From: Pascal B. <pa...@dy...> - 2001-01-20 15:24:52
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As I have mentioned before, the use of such transporation (in any form) would be considered cheating. I know that all is fair in love and war (and just to be clear on this subject: this IS war isn't it?) but using any transportation would also do harm to the historical relevance as you so kindly described it. Since the beginning of time, people have used hands to throw the rocks, and small hand-held devices to give more thrust to these historical rocks. Ofcourse I'm all for inovation, but some times you have to stop and think if the "thing" your inovating is in any need of such inovation. In this case I think that throwing a rock should be left to the basics: 1. having it in one hand 2. Moving hand backward 3. Moving hand forward in a speed-increasing way 4. Letting go of the rock and therefor thrusting it towards a target Given these basics of "rock-throwing 101" I think you might be left with one other alternative. Quantum physics This would allow you to throw the rock into the "quantum device", which would "teleport" it towards the target area. This would mean you'r not using any "transportational" devices, seeing as quantum physics would allow particles to deform and reform at given locations and not move cross a certain path. Ofcourse you could start a discussion on this topic. But I would personally think that all people before us would have agreed that: rock-throwing using the aid of "quantum devices" is a valid way of hitting some one with a rock. you would just have to wait until they can teleport more then just light, but also rocks and ofcourse humans (in case the rock wasn't thrown far enough and would need another throw). Pascal Bestebroer pa...@dy... http://www.dynamic-core.net > -----Oorspronkelijk bericht----- > Van: dyn...@li... > [mailto:dyn...@li...]Namens Raymond Smith > Verzonden: zaterdag 20 januari 2001 14:31 > Aan: dyn...@li... > Onderwerp: Re: [Dynapi-Dev] Recommendation > > > The "rock" seems, in my mind... to be a critical component in this. Its > primitive nature carries (most likely) a great deal of evolutionary and > hence; historical relevance. > > That said, > > I am left with two remaining avenues. > > 1) Use of device. > 2) Intermediate means of "rock" transportation. > > Elaborations: > > 1) Use of device. > > I think high-tech augmentation is out of the question. The very primitive > nature of the "rock" speaks against it. So, I am left with > constructing my > own means of "rock launching", say a modified handmade trebuchet. > > The biggest challenge, to me, is actually working the bugs out of > the system > while avoiding long-term incarceration. Being in California > leaves allot of > landmass between me and the leading edge of the predefined "challenging" > water mass. > > Two or three misfires resulting in the fatal smashing of an 80 year old > pedestrian in... say, Phoenix Arizona and I am spending some serious time > "avoiding bubba" in the correctional facilities of this fine State. > > This option requires more thought. Possibly moving to the East Coast. > > 2) Intermediate means of "rock" transportation. > > Probably the simplest overall solution. Having check FAA > (Federal Aviation > Administration) rules it appears that transporting a "rock" > within the inner > shell of my personal luggage is ok. But I must ponder if this > violates the > Primitive Natures Rule born out of using a "rock" in the first place. > > Once grounded firmly on foreign soil I would be left with a wide array of > options to conceal my "rock", "person" and "intent" until the final act. > > :O) > > ----- Original Message ----- > From: "Pascal Bestebroer" <pa...@dy...> > To: <dyn...@li...> > Sent: Saturday, January 20, 2001 4:12 AM > Subject: RE: [Dynapi-Dev] Recommendation > > > > I actually feel alot of relieve now that I won't have to look twice at > every > > person I see to make sure he (or she, in case you would have done it > > incognito) is not carying any rocks. > > > > Ofcourse the question that arises now is: what's next? A simple rock > > throwing assault is ofcourse not possible with so much water in between, > but > > this opens up the way for larger and bigger assaults. > > > > Not to bring you on any ideas ofcourse, but here's a list of > things I will > > try to look out for: > > > > 1. Air to ground assaults. In basic forms (airplanes dropping > big piles of > > rock.. or in some european countries this could also be > ice-cubes, BIG ice > > cubes) > > > > 2. Voodoo rituals. Which could cause earthquakes and vulcano irruptions. > > Ofcourse the vulcano irruptions are not my main concern, seeing > that there > > are not many vulcano's in Europe. > > > > 3. The dropping of the big russian rock known as Mir. > > > > 4. And ofcourse a very simple yet effective attack to my health would be > to > > mail "repeated-and-already-answered-multiple-times" questions > in a foreign > > language to all mailinglists except the correct one. > > > > Let's just hope you are very human and chose one of the first 3 and not > the > > later one...there's this thing called honour! > > > > > > > > Pascal Bestebroer > > pa...@dy... > > http://www.dynamic-core.net > > > > > -----Oorspronkelijk bericht----- > > > Van: dyn...@li... > > > [mailto:dyn...@li...]Namens Raymond Smith > > > Verzonden: zaterdag 20 januari 2001 11:15 > > > Aan: dyn...@li... > > > Onderwerp: Re: [Dynapi-Dev] Recommendation > > > > > > > > > I've pretty much had to abandon the "cummulative rock throw" > as a viable > > > means of transoceanic warfare. > > > > > > In addition to all of Pascals grand enlightment, other issues > > > began to arise > > > as well, such as: > > > > > > 1) Illumination at 2000' below sea level and the abilty to even find > the > > > rock once thrown at that depth. I pondered a modified "glow > in the dark > > > rock" but it would probably just disappear in the soft silt layers of > the > > > ocean bottom. > > > 2) The pressures at that depth would probably make me forget why > > > I was even > > > there. > > > 3) While a plane thrown rock would add tremendous 'range', I fear > > > reaquisition of the global transoceanic assault weapon would > indeed be a > > > real issue. > > > 4) Solutions for deep water oxygen and pressure control would > > > tremendously > > > limit the range of even a well thrown stone. Hence increasing > > > the potential > > > for 'loss of target', or 'target displacement' due to the > > > ridiculous amount > > > of time that will have been spent in the underwater phase of this > mission. > > > > > > So,... > > > > > > While stone throwing has and continues to be a viable means of > measurement > > > of distance traveled in South Dakota (place of birth). Hence the > commonly > > > heard phrases such as "Be there in 123 rock throws Gertrude." > > > > > > It fails miserably as a "effective" means of transoceanic > grip warfare, > > > though I think the element of "suprise" once completed would be > > > significant. > > > > > > Ray > > > > > > ----- Original Message ----- > > > From: "Pascal Bestebroer" <pa...@dy...> > > > To: <dyn...@li...> > > > Sent: Saturday, January 20, 2001 1:32 AM > > > Subject: RE: [Dynapi-Dev] Recommendation > > > > > > > > > > Other (extra) idea is te re-open the DynAPI2 #efnet chat channel. > > > > > > > > Seeing that the user base has now grown alot, and there are > also more > > > people > > > > willing to help with development and doing mindlessbanter (not > > > mentioning > > > > any names Raymond.. so don't worry :-) > > > > > > > > I'll see if I can be available on that channel now and then, just to > see > > > if > > > > people are interested. > > > > > > > > cya, > > > > > > > > ps. and maybe open a "rockthrow" channel aswel.. > > > > > > > > Pascal Bestebroer > > > > pa...@dy... > > > > http://www.dynamic-core.net > > > > > > > > > -----Oorspronkelijk bericht----- > > > > > Van: dyn...@li... > > > > > [mailto:dyn...@li...]Namens > Raymond Smith > > > > > Verzonden: zaterdag 20 januari 2001 1:47 > > > > > Aan: dyn...@li... > > > > > Onderwerp: [Dynapi-Dev] Recommendation > > > > > > > > > > > > > > > To all, > > > > > > > > > > Understanding, the need for people like Robert Rainwater to stay > > > > > focused and > > > > > not have inappropriate e-mails waste his brain-calories > triggering a > > > > > 'delete'. > > > > > > > > > > Yet... > > > > > > > > > > Allow people like Jorgi, myself and more recently Doug to > > > "whistle while > > > > > they work with words... so to speak". I recommend that we add > > > > > the following > > > > > channel to the CVS e-mail system. > > > > > > > > > > [Dynapi-MindlessBanter] > > > > > > > > > > It clearly doesn't belong in DEV or HELP (unless you consider it > > > > > to embrace > > > > > SELF-HELP). But it really humbles me to think I have wasted > someones > > > time > > > > > discussing the general physics of "underwater rock throwing" with > > > Pascal. > > > > > > > > > > I understand the need for Jordi to enter a bazarre world of > "globally > > > > > shared, yet independantly generated thought" while he is knee deep > in > > > > > debugging code. You should too. By creating this recommended > channel > > > for > > > > > 'mindless bantering' we will allow both worlds to live in harmony. > > > > > > > > > > Cheers, > > > > > > > > > > Ray > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > Dynapi-Dev mailing list > > > > > Dyn...@li... > > > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > > > > > > > > > _______________________________________________ > > > > Dynapi-Dev mailing list > > > > Dyn...@li... > > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > > > > > _______________________________________________ > > > Dynapi-Dev mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > _______________________________________________ > > Dynapi-Dev mailing list > > Dyn...@li... > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > |