[EGL CVS Commit] DeliverXML
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echon
From: <ec...@ec...> - 2005-10-18 10:03:40
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129629813 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_entities.c</file> <file>cgame/cgame.vcproj</file> <file>common/cm_common.c</file> <file>common/cm_common.h</file> <file>common/cm_q2_main.c</file> <file>common/cm_q3_main.c</file> <file>common/memory.c</file> <file>common/memory.h</file> <file>egl.vcproj</file> <file>game/game.vcproj</file> <file>game/p_client.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_draw.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_image.c</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>renderer/r_shader.c</file> <file>renderer/r_world.c</file> <file>server/sv_ccmds.c</file> <file>shared/m_angles.c</file> <file>shared/m_bounds.c</file> <file>shared/m_plane.c</file> <file>shared/m_mat3.c</file> <file>shared/mathlib.c</file> <file>shared/shared.c</file> <file>shared/shared.h</file> </files> <log> Fixed third person rotating the 'self' entity when you're dead. Split up the math library more. 'Euler' probably isn't the best way to describe some math functions, using 'Angles' instead. Coded some more useful math library functions. Fixed a possible bug with path normalization. Fixed a lot of uInt/int misuses. Cleaned up blendFunc parsing. Q3BSP renderer updates. Fixed R_SetupProjectionMatrix not setting the desired matrix the new projection matrix. Memory untegrity/touching prints time elasped in ms now (shown in m_developer). CModel cleanup. Compiled under warning level 4 to make MSVS shut up a little bit. Some shader functions now report errors when necessary parameters are missing. Fixed putting too many shader passes causing a crash. Fixed parsing not skipping white space appropriately. Reporting unused trailing parameters in shaders. </log> </commit> </body> </message> |