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From: Bartek <ba...@ho...> - 2000-11-23 23:41:34
|
I was wondering whether it is a good idea to have some inheritible =
constructor functionality for DynLayer.
I want to be able to create a widget object that extends the DynLayer =
and inherits its initialization, i.e so I wouldn't have to rewrite the =
initialization code for the widget but instead do something like this:
------------------------------------------
function WidgetLayer(){
this.construct(arguments)
}
WidgetLayer.prototype=3Dnew DynLayer
------------------------------------------------------
and it would look something like this for dynlayer:
---------------------------------------------------------------------
function DynLayer(){ this.construct(arguments) }
DynLayer.prototype.construct=3Dfunction(){
alert()
var a=3Darguments
if (a.length=3D=3D1 && a[0]!=3Dnull && typeof(a[0])=3D=3D"object") =
this.setStyle(a[0])
else {
this.id=3Da[0]||"JSDynLayer"+(DynLayer.nullCount++)
this.x=3Da[1]||0
.......etc...
}
}
-------------------------------------------------------------------------=
--
I am trying to implent this as I write, to test it out, and I'm having =
some problems.
Maybe there is a better way of doing this... If so , please let me know. =
:)
Or am I on the right track?
/Bart
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From: Dan S. <dy...@fu...> - 2000-11-24 00:37:04
|
Just make your widget constructor call the DynLayer as a method:
function widget(arguments) {
this.DynLayer = DynLayer
this.Dynlayer(arguments)
}
widget.prototype = new DynLayer
Dan
On Fri, Nov 24, 2000 at 12:39:05AM +0100, Bartek wrote:
> I was wondering whether it is a good idea to have some inheritible constructor functionality for DynLayer.
> I want to be able to create a widget object that extends the DynLayer and inherits its initialization, i.e so I wouldn't have to rewrite the initialization code for the widget but instead do something like this:
>
> ------------------------------------------
>
> function WidgetLayer(){
> this.construct(arguments)
> }
> WidgetLayer.prototype=new DynLayer
>
> ------------------------------------------------------
>
> and it would look something like this for dynlayer:
>
> ---------------------------------------------------------------------
>
> function DynLayer(){ this.construct(arguments) }
> DynLayer.prototype.construct=function(){
> alert()
> var a=arguments
> if (a.length==1 && a[0]!=null && typeof(a[0])=="object") this.setStyle(a[0])
> else {
> this.id=a[0]||"JSDynLayer"+(DynLayer.nullCount++)
> this.x=a[1]||0
> .......etc...
> }
> }
>
> ---------------------------------------------------------------------------
>
> I am trying to implent this as I write, to test it out, and I'm having some problems.
> Maybe there is a better way of doing this... If so , please let me know. :)
> Or am I on the right track?
>
>
> /Bart
|
|
From: Brandon M. <bnd...@ho...> - 2000-11-25 01:40:24
|
How to register as a developer?Guys... don't sweat he small stuff. All =
of this has already been completed.
If you go back about 3-4 months ago I wrote a little file called =
SuperClass.js.
Based on this class I have been able to get complete object based =
inheritance to work.
It took a few weeks, but it works. Just look at that code from way back =
when. It needs work as it is, but it's basis is sound.
----- Original Message -----=20
From: Bartek=20
To: dyn...@li...=20
Sent: Thursday, November 23, 2000 6:39 PM
Subject: [Dynapi-Dev] Widget constructor
I was wondering whether it is a good idea to have some inheritible =
constructor functionality for DynLayer.
I want to be able to create a widget object that extends the DynLayer =
and inherits its initialization, i.e so I wouldn't have to rewrite the =
initialization code for the widget but instead do something like this:
=20
------------------------------------------
=20
function WidgetLayer(){
this.construct(arguments)
}
WidgetLayer.prototype=3Dnew DynLayer
=20
------------------------------------------------------
=20
and it would look something like this for dynlayer:
=20
---------------------------------------------------------------------
=20
function DynLayer(){ this.construct(arguments) }
DynLayer.prototype.construct=3Dfunction(){
alert()
var a=3Darguments
if (a.length=3D=3D1 && a[0]!=3Dnull && =
typeof(a[0])=3D=3D"object") this.setStyle(a[0])
else {
this.id=3Da[0]||"JSDynLayer"+(DynLayer.nullCount++)
this.x=3Da[1]||0
.......etc...
}
}
=20
=
-------------------------------------------------------------------------=
--
=20
I am trying to implent this as I write, to test it out, and I'm having =
some problems.
Maybe there is a better way of doing this... If so , please let me =
know. :)
Or am I on the right track?
=20
=20
/Bart
|