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#6 New Custom Option: Add and then cull

1.0
closed
tolker
2015-01-10
2015-01-04
etherial
No

When I build characters, I frequently find there are too many skills that I want to include and I find it more useful to write 12 Skills down and then prune it down, rather than being blocked by the program from going over. So I would like to see an option where I can overspend on Attribute Points, Skill Points, etc. and the program turns the counter on the bottom of the screen red to show that I am over, possibly including a warning message in the character file itself. Not sure what it should be called...

Discussion

  • tolker

    tolker - 2015-01-04

    For characters with extra legend points there is the 'Do not enforce LP Limits' option. This will let you spend as many LP as you want with out blocking you.

    For first circle characters not much luck here. In the future I hope to add the functionality to the 'Custom Chargen Limits' so you can set the skill points provided at character creation to a higher value.

    The problem is revalidating all data and limits and generate a prompt to inform the user of the problem would be alot of work and at the moment I have a bunch of other items I'd like to get working first.

     
  • tolker

    tolker - 2015-01-05

    If you try the new version see if setting the custom Chargen limits to a higher value meets your needs.

     
  • tolker

    tolker - 2015-01-10

    Updated setting of chargen limits. Also added option to change chargen limits for an existing character. This will allow you to set a high value for skills, add them, cull them to the way you like it and then you have the option to re-enable limits.

     
  • tolker

    tolker - 2015-01-10
    • status: open --> closed
    • assigned_to: tolker
     

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