[EGL CVS Commit] DeliverXML
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echon
From: <ec...@ec...> - 2005-11-16 09:08:17
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132132087 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_loadscreen.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_parteffects.c</file> <file>cgame/cg_view.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_cin.c</file> <file>client/cl_input.c</file> <file>client/cl_loc.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/files.h</file> <file>todo.txt</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_entity.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_ents.c</file> <file>shared/m_angles.c</file> <file>shared/m_bounds.c</file> <file>shared/m_mat3.c</file> <file>shared/m_mat4.c</file> <file>shared/m_plane.c</file> <file>shared/m_quat.c</file> <file>shared/mathlib.c</file> <file>shared/shared.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>sound/snd_pub.h</file> <file>win32/snd_win.c</file> </files> <log> Shaders without any passes, or with one detail pass (while r_detailTextures is off) skip sorting and do not pass go. Corrected Q3BSP fog on alias models with multiple meshes. Creating a default entity for saner backend operation. Cache optimized world model lookup. r_drawPolys to toggle the "polygon backend". Fixed a ton of stupid warnings. Added some custom pragmas for compiler warnings I want to see. </log> </commit> </body> </message> |