[Echongl-cvs] DeliverXML
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echon
From: <ec...@ec...> - 2005-10-03 02:42:29
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128307339 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.c</file> <file>cgame/cg_api.h</file> <file>cgame/cg_keys.c</file> <file>cgame/cg_keys.h</file> <file>client/cl_cgapi.c</file> <file>client/cl_local.h</file> <file>client/keys.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_init.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>shared/shared.h</file> <file>todo.txt</file> </files> <log> Fixed a possible crash in the rendering backend. KeyDown wasn't accurate (sometimes the key will be up!) for CGame key events, renamed to KeyEvent. Q3BSP flare cvars added. Speeding up mesh buffering a bit. Flare surface culling. Made face plane culling optional, r_facePlaneCull. Dynamic lights now work on bmodels. Added the fog tc path for cards that don't support texture matrices properly. </log> </commit> </body> </message> |