[EGL CVS Commit] DeliverXML
Brought to you by:
echon
From: <ec...@ec...> - 2005-10-24 03:12:15
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1130123527 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_decals.c</file> <file>cgame/cg_draw.c</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_hud.c</file> <file>cgame/cg_light.c</file> <file>cgame/cg_local.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_media.c</file> <file>cgame/cg_muzzleflash.c</file> <file>cgame/cg_parse.c</file> <file>cgame/cg_particles.c</file> <file>cgame/cg_parttrail.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cgame.vcproj</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_effects.c</file> <file>cgame/menu/m_sp_credits.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_draw.c</file> <file>cgame/ui/ui_keys.c</file> <file>client/cl_main.c</file> <file>client/console.c</file> <file>common/cm_q2_trace.c</file> <file>common/cm_q3_trace.c</file> <file>common/common.h</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/g_ai.c</file> <file>game/g_chase.c</file> <file>game/g_combat.c</file> <file>game/g_func.c</file> <file>game/g_items.c</file> <file>game/g_misc.c</file> <file>game/g_phys.c</file> <file>game/g_trigger.c</file> <file>game/g_turret.c</file> <file>game/g_utils.c</file> <file>game/g_weapon.c</file> <file>game/game.vcproj</file> <file>game/m_actor.c</file> <file>game/m_boss2.c</file> <file>game/m_boss31.c</file> <file>game/m_boss32.c</file> <file>game/m_chick.c</file> <file>game/m_float.c</file> <file>game/m_flyer.c</file> <file>game/m_gladiator.c</file> <file>game/m_gunner.c</file> <file>game/m_hover.c</file> <file>game/m_infantry.c</file> <file>game/m_medic.c</file> <file>game/m_mutant.c</file> <file>game/m_parasite.c</file> <file>game/m_soldier.c</file> <file>game/m_supertank.c</file> <file>game/m_tank.c</file> <file>game/p_view.c</file> <file>game/p_weapon.c</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_cull.c</file> <file>renderer/r_draw.c</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>shared/m_angles.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>sound/snd_loc.h</file> <file>sound/snd_pub.h</file> <file>win32/con_win.c</file> <file>win32/in_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> </files> <log> Moved forward/right/upVec to refDef_t. Simply passing refDef_t* to Snd_Update, instead of passing several vec3_t's. Added r_showCull. Fixed R_CullSphere not getting called even though r_noCull is 0. Made r_noCull affect node visibility culling. AngleVectors->Angles_Vectors, kind of like what I did with AnglesToAxis->Angles_Matrix3 Fixed ^s resetting FS_SHADOW. Pulling more surface types into the optimized one-pass rendering path. Disabling messagemode* while disconnected. Clearing the sound buffer when you have EGL minimized. Fixed some areas where depth masking and testing was "leaking" between backend items. Fixed the "addMFX" console command attempting to be added when it has not been removed. No longer grabbing the mouse while at the loading screen, was rather annoying... More cvar renaming: * cl_railtrail->cg_railSpiral * cl_railred->cg_railCoreRed * cl_railgreen->cg_railCoreGreen * cl_railblue->cg_railCoreBlue * cl_spiralred->cg_railSpiralRed * cl_spiralgreen->cg_railSpiralGreen * cl_spiralblue->cg_railSpiralBlue * cl_decal_lod->cg_decalLOD * cg_decals->cg_decals * cl_decal_burnlife->cg_decalBurnLife * cl_decal_life->cg_decalLife * cl_decal_max->cg_decalMax New railtrail effect. Lessened rocket trail smoke lifetime and made it a tad smaller. Fixed the start server menu taking a shit. </log> </commit> </body> </message> |