From: Michael B. <mi...@mi...> - 2003-10-22 07:55:13
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...and that paper (30000 words or more) where you explain the inner working= s of the windows kernel (in detail) was due last week... So little time, so many algorithms. Stay warm :) Micke Den 03-10-22 05.14, skrev "Leif W" <war...@us...>: > As always I've got many little side projects going, distracting me, like > Mozilla Firebird 0.7 came out recently and my favorite skin (Phoenity Fla= me) > doesn't seem to work so I'm trying to learn to write or modify skins, whi= ch > are mostly just CSS, JPG, GIF and PNG files. But to do skin debugging I > might need the DOM inspector, which means rebuilding from source for > windows, or Linux, which I've never done. But I'm multi-tasking and I've > downloaded Spock and VDE so I'll look at them probably tomorrow. :-) Wa= nt > to get my skin working this week if possible. Also trying to figure out = a > bug in Apache's mod_autoindex, then of course the IOElement PHP I'm suppo= sed > to be debugging and extending too. :-) Got the munchies, kind of tired > too, but it's early. ^^ >=20 > Leif >=20 > ----- Original Message ----- > From: "Michael Bystrom" <mi...@mi...> > To: <dyn...@li...> > Sent: Tuesday, October 21, 2003 9:54 AM > Subject: [Dynapi-Dev] Visual DynAPI Editor (VDE) PR 2 is now ready >=20 >=20 > Hello List Folk, >=20 > Well I've finished my first version of the VDE (Visual DynAPI Editor) I'v= e > changed the name as Raymond suggested. :) has a nice ring to it. >=20 > Well there is a lot of things to talk about. So here goes. >=20 >=20 > THIS IS ONLY TESTED IN MAC MOZILLA. > And is working fine. So now you know. >=20 >=20 > I don=B9t think we should bother with a NS4 or IE4 support. > Just concentrate on making it stabile and fast on fully DOM browsers. >=20 >=20 > I know that VDE does not work in Mac ie5 and I don't think it will ever..= .. >=20 > 1) Almost all of the main code is rewritten. > 2) I changed the way that the layers are created using a marker script. > Click on the add button, click on the grid and drag the maker to the size > you'd like. Also the it will automatically use the clicked layer as the > parent layer. > 3) To go in to edit mode click on the layer and hold still for 400 ms and > you are in edit mode and do your thing then simple click will reset. > 4) delete is in checkbox mode so each layer you click will be deleted (an= d > childern) checkbox will reset when you click on it again. > 5) add HTML/content is also in checkbox mode > 6) lock is also in checkbox mode > 7) copy is in semi checkbox mode click on the button then click on the > layer(s) you want to copy the click on the paste button and then on > Grid/layers you want the copy to past to. > 8) Move layers are in checkbox mode click button, then layer, then where = you > want to move it to Layers/Grid ( I will change this so that you can add t= he > layers at a later time) > 9) visibility is in checkbox mode ' > 10) link mode is in checkbox mode click on the layers you want to link > To remove or add click on the button and hold down for 400ms and you will= be > in edit mode then you can remove or add. The first layer you click in edi= t > mode will be the parent and the rest will be linked of removed from/to th= is > layer. Linked layers will not copy to paste. And I don't know if it shoul= d > allow a link to children outside it's parent layer. >=20 > 11) I have not done save, preview ,save HTML ,save DVE because I would li= ke > a new save system. Here is my idea I would like to use a XML file as the > save file. Then maybe the dynapi and VDE could import as a premade widget > sorta like this. >=20 > dynapi.importXML("mywebsite.xml") >=20 > And then dynapi creates the project without any code. This is how the IOS > will load all it's components. So I ask you if you have ideas or anything >=20 > 12) I set up a relative x,y,w,h system so it the boxes where you would wr= ite > the size and location you can now use %. "50%" etc.. >=20 > 13) color working but I'm not done with it... > 14) Image is not working yet. > 15) I included the new spock debuger as main info window. note that I wil= l > probably change some of the info structure, It's sorta in debug mode but = I > tried to remove all the stupid stuff that I use :) >=20 > That=B9s it for now. Please let me know what you think and PLEASE help me > debug it on windows. If you have a code question mail the list and I'll t= ry > to answer it. But please do USE Spock, if you try to trace a object to se= e > what it does use use ex: >=20 > dump( o.getX() ) >=20 >=20 > IOS library is also done but I'll have not collected all the examples and > code but I will have that for you in a day or so. >=20 > You can download it here (at the bottom of the page) > http://www.michaelbystrom.com/download.php >=20 > Have fun. |