[EGL CVS Commit] DeliverXML
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echon
From: <ec...@ec...> - 2005-10-12 09:25:23
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129109116 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_entities.h</file> <file>cgame/cg_main.c</file> <file>cgame/ui/ui_cursor.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/cvar.c</file> <file>game/g_save.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_init.c</file> <file>renderer/r_meshbuffer.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>todo.txt</file> </files> <log> Faster loop sound lookup (using the precached array). Trying to clean up sound origin code. CVAR_DIGITONLY so that variables report an error if it's not a digit, and CVAR_CHARONLY for the opposite. Better cvar error reporting (actually tells you the name of the cvar now! what a concept!) Fixed projected shadows trying to show up in Q3BSP Defaulting stencilbits to 8, since if the target BPP is less than 32 it's forced to 0 anyways. </log> </commit> </body> </message> |