i have downloaded and tested easygamelib. it looks like something that can become very good :). i am thining about joining and trying to improve it, but it dosnt seem to be a development mailing list or something to join here jet. earlyer i have tryed to make my own easy-to-use library based on SDL called elib, but it never come as long as a relise. by the way. in easygamelib as it is now one have to do all the SDL stuff for intializing it and stuff manualy. what about a main class for controlling the SDL engiene that you just had to create an instance of and then could be able to start using what is now in this lib directly? i had a class like that in my elib then it was just creating an instance of it to start, and if you liked, it was just to set parameters for it like screenresolotion and stuff. think it was like a constructor elib::elib(w,h,bpp,fullscreen); and then everything was running. would a construction like that be fine even in easygamelib? unfortionaly, i dont know by sure where i have my old elib, but if i find it i may can donate sine code from it. think i maybe have it on some buckup cd somewhere or something. by the way. if a mailing list or something like that comes upp i would like to join it, or if there is an intresst in an SDL- controll class for easygamelib you can mail me. my mail address is exxin@linuxmail.org.
//Erik
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I've stopped development for some time but now I continued it, so if you want I can add you to project developers. Your idea is very good and I'll make such a class
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
i have downloaded and tested easygamelib. it looks like something that can become very good :). i am thining about joining and trying to improve it, but it dosnt seem to be a development mailing list or something to join here jet. earlyer i have tryed to make my own easy-to-use library based on SDL called elib, but it never come as long as a relise. by the way. in easygamelib as it is now one have to do all the SDL stuff for intializing it and stuff manualy. what about a main class for controlling the SDL engiene that you just had to create an instance of and then could be able to start using what is now in this lib directly? i had a class like that in my elib then it was just creating an instance of it to start, and if you liked, it was just to set parameters for it like screenresolotion and stuff. think it was like a constructor elib::elib(w,h,bpp,fullscreen); and then everything was running. would a construction like that be fine even in easygamelib? unfortionaly, i dont know by sure where i have my old elib, but if i find it i may can donate sine code from it. think i maybe have it on some buckup cd somewhere or something. by the way. if a mailing list or something like that comes upp i would like to join it, or if there is an intresst in an SDL- controll class for easygamelib you can mail me. my mail address is exxin@linuxmail.org.
//Erik
I've stopped development for some time but now I continued it, so if you want I can add you to project developers. Your idea is very good and I'll make such a class