[EGL CVS Commit] DeliverXML
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echon
From: <ec...@ec...> - 2006-01-27 22:05:27
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1138399515 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_local.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_predict.c</file> <file>cgame/cg_screen.c</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cg_weapon.c</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_join.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_cin.c</file> <file>client/cl_demo.c</file> <file>client/cl_input.c</file> <file>client/cl_loc.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/console.c</file> <file>client/keys.c</file> <file>common/alias.c</file> <file>common/cbuf.c</file> <file>common/cm_common.c</file> <file>common/cm_public.h</file> <file>common/cm_q2_trace.c</file> <file>common/cm_q3_main.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/files.c</file> <file>common/memory.c</file> <file>common/memory.h</file> <file>common/net_chan.c</file> <file>common/net_msg.c</file> <file>common/protocol.h</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/g_main.c</file> <file>game/g_spawn.c</file> <file>game/p_client.c</file> <file>renderer/r_typedefs.h</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_draw.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_glstate.c</file> <file>renderer/r_glstate.h</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>renderer/refresh.h</file> <file>server/sv_ccmds.c</file> <file>server/sv_ents.c</file> <file>server/sv_gameapi.c</file> <file>server/sv_init.c</file> <file>server/sv_local.h</file> <file>server/sv_main.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>server/sv_user.c</file> <file>server/sv_world.c</file> <file>shared/infostrings.c</file> <file>shared/mathlib.c</file> <file>shared/shared.h</file> <file>shared/string.c</file> <file>sound/snd_dma.c</file> <file>win32/cd_win.c</file> <file>win32/glimp_win.c</file> <file>win32/in_win.c</file> <file>win32/net_wins.c</file> <file>win32/qgl_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> </files> <log> More debug assertions for adding items to the mesh list... Face culling triangle outlines. Removed GL state management, wasn't necessary. Fixed stencil being used if it's not supported and shadows are enabled. Optimized type sizes by creating some renderer-specific type definitions. Fixed '+set dedicated 1' in the non-dedicated build acting up. Removed s_developer, cl_developer, r_developer, mem_developer, and sv_developer. Cleaned up how the engine prints developer messages. Fixed the need for NULL worldmodel checking. CGame console messages are no longer being redundantly evaluated. Fixed some DEDICATED_ONLY usages not appropriately having !dedicated->integer checks when false. r_colorMipLevels now works on cubemaps too. Enabling r_colorMipLevels forces r_ext_generateMipmap off since software mips need to be used for r_colorMipLevels to work. Allowing tagged memory allocation in CGame. Fixed the new polyblend not affecting the view weapon (because of depth testing) Cleaned up the network areas of EGL quite a bit. </log> </commit> </body> </message> |