[EGL CVS Commit] DeliverXML
Brought to you by:
echon
From: <ec...@ec...> - 2005-10-31 10:20:15
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1130754006 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_main.c</file> <file>cgame/cg_media.c</file> <file>cgame/cg_weapon.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/alias.c</file> <file>common/cm_common.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/cvar.h</file> <file>common/files.c</file> <file>common/files.h</file> <file>common/memory.h</file> <file>linux/in_x11.c</file> <file>linux/vid_linux.c</file> <file>makefile</file> <file>todo.txt</file> <file>renderer/r_backend.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>renderer/refresh.h</file> <file>server/sv_ccmds.c</file> <file>server/sv_init.c</file> <file>server/sv_local.h</file> <file>server/sv_main.c</file> <file>server/sv_send.c</file> <file>shared/infostrings.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>win32/snd_win.c</file> <file>win32/vid_win.c</file> </files> <log> Only executing the new mod configs after a game change. Increased the hash table size for the file system, and the maximum files open at one given time. Created a second hash function optimal for non-filename hashing. Cleaned up the r_bareImageName crap, and made it a bit faster. Linux makefile work. Removed CVAR_DIGITONLY and CVAR_CHARONLY. Added CVAR_CHEAT for better cheat var clamping. Added a devMap console command, for adding necessary options handy for developer use. Using a smaller zFar for no-worldmodel scenes. Fixed a _Mem_Alloc bug, params weren't in correct order... Cleaned up default texture creation for r_noTexture, r_whiteTexture, and r_blackTexture. Fixed the blink of HOM when you first load a map. Cleaned up the scene handler to be more robust. Changed the generic world rendering path to support gl_lightmap. Disabling the 'optimal' one-pass rendering path for now, has issues with state leakage and isn't any faster than the generic route. </log> </commit> </body> </message> |