[EGL CVS Commit] DeliverXML
Brought to you by:
echon
From: <ec...@ec...> - 2005-10-10 09:01:32
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128934891 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_draw.c</file> <file>cgame/cg_main.c</file> <file>cgame/menu/m_local.h</file> <file>cgame/menu/m_main.c</file> <file>cgame/menu/m_mp.c</file> <file>cgame/menu/m_mp_downloading.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/m_mp_join_addrbook.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/m_mp_start_dmflags.c</file> <file>cgame/menu/m_opts.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_effects.c</file> <file>cgame/menu/m_opts_gloom.c</file> <file>cgame/menu/m_opts_hud.c</file> <file>cgame/menu/m_opts_input.c</file> <file>cgame/menu/m_opts_misc.c</file> <file>cgame/menu/m_opts_screen.c</file> <file>cgame/menu/m_opts_sound.c</file> <file>cgame/menu/m_quit.c</file> <file>cgame/menu/m_sp.c</file> <file>cgame/menu/m_sp_credits.c</file> <file>cgame/menu/m_sp_loadgame.c</file> <file>cgame/menu/m_sp_savegame.c</file> <file>cgame/menu/m_vid.c</file> <file>cgame/menu/m_vid_exts.c</file> <file>cgame/menu/m_vid_settings.c</file> <file>cgame/menu/menu.c</file> <file>cgame/menu/menu.h</file> <file>cgame/ui/ui_backend.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_draw.c</file> <file>cgame/ui/ui_items.c</file> <file>cgame/ui/ui_keys.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_cgapi.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_draw.c</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_sky.c</file> <file>server/sv_user.c</file> <file>shared/shared.h</file> <file>todo.txt</file> </files> <log> FS_SHADOW makes shadowing the default state for ^r FW_CENTERHEIGHT framework flag, so vertical centering is done before rendering Making certain UIF_NOSELECT items have 0,0 0,0 bounds Better key handling, so duplicate functions aren't created when the default UI/Menu key handler is used. Backend optimizations. r_noShaderSky (which is just r_noShader with SHADER_SKY) </log> </commit> </body> </message> |