[EGL CVS Commit] DeliverXML
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echon
From: <ec...@ec...> - 2005-11-14 10:03:15
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1131962589 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_predict.c</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cg_weapon.c</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/menu.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_cin.c</file> <file>client/cl_demo.c</file> <file>client/cl_input.c</file> <file>client/cl_loc.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/console.c</file> <file>client/keys.c</file> <file>common/alias.c</file> <file>common/alias.h</file> <file>common/cbuf.c</file> <file>common/cm_q2_trace.c</file> <file>common/cmd.c</file> <file>common/cmd.h</file> <file>common/common.c</file> <file>common/cvar.c</file> <file>common/cvar.h</file> <file>common/files.c</file> <file>common/memory.c</file> <file>common/net_chan.c</file> <file>common/net_msg.c</file> <file>linux/glimp_linux.c</file> <file>linux/net_linux.c</file> <file>linux/qgl_linux.c</file> <file>linux/vid_linux.c</file> <file>linux/net_udp.c</file> <file>makefile</file> <file>todo.txt</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_glstate.c</file> <file>renderer/r_image.c</file> <file>renderer/r_init.c</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_ccmds.c</file> <file>server/sv_main.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>server/sv_user.c</file> <file>shared/infostrings.c</file> <file>shared/mathlib.c</file> <file>shared/shared.h</file> <file>shared/string.c</file> <file>sound/snd_dma.c</file> <file>win32/cd_win.c</file> <file>win32/glimp_win.c</file> <file>win32/in_win.c</file> <file>win32/net_wins.c</file> <file>win32/qgl_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> </files> <log> Fixed loading the same Q3BSP map twice and landing in the same visibility set resulting in the world model not drawing. Fixed stdin commands losing the last character in the console. Linux code and makefile updates. Cleaned up how SHADER_FLARE is applied to Q3BSP flare surfaces. Fixed some transparent surfaces zfighting with themselves. Re-wrote tab completion. The code is significantly cleaner and works a LOT better. Added PRNT_ERROR and PRNT_WARNING so that color codes can be moved to CGame along with console printing eventually. Fixed refresh console commands being removed when they weren't added yet. Fixed console color/style characters not carrying onto the next line. Fixed carriage returns breaking between the console and chathud. Added some more debug assertions to blendfunc, cullface, depthfunc, and shademodel functions. Moved cmdFunc_t out of global scope, was an "unsafe" approach. </log> </commit> </body> </message> |