<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Server Code</title><link>https://sourceforge.net/p/easysocketlib/wiki/Server%2520Code/</link><description>Recent changes to Server Code</description><atom:link href="https://sourceforge.net/p/easysocketlib/wiki/Server%20Code/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 15 Feb 2012 08:19:31 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/easysocketlib/wiki/Server%20Code/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Server Code modified by Prateek Shrivastava</title><link>https://sourceforge.net/p/easysocketlib/wiki/Server%2520Code/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,25 +1,25 @@
 Writing a Server using EasySocket
 
-1. Add reference to the EasySocket.dll in your project
-
-2. Import the namespace
+&lt;b&gt;1. Add reference to the EasySocket.dll in your project&lt;/b&gt;
+
+&lt;b&gt;2. Import the namespace&lt;/b&gt;
 using SocketWrapper;
 
-3. Create the EasySocket class object (per your required scope)
+&lt;b&gt;3. Create the EasySocket class object (per your required scope)&lt;/b&gt;
 EasySocket MySocketObject;
 
-4. Initialize the object (per your initialization methods)
+&lt;b&gt;4. Initialize the object (per your initialization methods)&lt;/b&gt;
 MySocketObject= new EasySocket("MyIPAddressOrLocalhost", MyIntegerPort, SocketMode.Server, false);
 
-5. Set Max possible Data Size (in bytes - default 1024)
+&lt;b&gt;5. Set Max possible Data Size (in bytes - default 1024)&lt;/b&gt;
 MySocketObject.SetSocketOptions(SocketOption.SocketBuffer, 2048);
 
-6. Handle the Events you are interested in
+&lt;b&gt;6. Handle the Events you are interested in&lt;/b&gt;
 MySocketObject.DataReceived += new EasySocketDataEventHandler(socketObject_DataReceived);
 MySocketObject.ClientConnected +=new EasySocketEventHandler(socketObject_ClientConnected);
 MySocketObject.ClientDisconnected +=new EasySocketEventHandler(socketObject_ClientDisconnected);
 
-7. Start Listening (Start Server)
+&lt;b&gt;7. Start Listening (Start Server)&lt;/b&gt;
 MySocketObject.Start();
 
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Prateek Shrivastava</dc:creator><pubDate>Wed, 15 Feb 2012 08:19:31 -0000</pubDate><guid>https://sourceforge.netc20c9599006c8720081e2e3175647aa9f11fd3a2</guid></item><item><title>WikiPage Server Code modified by Prateek Shrivastava</title><link>https://sourceforge.net/p/easysocketlib/wiki/Server%2520Code/</link><description>Writing a Server using EasySocket

1. Add reference to the EasySocket.dll in your project

2. Import the namespace
using SocketWrapper;

3. Create the EasySocket class object (per your required scope)
EasySocket MySocketObject;

4. Initialize the object (per your initialization methods)
MySocketObject= new EasySocket("MyIPAddressOrLocalhost", MyIntegerPort, SocketMode.Server, false);

5. Set Max possible Data Size (in bytes - default 1024)
MySocketObject.SetSocketOptions(SocketOption.SocketBuffer, 2048);

6. Handle the Events you are interested in
MySocketObject.DataReceived += new EasySocketDataEventHandler(socketObject_DataReceived);
MySocketObject.ClientConnected +=new EasySocketEventHandler(socketObject_ClientConnected);
MySocketObject.ClientDisconnected +=new EasySocketEventHandler(socketObject_ClientDisconnected);

7. Start Listening (Start Server)
MySocketObject.Start();


// See Just 7 Steps</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Prateek Shrivastava</dc:creator><pubDate>Wed, 15 Feb 2012 07:11:45 -0000</pubDate><guid>https://sourceforge.net1d2d08a9ee2d183ef33416b5cfa4187d6491dd6c</guid></item></channel></rss>