And yet again, a lot of changes. But this time I hope these were the last "dramatic" changes, because next version will probably be the Beta. You'll notice the addition of namespaces: they're really cool and keep things neatly organized. Besides that, more features of Tiled are now supported (multiple tilesets and properties). There were so many changes I couldn't remember them all ... I suppose I shall begin writing a changelog after all ...... read more
Yes, a new version, with a whole bunch of improvements. Check the release notes with the "release notes" button in the download page.
Nothing really new in this release; just some bugfixes, a more organized directory structure, and adjustments to the documentation (now with a tutorial, don't forget to check this out!).
In this new version, added a new Sprite class and a Resource Manager, see the docs for more details. Speaking of which, the docs are now released in the same zip file as the sources (now you can't escape from reading it, mwahahaha). Also, TinyXML was giving me the headaches, so I switched to RapidXML, much more stable in my opinion.
Expect a slower development from now on, as I will be trying to actually make a game with this engine. There's all the code Oskari Timperi sent to me to be integrated yet, and it will be, "on demand", as this game development goes on.... read more
CVS is no more, now I am using SVN, so for the most recent changes, read the SVN repository. I'm working now on some code a guy named Oskari Timperi sent to me, a little part of it has already been integrated onto the source, but you can expect a lot more. Version 0.0.5 will take some time to be released, so if you want new code, read the SVN version, I guarantee that there will be no uncompilable code there (at least I'll try). ;)
Now with mouse routines (not tested with fullscreen yet, sorry ...) and a better reading of *.tmx files (tilemaps made with Tiled(C)). Still alpha, but still walking ! =)
After a long time, another release. The big difference this time is the documentation, a must read. Plus, integration with Tiled (www.mapeditor.org) is under way.
However, there's still a lot to do.
New features include 2 callback methods for keyboard reading (OnKeyUp and OnKeyDown) and the E2D_Font class, a wrapper around SDL_ttf.
This is the first, preliminary alpha version of Easy2D. There's still a LOT to do ! ;)