[EGL CVS Commit] DeliverXML
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echon
From: <ec...@ec...> - 2006-02-26 13:59:56
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1140962390 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.c</file> <file>cgame/cg_api.h</file> <file>cgame/cg_decals.c</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_entities.h</file> <file>cgame/cg_local.h</file> <file>cgame/cg_media.c</file> <file>cgame/cg_parteffects.c</file> <file>cgame/cg_partgloom.c</file> <file>cgame/cg_particles.c</file> <file>cgame/cg_partthink.c</file> <file>cgame/cg_parttrail.c</file> <file>cgame/cg_players.c</file> <file>cgame/cg_screen.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_sound.c</file> <file>cgame/menu/menu.c</file> <file>cgame/ui/ui_backend.c</file> <file>cgame/ui/ui_keys.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_cin.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/keys.c</file> <file>common/common.h</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>renderer/qgl.h</file> <file>renderer/r_backend.c</file> <file>renderer/r_image.c</file> <file>renderer/r_light.c</file> <file>renderer/r_main.c</file> <file>renderer/r_shader.c</file> <file>shared/m_angles.c</file> <file>shared/shared.h</file> <file>sound/snd_main.c</file> <file>sound/snd_openal.c</file> <file>sound/snd_dma.c</file> <file>sound/snd_loc.h</file> <file>sound/snd_mix.c</file> <file>sound/snd_pub.h</file> <file>win32/con_win.c</file> <file>win32/qgl_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/win_local.h</file> <file>include/openal/al.h</file> <file>include/openal/alc.h</file> <file>include/openal/alut.h</file> </files> <log> Shader file parsing is now 3x faster. Added velocity to refDef_t; this is used for OpenAL (so that it can use the predicted velocity instead of the network velocity). Optimized some areas where floats/doubles were casted to int by using Q_ftol. Removed that Windows-specific working directory nonsense. Fixed sounds being added to the 'play' list when the window isn't active. Added some new blood decal and drip images. Sped up random decal/particle image lookup a little. Lessened the biotech flare effect a little bit, was consuming too much fillrate. Proper sound origin/velocity interpolation in entity loop sounds. Cinematic playback code cleanups. OpenAL implemented! - Cross-platform linux/freebsd support (untested!) - Updated openal lib filename for linux/bsd THIS WILL BE THE FINAL COMMIT ON SOURCEFORGE. MOVING TO QUAKEDEV SUBVERSION. </log> </commit> </body> </message> |