Christian, sorry for my late reply. In fact it was not possible to set knacks...
Hi, We want to use Talent Knacks in ED4, but no single Knack is shown in ECE (the...
You need to turn of "auto increment discipline talents" from the options menu. On...
Creating a new Character, it isn't possible to assign a Rank below 1 to a starting...
[Thread Items] add options for extra steps for recovery tests
Yes. If you add a rank to a magic item, the new rank will be initial a copy of the...
Pattern Item need field "Description"
Yes. I forget to add the description field for pattern items. I have update the source...