From: Raymond S. <dst...@or...> - 2000-12-12 18:25:58
|
I was impressed til I saw the "vibrating lines". Why taint eloquence with that over beaten "effect", it is fast approaching the appeal and value of Netscapes dreaded "blink" tags.. DS ----- Original Message ----- From: "John Sturgeon" <joh...@se...> To: <dyn...@li...> Sent: Tuesday, December 12, 2000 9:15 AM Subject: RE: [Dynapi-Help] Chaining animations / Timeline > Dan, > > Thanks for the response. I was able to get sequencing to work, but not by > using pathanim.js. I am using the glideTo and slideTo methods to do the > animation, and I attach an event listener to each object that I am > animating. onglideend triggers the next animation sequence. As soon as I > get it completed, I will post a URL where you can check out the results. > > I agree that a Timeline object would be nice. > > I hit a web site (http://www.hadw.com/) which uses your old dynlayer, and > does do some sequencing of animations. It's very slick. > > -- > John Sturgeon <>< > joh...@Se... <mailto:joh...@Se...> > http://www.senareider.com/ > > > > > -----Original Message----- > > From: dyn...@li... > > [mailto:dyn...@li...]On Behalf Of Dan > > Steinman > > Sent: Tuesday, December 12, 2000 1:18 PM > > To: dyn...@li... > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > > > > I didn't put much thought into the chaining of the animations. > > However what you could do is just create one long animation by > > adding all the paths together: > > > > path1 = [...]; > > path2 = [...]; > > path1.concat(path2); > > pathanim.playAnimation(path1); > > > > But of course this isn't much help if after playing path1, you > > want to work with other objects as well. > > > > This brings up the possibility of having some higher level object > > that handle sequencing and timelines. > > > > A Sequence object would be fairly simple, could probably work like this: > > > > [code example snipped] > > > > > ... or something along those lines. It would take some effort to > > determine exactly what's needed and how it should be used. > > > > A Timeline would probably have to be a different object > > altogether, and would work along the lines of Dreamweaver > > animation code. I'm not very familiar with that works but I > > think it would be possible to come up with something that is > > equally as good. > > > > A Timeline is one master thread that controls many objects. You > > can already do such a thing manually by using a custom Thread > > object. But for a true timeline, you need have some logic built > > in for creating keyframes which are the points where animations > > start and stop. This is where I got the idea of using some sort > > of Sprite object which would contain some the logic necessary to > > be added to a Timeline. I don't have a lot of experience with > > this sort of stuff and unclear about how it should be done. If > > there's some Dreamweaver users that could offer some suggestions > > about how a Timeline should operate I'd like to hear their opinions. > > > > I do know that one of the complexities involved is to "spread" > > animations out over a longer shorter period. I made a > > PathAnimation.lineN() function it produces a slide animation that > > is N frames long (independent of the speed/increment). It's that > > sort of code that a timeline would need to use for all the animation code. > > > > One goal I've had for a while is to create my own GUI program for > > doing dhtml aanimations (a free Java animator that works like > > Dreamweaver). But we need a good animation codebase beforehand > > in order to build a GUI for it. > > > > Dan > > > > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > > > Hello everybody. > > > > > > I'm new to the list, and I'm just catching up to all of the > > capabilities of > > > DynAPI II. I have a question about pathanim.js. > > > > > > I would like to chain one animation after another to create a > > sequence of > > > animations, and I can't seem to figure it out. > > > > > > I have looked at the example for pathanim.js, and I figured I > > could just add > > > my second animation sequence somewhere in the 'onpathstop' event, but it > > > doesn't seem to work as expected. > > > > > > -- > > > John Sturgeon <>< > > > joh...@Se... <mailto:joh...@Se...> > > > > > > > > > _______________________________________________ > > > Dynapi-Help mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |