From: Matthew S. <PK...@Tu...> - 2000-12-08 22:47:29
|
Hi All, At one point somewhere in my looking around through the DynAPI itself or someone elses widgets I came across a glideTo() method that basically did the same thing as slideTo() but had adjustable start and stop velocities. You could make layers move and ease in or out. Could someone push me the right direction? All I need to know is where this thing is and I cannot seem to find it now. Thanks! M. |
From: David C. B. <da...@em...> - 2000-12-08 23:23:48
Attachments:
glide.js
|
Hi! Here is attached a modified glide.js to use it in the DynAPI2. ----- Original Message ----- From: "Matthew Shirey" <PK...@tu...> To: "Dynapi-Help" <dyn...@li...> Sent: Friday, December 08, 2000 11:47 PM Subject: [Dynapi-Help] glideTo? > Hi All, > > At one point somewhere in my looking around through the DynAPI itself or > someone elses widgets I came across a glideTo() method that basically did > the same thing as slideTo() but had adjustable start and stop velocities. > You could make layers move and ease in or out. Could someone push me the > right direction? All I need to know is where this thing is and I cannot > seem to find it now. Thanks! > > > M. > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: Matthew S. <PK...@Tu...> - 2000-12-09 00:23:10
|
Thanks much! Could you possibly provide a really simple example of the use? Also could you show how you include it? I am trying: DynAPI.include('glide.js', "../../include/"); But this does not seem to fly... thanks, M. -----Original Message----- From: dyn...@li... [mailto:dyn...@li...]On Behalf Of David C. Bros Sent: Friday, December 08, 2000 3:20 PM To: dyn...@li... Subject: Re: [Dynapi-Help] glideTo? Hi! Here is attached a modified glide.js to use it in the DynAPI2. ----- Original Message ----- From: "Matthew Shirey" <PK...@tu...> To: "Dynapi-Help" <dyn...@li...> Sent: Friday, December 08, 2000 11:47 PM Subject: [Dynapi-Help] glideTo? > Hi All, > > At one point somewhere in my looking around through the DynAPI itself or > someone elses widgets I came across a glideTo() method that basically did > the same thing as slideTo() but had adjustable start and stop velocities. > You could make layers move and ease in or out. Could someone push me the > right direction? All I need to know is where this thing is and I cannot > seem to find it now. Thanks! > > > M. > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: Robert R. <rra...@ya...> - 2000-12-09 05:00:15
|
Put it in the dynapi/ext/ directory and say: DynAPI.include(dynapi.ext.glide.js) A good idea would be to convert this to glideanim using the pathanim as the base class. -- // Robert Rainwater On 12/8/2000, 7:23:00 PM EST, Matthew wrote about "[Dynapi-Help] glideTo?": > Thanks much! Could you possibly provide a really simple example of the use? > Also could you show how you include it? I am trying: > DynAPI.include('glide.js', "../../include/"); > But this does not seem to fly... thanks, > M. > -----Original Message----- > From: dyn...@li... > [mailto:dyn...@li...]On Behalf Of David C. Bros > Sent: Friday, December 08, 2000 3:20 PM > To: dyn...@li... > Subject: Re: [Dynapi-Help] glideTo? > Hi! > Here is attached a modified glide.js to use it in the DynAPI2. > ----- Original Message ----- > From: "Matthew Shirey" <PK...@tu...> > To: "Dynapi-Help" <dyn...@li...> > Sent: Friday, December 08, 2000 11:47 PM > Subject: [Dynapi-Help] glideTo? >> Hi All, >> >> At one point somewhere in my looking around through the DynAPI itself or >> someone elses widgets I came across a glideTo() method that basically did >> the same thing as slideTo() but had adjustable start and stop velocities. >> You could make layers move and ease in or out. Could someone push me the >> right direction? All I need to know is where this thing is and I cannot >> seem to find it now. Thanks! >> >> >> M. >> >> _______________________________________________ >> Dynapi-Help mailing list >> Dyn...@li... >> http://lists.sourceforge.net/mailman/listinfo/dynapi-help >> > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help |
From: John S. <joh...@se...> - 2000-12-11 22:56:22
|
Hello everybody. I'm new to the list, and I'm just catching up to all of the capabilities of DynAPI II. I have a question about pathanim.js. I would like to chain one animation after another to create a sequence of animations, and I can't seem to figure it out. I have looked at the example for pathanim.js, and I figured I could just add my second animation sequence somewhere in the 'onpathstop' event, but it doesn't seem to work as expected. -- John Sturgeon <>< joh...@Se... <mailto:joh...@Se...> |
From: Dan S. <dy...@fu...> - 2000-12-12 15:49:13
|
I didn't put much thought into the chaining of the animations. However what you could do is just create one long animation by adding all the paths together: path1 = [...]; path2 = [...]; path1.concat(path2); pathanim.playAnimation(path1); But of course this isn't much help if after playing path1, you want to work with other objects as well. This brings up the possibility of having some higher level object that handle sequencing and timelines. A Sequence object would be fairly simple, could probably work like this: anim1 = function() { pathanim.playAnimation(0); imganim.playAnimation(0); this.keyobject = pathanim; // adds an "pathend" listener to keyobject that starts the next set } anim2 = function() { pathanim.playAnimation(1); this.keyobject = pathanim; } sequence.add(anim1,anim2); sequence.start(); ... or something along those lines. It would take some effort to determine exactly what's needed and how it should be used. A Timeline would probably have to be a different object altogether, and would work along the lines of Dreamweaver animation code. I'm not very familiar with that works but I think it would be possible to come up with something that is equally as good. A Timeline is one master thread that controls many objects. You can already do such a thing manually by using a custom Thread object. But for a true timeline, you need have some logic built in for creating keyframes which are the points where animations start and stop. This is where I got the idea of using some sort of Sprite object which would contain some the logic necessary to be added to a Timeline. I don't have a lot of experience with this sort of stuff and unclear about how it should be done. If there's some Dreamweaver users that could offer some suggestions about how a Timeline should operate I'd like to hear their opinions. I do know that one of the complexities involved is to "spread" animations out over a longer shorter period. I made a PathAnimation.lineN() function it produces a slide animation that is N frames long (independent of the speed/increment). It's that sort of code that a timeline would need to use for all the animation code. One goal I've had for a while is to create my own GUI program for doing dhtml aanimations (a free Java animator that works like Dreamweaver). But we need a good animation codebase beforehand in order to build a GUI for it. Dan On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > Hello everybody. > > I'm new to the list, and I'm just catching up to all of the capabilities of > DynAPI II. I have a question about pathanim.js. > > I would like to chain one animation after another to create a sequence of > animations, and I can't seem to figure it out. > > I have looked at the example for pathanim.js, and I figured I could just add > my second animation sequence somewhere in the 'onpathstop' event, but it > doesn't seem to work as expected. > > -- > John Sturgeon <>< > joh...@Se... <mailto:joh...@Se...> > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help |
From: John S. <joh...@se...> - 2000-12-12 17:15:01
|
Dan, Thanks for the response. I was able to get sequencing to work, but not by using pathanim.js. I am using the glideTo and slideTo methods to do the animation, and I attach an event listener to each object that I am animating. onglideend triggers the next animation sequence. As soon as I get it completed, I will post a URL where you can check out the results. I agree that a Timeline object would be nice. I hit a web site (http://www.hadw.com/) which uses your old dynlayer, and does do some sequencing of animations. It's very slick. -- John Sturgeon <>< joh...@Se... <mailto:joh...@Se...> http://www.senareider.com/ > -----Original Message----- > From: dyn...@li... > [mailto:dyn...@li...]On Behalf Of Dan > Steinman > Sent: Tuesday, December 12, 2000 1:18 PM > To: dyn...@li... > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > I didn't put much thought into the chaining of the animations. > However what you could do is just create one long animation by > adding all the paths together: > > path1 = [...]; > path2 = [...]; > path1.concat(path2); > pathanim.playAnimation(path1); > > But of course this isn't much help if after playing path1, you > want to work with other objects as well. > > This brings up the possibility of having some higher level object > that handle sequencing and timelines. > > A Sequence object would be fairly simple, could probably work like this: > [code example snipped] > > ... or something along those lines. It would take some effort to > determine exactly what's needed and how it should be used. > > A Timeline would probably have to be a different object > altogether, and would work along the lines of Dreamweaver > animation code. I'm not very familiar with that works but I > think it would be possible to come up with something that is > equally as good. > > A Timeline is one master thread that controls many objects. You > can already do such a thing manually by using a custom Thread > object. But for a true timeline, you need have some logic built > in for creating keyframes which are the points where animations > start and stop. This is where I got the idea of using some sort > of Sprite object which would contain some the logic necessary to > be added to a Timeline. I don't have a lot of experience with > this sort of stuff and unclear about how it should be done. If > there's some Dreamweaver users that could offer some suggestions > about how a Timeline should operate I'd like to hear their opinions. > > I do know that one of the complexities involved is to "spread" > animations out over a longer shorter period. I made a > PathAnimation.lineN() function it produces a slide animation that > is N frames long (independent of the speed/increment). It's that > sort of code that a timeline would need to use for all the animation code. > > One goal I've had for a while is to create my own GUI program for > doing dhtml aanimations (a free Java animator that works like > Dreamweaver). But we need a good animation codebase beforehand > in order to build a GUI for it. > > Dan > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > > Hello everybody. > > > > I'm new to the list, and I'm just catching up to all of the > capabilities of > > DynAPI II. I have a question about pathanim.js. > > > > I would like to chain one animation after another to create a > sequence of > > animations, and I can't seem to figure it out. > > > > I have looked at the example for pathanim.js, and I figured I > could just add > > my second animation sequence somewhere in the 'onpathstop' event, but it > > doesn't seem to work as expected. > > > > -- > > John Sturgeon <>< > > joh...@Se... <mailto:joh...@Se...> > > > > > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: Raymond S. <dst...@or...> - 2000-12-12 18:25:58
|
I was impressed til I saw the "vibrating lines". Why taint eloquence with that over beaten "effect", it is fast approaching the appeal and value of Netscapes dreaded "blink" tags.. DS ----- Original Message ----- From: "John Sturgeon" <joh...@se...> To: <dyn...@li...> Sent: Tuesday, December 12, 2000 9:15 AM Subject: RE: [Dynapi-Help] Chaining animations / Timeline > Dan, > > Thanks for the response. I was able to get sequencing to work, but not by > using pathanim.js. I am using the glideTo and slideTo methods to do the > animation, and I attach an event listener to each object that I am > animating. onglideend triggers the next animation sequence. As soon as I > get it completed, I will post a URL where you can check out the results. > > I agree that a Timeline object would be nice. > > I hit a web site (http://www.hadw.com/) which uses your old dynlayer, and > does do some sequencing of animations. It's very slick. > > -- > John Sturgeon <>< > joh...@Se... <mailto:joh...@Se...> > http://www.senareider.com/ > > > > > -----Original Message----- > > From: dyn...@li... > > [mailto:dyn...@li...]On Behalf Of Dan > > Steinman > > Sent: Tuesday, December 12, 2000 1:18 PM > > To: dyn...@li... > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > > > > I didn't put much thought into the chaining of the animations. > > However what you could do is just create one long animation by > > adding all the paths together: > > > > path1 = [...]; > > path2 = [...]; > > path1.concat(path2); > > pathanim.playAnimation(path1); > > > > But of course this isn't much help if after playing path1, you > > want to work with other objects as well. > > > > This brings up the possibility of having some higher level object > > that handle sequencing and timelines. > > > > A Sequence object would be fairly simple, could probably work like this: > > > > [code example snipped] > > > > > ... or something along those lines. It would take some effort to > > determine exactly what's needed and how it should be used. > > > > A Timeline would probably have to be a different object > > altogether, and would work along the lines of Dreamweaver > > animation code. I'm not very familiar with that works but I > > think it would be possible to come up with something that is > > equally as good. > > > > A Timeline is one master thread that controls many objects. You > > can already do such a thing manually by using a custom Thread > > object. But for a true timeline, you need have some logic built > > in for creating keyframes which are the points where animations > > start and stop. This is where I got the idea of using some sort > > of Sprite object which would contain some the logic necessary to > > be added to a Timeline. I don't have a lot of experience with > > this sort of stuff and unclear about how it should be done. If > > there's some Dreamweaver users that could offer some suggestions > > about how a Timeline should operate I'd like to hear their opinions. > > > > I do know that one of the complexities involved is to "spread" > > animations out over a longer shorter period. I made a > > PathAnimation.lineN() function it produces a slide animation that > > is N frames long (independent of the speed/increment). It's that > > sort of code that a timeline would need to use for all the animation code. > > > > One goal I've had for a while is to create my own GUI program for > > doing dhtml aanimations (a free Java animator that works like > > Dreamweaver). But we need a good animation codebase beforehand > > in order to build a GUI for it. > > > > Dan > > > > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > > > Hello everybody. > > > > > > I'm new to the list, and I'm just catching up to all of the > > capabilities of > > > DynAPI II. I have a question about pathanim.js. > > > > > > I would like to chain one animation after another to create a > > sequence of > > > animations, and I can't seem to figure it out. > > > > > > I have looked at the example for pathanim.js, and I figured I > > could just add > > > my second animation sequence somewhere in the 'onpathstop' event, but it > > > doesn't seem to work as expected. > > > > > > -- > > > John Sturgeon <>< > > > joh...@Se... <mailto:joh...@Se...> > > > > > > > > > _______________________________________________ > > > Dynapi-Help mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: John S. <joh...@se...> - 2000-12-12 20:26:53
|
I agree. It was simply an example of sequencing animations. The sequence is also random. There is something to be said for adding motion to typically motionless pages, but that is not how I would have done it either. -- John Sturgeon <>< joh...@Se... <mailto:joh...@Se...> > -----Original Message----- > From: dyn...@li... > [mailto:dyn...@li...]On Behalf Of Raymond > Smith > Sent: Tuesday, December 12, 2000 10:25 AM > To: dyn...@li... > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > I was impressed til I saw the "vibrating lines". Why taint eloquence with > that over beaten "effect", it is fast approaching the appeal and value of > Netscapes dreaded "blink" tags.. > > DS > > ----- Original Message ----- > From: "John Sturgeon" <joh...@se...> > To: <dyn...@li...> > Sent: Tuesday, December 12, 2000 9:15 AM > Subject: RE: [Dynapi-Help] Chaining animations / Timeline > > > > Dan, > > > > Thanks for the response. I was able to get sequencing to work, > but not by > > using pathanim.js. I am using the glideTo and slideTo methods to do the > > animation, and I attach an event listener to each object that I am > > animating. onglideend triggers the next animation sequence. > As soon as I > > get it completed, I will post a URL where you can check out the results. > > > > I agree that a Timeline object would be nice. > > > > I hit a web site (http://www.hadw.com/) which uses your old > dynlayer, and > > does do some sequencing of animations. It's very slick. > > > > -- > > John Sturgeon <>< > > joh...@Se... <mailto:joh...@Se...> > > http://www.senareider.com/ > > > > > > > > > -----Original Message----- > > > From: dyn...@li... > > > [mailto:dyn...@li...]On Behalf Of Dan > > > Steinman > > > Sent: Tuesday, December 12, 2000 1:18 PM > > > To: dyn...@li... > > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > > > > > > > I didn't put much thought into the chaining of the animations. > > > However what you could do is just create one long animation by > > > adding all the paths together: > > > > > > path1 = [...]; > > > path2 = [...]; > > > path1.concat(path2); > > > pathanim.playAnimation(path1); > > > > > > But of course this isn't much help if after playing path1, you > > > want to work with other objects as well. > > > > > > This brings up the possibility of having some higher level object > > > that handle sequencing and timelines. > > > > > > A Sequence object would be fairly simple, could probably work > like this: > > > > > > > [code example snipped] > > > > > > > > ... or something along those lines. It would take some effort to > > > determine exactly what's needed and how it should be used. > > > > > > A Timeline would probably have to be a different object > > > altogether, and would work along the lines of Dreamweaver > > > animation code. I'm not very familiar with that works but I > > > think it would be possible to come up with something that is > > > equally as good. > > > > > > A Timeline is one master thread that controls many objects. You > > > can already do such a thing manually by using a custom Thread > > > object. But for a true timeline, you need have some logic built > > > in for creating keyframes which are the points where animations > > > start and stop. This is where I got the idea of using some sort > > > of Sprite object which would contain some the logic necessary to > > > be added to a Timeline. I don't have a lot of experience with > > > this sort of stuff and unclear about how it should be done. If > > > there's some Dreamweaver users that could offer some suggestions > > > about how a Timeline should operate I'd like to hear their opinions. > > > > > > I do know that one of the complexities involved is to "spread" > > > animations out over a longer shorter period. I made a > > > PathAnimation.lineN() function it produces a slide animation that > > > is N frames long (independent of the speed/increment). It's that > > > sort of code that a timeline would need to use for all the animation > code. > > > > > > One goal I've had for a while is to create my own GUI program for > > > doing dhtml aanimations (a free Java animator that works like > > > Dreamweaver). But we need a good animation codebase beforehand > > > in order to build a GUI for it. > > > > > > Dan > > > > > > > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > > > > Hello everybody. > > > > > > > > I'm new to the list, and I'm just catching up to all of the > > > capabilities of > > > > DynAPI II. I have a question about pathanim.js. > > > > > > > > I would like to chain one animation after another to create a > > > sequence of > > > > animations, and I can't seem to figure it out. > > > > > > > > I have looked at the example for pathanim.js, and I figured I > > > could just add > > > > my second animation sequence somewhere in the 'onpathstop' > event, but > it > > > > doesn't seem to work as expected. > > > > > > > > -- > > > > John Sturgeon <>< > > > > joh...@Se... <mailto:joh...@Se...> > > > > > > > > > > > > _______________________________________________ > > > > Dynapi-Help mailing list > > > > Dyn...@li... > > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > _______________________________________________ > > > Dynapi-Help mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > > > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: Raymond S. <dst...@or...> - 2000-12-12 22:07:56
|
The other thing people tend to forget to do is test the low end majority of the installed base. I went to that site on our good ole P200 MMX (which as a pentium class still represents about 65% of US home installed base) and it took 10-15 seconds to even open a menu option. Not good. DS ----- Original Message ----- From: "John Sturgeon" <joh...@se...> To: <dyn...@li...> Sent: Tuesday, December 12, 2000 12:03 PM Subject: RE: [Dynapi-Help] Chaining animations / Timeline > I agree. It was simply an example of sequencing animations. The sequence > is also random. There is something to be said for adding motion to > typically motionless pages, but that is not how I would have done it either. > > -- > John Sturgeon <>< > joh...@Se... <mailto:joh...@Se...> > > > > -----Original Message----- > > From: dyn...@li... > > [mailto:dyn...@li...]On Behalf Of Raymond > > Smith > > Sent: Tuesday, December 12, 2000 10:25 AM > > To: dyn...@li... > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > > > > I was impressed til I saw the "vibrating lines". Why taint eloquence with > > that over beaten "effect", it is fast approaching the appeal and value of > > Netscapes dreaded "blink" tags.. > > > > DS > > > > ----- Original Message ----- > > From: "John Sturgeon" <joh...@se...> > > To: <dyn...@li...> > > Sent: Tuesday, December 12, 2000 9:15 AM > > Subject: RE: [Dynapi-Help] Chaining animations / Timeline > > > > > > > Dan, > > > > > > Thanks for the response. I was able to get sequencing to work, > > but not by > > > using pathanim.js. I am using the glideTo and slideTo methods to do the > > > animation, and I attach an event listener to each object that I am > > > animating. onglideend triggers the next animation sequence. > > As soon as I > > > get it completed, I will post a URL where you can check out the results. > > > > > > I agree that a Timeline object would be nice. > > > > > > I hit a web site (http://www.hadw.com/) which uses your old > > dynlayer, and > > > does do some sequencing of animations. It's very slick. > > > > > > -- > > > John Sturgeon <>< > > > joh...@Se... <mailto:joh...@Se...> > > > http://www.senareider.com/ > > > > > > > > > > > > > -----Original Message----- > > > > From: dyn...@li... > > > > [mailto:dyn...@li...]On Behalf Of Dan > > > > Steinman > > > > Sent: Tuesday, December 12, 2000 1:18 PM > > > > To: dyn...@li... > > > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > > > > > > > > > > I didn't put much thought into the chaining of the animations. > > > > However what you could do is just create one long animation by > > > > adding all the paths together: > > > > > > > > path1 = [...]; > > > > path2 = [...]; > > > > path1.concat(path2); > > > > pathanim.playAnimation(path1); > > > > > > > > But of course this isn't much help if after playing path1, you > > > > want to work with other objects as well. > > > > > > > > This brings up the possibility of having some higher level object > > > > that handle sequencing and timelines. > > > > > > > > A Sequence object would be fairly simple, could probably work > > like this: > > > > > > > > > > [code example snipped] > > > > > > > > > > > ... or something along those lines. It would take some effort to > > > > determine exactly what's needed and how it should be used. > > > > > > > > A Timeline would probably have to be a different object > > > > altogether, and would work along the lines of Dreamweaver > > > > animation code. I'm not very familiar with that works but I > > > > think it would be possible to come up with something that is > > > > equally as good. > > > > > > > > A Timeline is one master thread that controls many objects. You > > > > can already do such a thing manually by using a custom Thread > > > > object. But for a true timeline, you need have some logic built > > > > in for creating keyframes which are the points where animations > > > > start and stop. This is where I got the idea of using some sort > > > > of Sprite object which would contain some the logic necessary to > > > > be added to a Timeline. I don't have a lot of experience with > > > > this sort of stuff and unclear about how it should be done. If > > > > there's some Dreamweaver users that could offer some suggestions > > > > about how a Timeline should operate I'd like to hear their opinions. > > > > > > > > I do know that one of the complexities involved is to "spread" > > > > animations out over a longer shorter period. I made a > > > > PathAnimation.lineN() function it produces a slide animation that > > > > is N frames long (independent of the speed/increment). It's that > > > > sort of code that a timeline would need to use for all the animation > > code. > > > > > > > > One goal I've had for a while is to create my own GUI program for > > > > doing dhtml aanimations (a free Java animator that works like > > > > Dreamweaver). But we need a good animation codebase beforehand > > > > in order to build a GUI for it. > > > > > > > > Dan > > > > > > > > > > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > > > > > Hello everybody. > > > > > > > > > > I'm new to the list, and I'm just catching up to all of the > > > > capabilities of > > > > > DynAPI II. I have a question about pathanim.js. > > > > > > > > > > I would like to chain one animation after another to create a > > > > sequence of > > > > > animations, and I can't seem to figure it out. > > > > > > > > > > I have looked at the example for pathanim.js, and I figured I > > > > could just add > > > > > my second animation sequence somewhere in the 'onpathstop' > > event, but > > it > > > > > doesn't seem to work as expected. > > > > > > > > > > -- > > > > > John Sturgeon <>< > > > > > joh...@Se... <mailto:joh...@Se...> > > > > > > > > > > > > > > > _______________________________________________ > > > > > Dynapi-Help mailing list > > > > > Dyn...@li... > > > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > _______________________________________________ > > > > Dynapi-Help mailing list > > > > Dyn...@li... > > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > > > > > > > _______________________________________________ > > > Dynapi-Help mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > > > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: rlb <bl...@wi...> - 2000-12-13 00:11:48
|
John, Where did you come up with your numbers for installed base? Just curious. bobb Raymond Smith wrote: > The other thing people tend to forget to do is test the low end majority of > the installed base. I went to that site on our good ole P200 MMX (which as > a pentium class still represents about 65% of US home installed base) and it > took 10-15 seconds to even open a menu option. Not good -- -+-+-+-+-+- bobb http://64.33.167.222/ |
From: Jordi 'I. M. <jmi...@or...> - 2000-12-13 09:06:33
|
According to my memories Christian Bodar was working on a timeline object before his sudden disappearance. Anyone knows whatever happened to him ? Makes me thing of all the people that were once active participants of the forum.... Tear time :~( |
From: John S. <joh...@se...> - 2000-12-12 22:40:10
|
ok... I put up the example of chaining animations at http://www.senareider.com/mjf/noflash.html It loads a 200k music clip, so if you are on a modem, it might be a bit slow. If you look at the source, you will see that I have a lot of duplicated code, I will attempt to create a small API for some of the effects. -- John Sturgeon <>< joh...@Se... <mailto:joh...@Se...> http://www.senareider.com/ > -----Original Message----- > From: dyn...@li... > [mailto:dyn...@li...]On Behalf Of John > Sturgeon > Sent: Tuesday, December 12, 2000 12:04 PM > To: dyn...@li... > Subject: RE: [Dynapi-Help] Chaining animations / Timeline > > > I agree. It was simply an example of sequencing animations. The sequence > is also random. There is something to be said for adding motion to > typically motionless pages, but that is not how I would have done > it either. > > -- > John Sturgeon <>< > joh...@Se... <mailto:joh...@Se...> > > > > -----Original Message----- > > From: dyn...@li... > > [mailto:dyn...@li...]On Behalf Of Raymond > > Smith > > Sent: Tuesday, December 12, 2000 10:25 AM > > To: dyn...@li... > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > > > > I was impressed til I saw the "vibrating lines". Why taint > eloquence with > > that over beaten "effect", it is fast approaching the appeal > and value of > > Netscapes dreaded "blink" tags.. > > > > DS > > > > ----- Original Message ----- > > From: "John Sturgeon" <joh...@se...> > > To: <dyn...@li...> > > Sent: Tuesday, December 12, 2000 9:15 AM > > Subject: RE: [Dynapi-Help] Chaining animations / Timeline > > > > > > > Dan, > > > > > > Thanks for the response. I was able to get sequencing to work, > > but not by > > > using pathanim.js. I am using the glideTo and slideTo > methods to do the > > > animation, and I attach an event listener to each object that I am > > > animating. onglideend triggers the next animation sequence. > > As soon as I > > > get it completed, I will post a URL where you can check out > the results. > > > > > > I agree that a Timeline object would be nice. > > > > > > I hit a web site (http://www.hadw.com/) which uses your old > > dynlayer, and > > > does do some sequencing of animations. It's very slick. > > > > > > -- > > > John Sturgeon <>< > > > joh...@Se... <mailto:joh...@Se...> > > > http://www.senareider.com/ > > > > > > > > > > > > > -----Original Message----- > > > > From: dyn...@li... > > > > [mailto:dyn...@li...]On Behalf Of Dan > > > > Steinman > > > > Sent: Tuesday, December 12, 2000 1:18 PM > > > > To: dyn...@li... > > > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline > > > > > > > > > > > > I didn't put much thought into the chaining of the animations. > > > > However what you could do is just create one long animation by > > > > adding all the paths together: > > > > > > > > path1 = [...]; > > > > path2 = [...]; > > > > path1.concat(path2); > > > > pathanim.playAnimation(path1); > > > > > > > > But of course this isn't much help if after playing path1, you > > > > want to work with other objects as well. > > > > > > > > This brings up the possibility of having some higher level object > > > > that handle sequencing and timelines. > > > > > > > > A Sequence object would be fairly simple, could probably work > > like this: > > > > > > > > > > [code example snipped] > > > > > > > > > > > ... or something along those lines. It would take some effort to > > > > determine exactly what's needed and how it should be used. > > > > > > > > A Timeline would probably have to be a different object > > > > altogether, and would work along the lines of Dreamweaver > > > > animation code. I'm not very familiar with that works but I > > > > think it would be possible to come up with something that is > > > > equally as good. > > > > > > > > A Timeline is one master thread that controls many objects. You > > > > can already do such a thing manually by using a custom Thread > > > > object. But for a true timeline, you need have some logic built > > > > in for creating keyframes which are the points where animations > > > > start and stop. This is where I got the idea of using some sort > > > > of Sprite object which would contain some the logic necessary to > > > > be added to a Timeline. I don't have a lot of experience with > > > > this sort of stuff and unclear about how it should be done. If > > > > there's some Dreamweaver users that could offer some suggestions > > > > about how a Timeline should operate I'd like to hear their opinions. > > > > > > > > I do know that one of the complexities involved is to "spread" > > > > animations out over a longer shorter period. I made a > > > > PathAnimation.lineN() function it produces a slide animation that > > > > is N frames long (independent of the speed/increment). It's that > > > > sort of code that a timeline would need to use for all the animation > > code. > > > > > > > > One goal I've had for a while is to create my own GUI program for > > > > doing dhtml aanimations (a free Java animator that works like > > > > Dreamweaver). But we need a good animation codebase beforehand > > > > in order to build a GUI for it. > > > > > > > > Dan > > > > > > > > > > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote: > > > > > Hello everybody. > > > > > > > > > > I'm new to the list, and I'm just catching up to all of the > > > > capabilities of > > > > > DynAPI II. I have a question about pathanim.js. > > > > > > > > > > I would like to chain one animation after another to create a > > > > sequence of > > > > > animations, and I can't seem to figure it out. > > > > > > > > > > I have looked at the example for pathanim.js, and I figured I > > > > could just add > > > > > my second animation sequence somewhere in the 'onpathstop' > > event, but > > it > > > > > doesn't seem to work as expected. > > > > > > > > > > -- > > > > > John Sturgeon <>< > > > > > joh...@Se... <mailto:joh...@Se...> > > > > > > > > > > > > > > > _______________________________________________ > > > > > Dynapi-Help mailing list > > > > > Dyn...@li... > > > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > _______________________________________________ > > > > Dynapi-Help mailing list > > > > Dyn...@li... > > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > > > > > > > _______________________________________________ > > > Dynapi-Help mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > > > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: Joshua H. <jo...@th...> - 2000-12-12 23:44:02
Attachments:
josh.vcf
|
I posted this earlier today, but it appears that the list has eaten it - forgive my double posting should it turn up.... I'm loading content into an offscreen layer with the setHTML command...After the content has been loaded, I will slide the layer into view, but now here's my question: Is there a way to determine if ALL of the content has finshed loading BEFORE moving the now populated layer? Perhaps some sort of onLoad handler for the setHTML command? Cheers. ps. Steinman is on another plane from us mortals - I could already hear the gears turning on how to write a logical TimeLine operator...Sick. Joshua Hancik VP Interactive Media The Factory Interactive, Inc. 305.752.9400 |
From: Dan S. <dy...@fu...> - 2000-12-13 00:08:46
|
You probably don't need a handler at all for this, I'm fairly certain that the JavaScript engine will not continue anything else until the doc.write() is complete (for netscape), and once the innerHTML happens almost immediately in IE. Are you having problems with not being able to reference an element inside the layer after a setHTML() ? If the problem is only occuring in Netscape, you could manually assign a layer.onload handler, it is also fired when you do a document.write(). PS: you have no idea - I'm sometimes haunted in my dreams by bits of JavaScript code that are causing me problems during the day :) Dan On Tue, Dec 12, 2000 at 06:44:01PM -0500, Joshua Hancik wrote: > I posted this earlier today, but it appears that the list has eaten it - > forgive my double posting should it turn up.... > > I'm loading content into an offscreen layer with the setHTML > command...After the content has been loaded, I will slide the layer into > view, but now here's my question: > > Is there a way to determine if ALL of the content has finshed loading > BEFORE moving the now populated layer? Perhaps some sort of onLoad > handler for the setHTML command? > > Cheers. > > ps. Steinman is on another plane from us mortals - I could already hear > the gears turning on how to write a logical TimeLine operator...Sick. > > Joshua Hancik > VP Interactive Media > The Factory Interactive, Inc. > 305.752.9400 Content-Description: Card for Joshua Hancik |
From: Jordi 'I. M. <jmi...@or...> - 2000-12-13 11:44:56
Attachments:
manager.zip
|
Here's something that had been running around my head for a while. When doing big applications it is common to have a hidden data frame where we submit data or retrieve data from into our web application. One common caveat is to detect that data frame's onLoad events. Typically we would place some code in that frame's source so it informs the caller of its loading completion and so and so on. Another annoying situation is having a frame structure and performing some initialization stuf each time content in one frame is changed ( creating a floating menu inside that page, for example ) This object solves this problem by managing loads of its target frame and capturing onloads events0. This way the loaded page itsef does not have to contain any synchronizing code. Here goes the code and attached is a simple example. I could have upped it via CVS but I'm not sure about where does it fit or if it should be considered part of the API. Maybe we need some sort of a 'misc. scrips' folder. /* Frame Load manager: allows to cast external file loads into a frame and program their onload events. IlMaestro (ilm...@ca...) 2000.13.12 Usage: mr = new loadManager(myframe) mr.load("p.html") */ loadManager = function(frame) { this.id = "LM"+(loadManager.Count++) window[this.id] = this this.frame = frame /* Should we catch links within the content, so when they are clicked the new page is loaded via our object as well, allowing us to detect the new page's onLoad event ? */ this.catchLinks = true this.onload = new Function() } /* Use this method to load urls into the target frame */ loadManager.prototype.load = function(url) { with(this.frame.document) { /* It seems that NS has troubles with one-frame framesets, therefore we resort to a dummy frame that is anyway invisible */ open() write("<frameset onLoad='window.pointerToLoader.loaded()' cols='110%,*' border=0>") write("<frame name='"+this.id+"Content' src='"+url+"' border=0>") write("<frame name='"+this.id+"Dummy' src='about:blank' border=0 scrolling=no>") write("</frameset>") close() } this.frame['pointerToLoader']=this } /* This method is called by the code we wrote into the target frame once the frameset is loaded ( which means that the content frame has finished loading ) */ loadManager.prototype.loaded = function() { if(this.catchLinks) this.parseLinks() this.onload() } /* This method parses the links in the target document and replaces their content with calls to our loader. There are a number of cases to be taken into consideraration: for example, links in the form of 'javascript:...' must be left untouched. I bet I'll miss some cases :( */ loadManager.prototype.parseLinks = function() { eval("var e=this.frame."+this.id+"Content.document.links") for (var i=0;i<e.length;i++) { l = e[i].href if(l.substring(0,11)!='javascript:' && l.substring(0,7)!='mailto:') e[i].href = 'javascript:parent.pointerToLoader.load("'+l+'")' } } loadManager.Count=0 |
From: Joshua H. <jo...@th...> - 2000-12-13 22:45:51
Attachments:
josh.vcf
|
I have created a simple nested scrolling layer with both up and down buttons. When mousedOver, these buttons move another layer of text either up or down the desired amount - freakin' amazing, right? However, I would like to have 'continuous feedback' such that if the mouse remains over the button, the scrolling continues until the designated coords are reached. I figure there has to be some method of achieving this (perhaps using an onslideend routine), but have, as of yet, not gotten very far with it. Any insight would be appreciated. Cheers. j- |
From: Anthony H. <ah...@ma...> - 2000-12-14 15:53:20
|
Well, I am pretty much a javascript newbie, but I'll throw my 1 cent in here... You can't get continuous feedback, but you could set a boolean value to true when you get mouseOver and set it false when you get mouseOut. Use that boolean value to control scrolling rather than using the events directly and you should get what you want... var bScroll = false; function onMouseOver() { bScroll = true; RollText(); } function onMouseOut() { bScroll = false; } function RollText() { while(bScroll) //code to scroll goes here } Im not sure you would want to do it exactly like that, but like I said, Im a newbie : ) Tony Homer ----- Original Message ----- From: "Joshua Hancik" <jo...@th...> To: <dyn...@li...> Sent: Wednesday, December 13, 2000 5:45 PM Subject: [Dynapi-Help] Continuous Mouse Feedback > I have created a simple nested scrolling layer with both up and down buttons. > When mousedOver, these buttons move another layer of text either up or down the > desired amount - freakin' amazing, right? However, I would like to have > 'continuous feedback' such that if the mouse remains over the button, the > scrolling continues until the designated coords are reached. I figure there > has to be some method of achieving this (perhaps using an onslideend routine), > but have, as of yet, not gotten very far with it. > > Any insight would be appreciated. > > Cheers. > > j- > |
From: Pascal B. <pa...@dy...> - 2000-12-14 18:24:58
|
the idea is correct, but instead of using a while loop I think it would be "safer" to use a setTimeout function. Pascal Bestebroer pa...@dy... http://www.dynamic-core.net > -----Oorspronkelijk bericht----- > Van: dyn...@li... > [mailto:dyn...@li...]Namens Anthony Homer > Verzonden: donderdag 14 december 2000 16:56 > Aan: dyn...@li... > Onderwerp: Re: [Dynapi-Help] Continuous Mouse Feedback > > > Well, I am pretty much a javascript newbie, but I'll throw my 1 cent in > here... > You can't get continuous feedback, but you could set a boolean > value to true > when you get mouseOver and set it false when you get mouseOut. Use that > boolean value to control scrolling rather than using the events > directly and > you should get what you want... > > var bScroll = false; > > function onMouseOver() > { > bScroll = true; > RollText(); > } > > function onMouseOut() > { > bScroll = false; > } > > function RollText() > { > while(bScroll) > //code to scroll goes here > } > > > Im not sure you would want to do it exactly like that, but like I > said, Im a > newbie : ) > > Tony Homer > > ----- Original Message ----- > From: "Joshua Hancik" <jo...@th...> > To: <dyn...@li...> > Sent: Wednesday, December 13, 2000 5:45 PM > Subject: [Dynapi-Help] Continuous Mouse Feedback > > > > I have created a simple nested scrolling layer with both up and down > buttons. > > When mousedOver, these buttons move another layer of text either up or > down the > > desired amount - freakin' amazing, right? However, I would like to have > > 'continuous feedback' such that if the mouse remains over the > button, the > > scrolling continues until the designated coords are reached. I figure > there > > has to be some method of achieving this (perhaps using an onslideend > routine), > > but have, as of yet, not gotten very far with it. > > > > Any insight would be appreciated. > > > > Cheers. > > > > j- > > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > |
From: Joshua H. <jo...@th...> - 2000-12-14 18:46:01
Attachments:
josh.vcf
|
Thanks, Anthony - your suggestion led to the eventual working outcome (an onslideend eventlistener with the boolean variable check instead of the proposed while() statement). check out what we've got cookin' (lot's of DynAPI 2 chunks in there with my custom handlers)...amazingly it even works in Netscape 6! <patting my own back> http;//develop.thefactoryi.com/v2 click on clients in the main navbar... questions, comments and observations are always welcomed and appreciated! joshua hancik vp interactive media the factory interactive, inc. 305.752.9400 Anthony Homer wrote: > Well, I am pretty much a javascript newbie, but I'll throw my 1 cent in > here... > You can't get continuous feedback, but you could set a boolean value to true > when you get mouseOver and set it false when you get mouseOut. Use that > boolean value to control scrolling rather than using the events directly and > you should get what you want... > > var bScroll = false; > > function onMouseOver() > { > bScroll = true; > RollText(); > } > > function onMouseOut() > { > bScroll = false; > } > > function RollText() > { > while(bScroll) > //code to scroll goes here > } > > Im not sure you would want to do it exactly like that, but like I said, Im a > newbie : ) > > Tony Homer |
From: John S. <joh...@se...> - 2000-12-14 23:32:20
|
Is there a way to set the alt tag of a dynimage? -- John Sturgeon <>< joh...@Se... <mailto:joh...@Se...> http://www.senareider.com/ |
From: Dan S. <dy...@fu...> - 2000-12-15 00:50:15
|
There's not much reason to, nobody using non-dhtml programs will be able to see them. And if you want so that people can read what it is before it's loaded it's probably better to do a spash screen of some sort. Dan On Thu, Dec 14, 2000 at 03:32:18PM -0800, John Sturgeon wrote: > Is there a way to set the alt tag of a dynimage? > > -- > John Sturgeon <>< > joh...@Se... <mailto:joh...@Se...> > http://www.senareider.com/ > > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help |
From: Doug M. <do...@cr...> - 2000-12-15 01:39:57
|
not true. I myself somethime turn off images entirelywhen I'm only looking for info, not images.. Of course this is when I am at my sister's and using her 56k At home I got cable. :-) Doug Melvin ----- Original Message ----- From: "Dan Steinman" <dy...@fu...> To: <dyn...@li...> Sent: Thursday, December 14, 2000 10:20 PM Subject: Re: [Dynapi-Help] alt tag of DynImage? > There's not much reason to, nobody using non-dhtml programs will be able to see them. And if you want so that people can read what it is before it's loaded it's probably better to do a spash screen of some sort. > > Dan > > On Thu, Dec 14, 2000 at 03:32:18PM -0800, John Sturgeon wrote: > > Is there a way to set the alt tag of a dynimage? > > > > -- > > John Sturgeon <>< > > joh...@Se... <mailto:joh...@Se...> > > http://www.senareider.com/ > > > > > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help |
From: Richard :o <ma...@ri...> - 2000-12-15 03:10:33
|
Hi, I agree the percentage of people browsing dhtml with pictures turned off will be minimal, but if we disregard them, we might as well disregard NS6 (0.025%) & Opera(0.050%) (source: http://www.thecounter.com ) And of course you can have those irritating little labels pop up to tell you which picture you're looking at. But it's quite simple to add the function to your version of dynimage.js: Close to line 45 there is a set html, this you change to: this.setHTML('<img alt="'+this.alt+'"name="'+this.id+'Image" src="'+imgObject.src+'" width='+this.w+' height='+this.h+' border=0>') then you add the setAlt function at the end of the file: DynImage.prototype.setAlt = function (myAlt) { this.alt=myAlt } Now you can set the alt value like this: myImg = new DynImage(); myImg.moveTo(50,150); myImg.setSize(160,160); myImg.setImageSrc('../js/lib/dynapi/images/common/arrowright.gif'); myImg.setAlt('If you were at home you would see a picture here.') DynAPI.document.addChild(myImg); Cheers, Richard :o ----- Original Message ----- From: "Doug Melvin" <do...@cr...> To: <dyn...@li...> Sent: Friday, December 15, 2000 5:38 AM Subject: Re: [Dynapi-Help] alt tag of DynImage? > not true. > I myself somethime turn off images entirelywhen I'm only looking for info, > not images.. > Of course this is when I am at my sister's and using her 56k > At home I got cable. :-) > Doug Melvin > ----- Original Message ----- > From: "Dan Steinman" <dy...@fu...> > To: <dyn...@li...> > Sent: Thursday, December 14, 2000 10:20 PM > Subject: Re: [Dynapi-Help] alt tag of DynImage? > > > > There's not much reason to, nobody using non-dhtml programs will be able > to see them. And if you want so that people can read what it is before it's > loaded it's probably better to do a spash screen of some sort. > > > > Dan > > > > On Thu, Dec 14, 2000 at 03:32:18PM -0800, John Sturgeon wrote: > > > Is there a way to set the alt tag of a dynimage? > > > > > > -- > > > John Sturgeon <>< > > > joh...@Se... <mailto:joh...@Se...> > > > http://www.senareider.com/ > > > > > > > > > _______________________________________________ > > > Dynapi-Help mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > ____________________________________________________________ > Get your free domain name and domain-based e-mail from > Namezero.com. New! Namezero Plus domains now available. > Find out more at: http://www.namezero.com > > |
From: Nuno F. <nun...@wi...> - 2000-12-16 01:58:32
|
Slick code Richard :) Anyway, remember guys that if you've got a shitload of graphics to download (even if each one of them is small), and the DynAPI is still loading, it's nice to let the user see something while stuff is being built on the background. I know, I know, that's what splash screen are there for, but it can be useful if for whatever reason you don't want to use a Splash screen... best, NunoF -----Original Message----- From: dyn...@li... [mailto:dyn...@li...]On Behalf Of Richard :o Sent: quinta-feira, 14 de Dezembro de 2000 3:11 To: dyn...@li... Subject: Re: [Dynapi-Help] alt tag of DynImage? Hi, I agree the percentage of people browsing dhtml with pictures turned off will be minimal, but if we disregard them, we might as well disregard NS6 (0.025%) & Opera(0.050%) (source: http://www.thecounter.com ) And of course you can have those irritating little labels pop up to tell you which picture you're looking at. But it's quite simple to add the function to your version of dynimage.js: Close to line 45 there is a set html, this you change to: this.setHTML('<img alt="'+this.alt+'"name="'+this.id+'Image" src="'+imgObject.src+'" width='+this.w+' height='+this.h+' border=0>') then you add the setAlt function at the end of the file: DynImage.prototype.setAlt = function (myAlt) { this.alt=myAlt } Now you can set the alt value like this: myImg = new DynImage(); myImg.moveTo(50,150); myImg.setSize(160,160); myImg.setImageSrc('../js/lib/dynapi/images/common/arrowright.gif'); myImg.setAlt('If you were at home you would see a picture here.') DynAPI.document.addChild(myImg); Cheers, Richard :o ----- Original Message ----- From: "Doug Melvin" <do...@cr...> To: <dyn...@li...> Sent: Friday, December 15, 2000 5:38 AM Subject: Re: [Dynapi-Help] alt tag of DynImage? > not true. > I myself somethime turn off images entirelywhen I'm only looking for info, > not images.. > Of course this is when I am at my sister's and using her 56k > At home I got cable. :-) > Doug Melvin > ----- Original Message ----- > From: "Dan Steinman" <dy...@fu...> > To: <dyn...@li...> > Sent: Thursday, December 14, 2000 10:20 PM > Subject: Re: [Dynapi-Help] alt tag of DynImage? > > > > There's not much reason to, nobody using non-dhtml programs will be able > to see them. And if you want so that people can read what it is before it's > loaded it's probably better to do a spash screen of some sort. > > > > Dan > > > > On Thu, Dec 14, 2000 at 03:32:18PM -0800, John Sturgeon wrote: > > > Is there a way to set the alt tag of a dynimage? > > > > > > -- > > > John Sturgeon <>< > > > joh...@Se... <mailto:joh...@Se...> > > > http://www.senareider.com/ > > > > > > > > > _______________________________________________ > > > Dynapi-Help mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > _______________________________________________ > > Dynapi-Help mailing list > > Dyn...@li... > > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > > _______________________________________________ > Dynapi-Help mailing list > Dyn...@li... > http://lists.sourceforge.net/mailman/listinfo/dynapi-help > ____________________________________________________________ > Get your free domain name and domain-based e-mail from > Namezero.com. New! Namezero Plus domains now available. > Find out more at: http://www.namezero.com > > |