[EGL CVS Commit] DeliverXML
Brought to you by:
echon
From: <ec...@ec...> - 2005-10-17 08:12:24
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129536736 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_decals.c</file> <file>cgame/cg_draw.c</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_hud.c</file> <file>cgame/cg_localents.c</file> <file>cgame/cg_parteffects.c</file> <file>cgame/cg_partgloom.c</file> <file>cgame/cg_particles.c</file> <file>cgame/cg_partsustain.c</file> <file>cgame/cg_partthink.c</file> <file>cgame/cg_parttrail.c</file> <file>cgame/cg_screen.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cg_weapon.c</file> <file>cgame/cgame.vcproj</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/menu.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/console.c</file> <file>common/alias.c</file> <file>common/cm_public.h</file> <file>common/cm_q3_main.c</file> <file>common/cm_q3_patch.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/files.c</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/g_ai.c</file> <file>game/g_chase.c</file> <file>game/g_combat.c</file> <file>game/g_func.c</file> <file>game/g_misc.c</file> <file>game/g_spawn.c</file> <file>game/g_target.c</file> <file>game/g_weapon.c</file> <file>game/game.vcproj</file> <file>game/m_actor.c</file> <file>game/m_boss2.c</file> <file>game/m_boss31.c</file> <file>game/m_boss32.c</file> <file>game/m_chick.c</file> <file>game/m_gladiator.c</file> <file>game/m_gunner.c</file> <file>game/m_infantry.c</file> <file>game/m_move.c</file> <file>game/m_mutant.c</file> <file>game/m_soldier.c</file> <file>game/m_supertank.c</file> <file>game/m_tank.c</file> <file>game/p_view.c</file> <file>renderer/r_entity.h</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_draw.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_image.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_math.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_init.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>shared/m_mat3.c</file> <file>shared/m_mat4.c</file> <file>shared/m_quat.c</file> <file>shared/mathlib.c</file> <file>shared/shared.c</file> <file>shared/shared.h</file> <file>shared/string.c</file> <file>sound/snd_dma.c</file> <file>sound/snd_loc.h</file> </files> <log> Fixed depth testing being applied to flares. Fixed the fucking menu showing when you first connect to a server. Fixed con_notifylines being off by one. Cleaned up the console line feeding. Only calling to color mask if totalMask > 0. Optimal rendering path added for one pass items. Added some optimal paths to take for special color cases in the rendering backend. Faster TC_GEN_ENVIRONMENT for the matrix-based tcGen path. Some backend crash fixes. RGBGen/AlphaGen_UNKNOWN assumes IDENTITY. Faster MD2 loading. Hopefully fixed sound tweaking out when you hover between two different menu items. Using double precision for matrices. Optimized angles->axis conversion. Math library optimzations and updates. Moved hash calculating out of shared, no other libraries have a need for it. Parse sessions coded, eventually this will be awesome for multithreading areas that do a lot of parsing. Switch optimized parsed sessions. Shaders now report the line number in the parse warnings. </log> </commit> </body> </message> |