From: John S. <joh...@se...> - 2000-12-12 17:15:01
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Dan, Thanks for the response. I was able to get sequencing to work, but not by using pathanim.js. I am using the glideTo and slideTo methods to do the animation, and I attach an event listener to each object that I am animating. onglideend triggers the next animation sequence. As soon as I get it completed, I will post a URL where you can check out the results. I agree that a Timeline object would be nice. I hit a web site (http://www.hadw.com/) which uses your old dynlayer, and does do some sequencing of animations. It's very slick. -- John Sturgeon <>< joh...@Se... <mailto:joh...@Se...> http://www.senareider.com/ > -----Original Message----- > From: dyn...@li... > [mailto:dyn...@li...]On Behalf Of Dan > Steinman > Sent: Tuesday, December 12, 2000 1:18 PM > To: dyn...@li... > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > I didn't put much thought into the chaining of the animations. > However what you could do is just create one long animation by > adding all the paths together: > > path1 = [...]; > path2 = [...]; > path1.concat(path2); > pathanim.playAnimation(path1); > > But of course this isn't much help if after playing path1, you > want to work with other objects as well. > > This brings up the possibility of having some higher level object > that handle sequencing and timelines. > > A Sequence object would be fairly simple, could probably work like this: > [code example snipped] > > ... or something along those lines. It would take some effort to > determine exactly what's needed and how it should be used. > > A Timeline would probably have to be a different object > altogether, and would work along the lines of Dreamweaver > animation code. I'm not very familiar with that works but I > think it would be possible to come up with something that is > equally as good. > > A Timeline is one master thread that controls many objects. You > can already do such a thing manually by using a custom Thread > object. But for a true timeline, you need have some logic built > in for creating keyframes which are the points where animations > start and stop. This is where I got the idea of using some sort > of Sprite object which would contain some the logic necessary to > be added to a Timeline. I don't have a lot of experience with > this sort of stuff and unclear about how it should be done. If > there's some Dreamweaver users that could offer some suggestions > about how a Timeline should operate I'd like to hear their opinions. > > I do know that one of the complexities involved is to "spread" > animations out over a longer shorter period. I made a > PathAnimation.lineN() function it produces a slide animation that > is N frames long (independent of the speed/increment). It's that > sort of code that a timeline would need to use for all the animation code. > > One goal I've had for a while is to create my own GUI program for > doing dhtml aanimations (a free Java animator that works like > Dreamweaver). But we need a good animation codebase beforehand > in order to build a GUI for it. > > Dan > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > > Hello everybody. > > > > I'm new to the list, and I'm just catching up to all of the > capabilities of > > DynAPI II. I have a question about pathanim.js. > > > > I would like to chain one animation after another to create a > sequence of > > animations, and I can't seem to figure it out. > > > > I have looked at the example for pathanim.js, and I figured I > could just add > > my second animation sequence somewhere in the 'onpathstop' event, but it > > doesn't seem to work as expected. > > > > -- > > John Sturgeon <>< > > joh...@Se... <mailto:joh...@Se...> > > > > > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |