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From: Michael B. <mi...@mi...> - 2003-10-22 07:55:13
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...and that paper (30000 words or more) where you explain the inner working=
s
of the windows kernel (in detail) was due last week...
So little time, so many algorithms.
Stay warm :)
Micke
Den 03-10-22 05.14, skrev "Leif W" <war...@us...>:
> As always I've got many little side projects going, distracting me, like
> Mozilla Firebird 0.7 came out recently and my favorite skin (Phoenity Fla=
me)
> doesn't seem to work so I'm trying to learn to write or modify skins, whi=
ch
> are mostly just CSS, JPG, GIF and PNG files. But to do skin debugging I
> might need the DOM inspector, which means rebuilding from source for
> windows, or Linux, which I've never done. But I'm multi-tasking and I've
> downloaded Spock and VDE so I'll look at them probably tomorrow. :-) Wa=
nt
> to get my skin working this week if possible. Also trying to figure out =
a
> bug in Apache's mod_autoindex, then of course the IOElement PHP I'm suppo=
sed
> to be debugging and extending too. :-) Got the munchies, kind of tired
> too, but it's early. ^^
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> Leif
>=20
> ----- Original Message -----
> From: "Michael Bystrom" <mi...@mi...>
> To: <dyn...@li...>
> Sent: Tuesday, October 21, 2003 9:54 AM
> Subject: [Dynapi-Dev] Visual DynAPI Editor (VDE) PR 2 is now ready
>=20
>=20
> Hello List Folk,
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> Well I've finished my first version of the VDE (Visual DynAPI Editor) I'v=
e
> changed the name as Raymond suggested. :) has a nice ring to it.
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> Well there is a lot of things to talk about. So here goes.
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>=20
> THIS IS ONLY TESTED IN MAC MOZILLA.
> And is working fine. So now you know.
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>=20
> I don=B9t think we should bother with a NS4 or IE4 support.
> Just concentrate on making it stabile and fast on fully DOM browsers.
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>=20
> I know that VDE does not work in Mac ie5 and I don't think it will ever..=
..
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> 1) Almost all of the main code is rewritten.
> 2) I changed the way that the layers are created using a marker script.
> Click on the add button, click on the grid and drag the maker to the size
> you'd like. Also the it will automatically use the clicked layer as the
> parent layer.
> 3) To go in to edit mode click on the layer and hold still for 400 ms and
> you are in edit mode and do your thing then simple click will reset.
> 4) delete is in checkbox mode so each layer you click will be deleted (an=
d
> childern) checkbox will reset when you click on it again.
> 5) add HTML/content is also in checkbox mode
> 6) lock is also in checkbox mode
> 7) copy is in semi checkbox mode click on the button then click on the
> layer(s) you want to copy the click on the paste button and then on
> Grid/layers you want the copy to past to.
> 8) Move layers are in checkbox mode click button, then layer, then where =
you
> want to move it to Layers/Grid ( I will change this so that you can add t=
he
> layers at a later time)
> 9) visibility is in checkbox mode '
> 10) link mode is in checkbox mode click on the layers you want to link
> To remove or add click on the button and hold down for 400ms and you will=
be
> in edit mode then you can remove or add. The first layer you click in edi=
t
> mode will be the parent and the rest will be linked of removed from/to th=
is
> layer. Linked layers will not copy to paste. And I don't know if it shoul=
d
> allow a link to children outside it's parent layer.
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> 11) I have not done save, preview ,save HTML ,save DVE because I would li=
ke
> a new save system. Here is my idea I would like to use a XML file as the
> save file. Then maybe the dynapi and VDE could import as a premade widget
> sorta like this.
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> dynapi.importXML("mywebsite.xml")
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> And then dynapi creates the project without any code. This is how the IOS
> will load all it's components. So I ask you if you have ideas or anything
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> 12) I set up a relative x,y,w,h system so it the boxes where you would wr=
ite
> the size and location you can now use %. "50%" etc..
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> 13) color working but I'm not done with it...
> 14) Image is not working yet.
> 15) I included the new spock debuger as main info window. note that I wil=
l
> probably change some of the info structure, It's sorta in debug mode but =
I
> tried to remove all the stupid stuff that I use :)
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> That=B9s it for now. Please let me know what you think and PLEASE help me
> debug it on windows. If you have a code question mail the list and I'll t=
ry
> to answer it. But please do USE Spock, if you try to trace a object to se=
e
> what it does use use ex:
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> dump( o.getX() )
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> IOS library is also done but I'll have not collected all the examples and
> code but I will have that for you in a day or so.
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> You can download it here (at the bottom of the page)
> http://www.michaelbystrom.com/download.php
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> Have fun.
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