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From: Eytan H. <ey...@tr...> - 2001-01-21 20:04:21
|
Hi, I'm improving my table to include borders. Slight problem although the properties point to the right settings (thanx Pascal for oversight, amazing job) the layers aren't physically in the right place! 8an |
From: Pascal B. <pa...@dy...> - 2001-01-21 19:38:16
|
1). I think we do, the modifier keys are in the mouse event set to the mouse event object.. this means they can be used from within that event listener, and no need to also attach a key event. 2) I have no clue.. never seen this method, and don't know who added it.. I think the normal 'ondelete' event is enough, and a pre-delete event will never be used (and looking at this code, als never triggered :-) Pascal Bestebroer pa...@dy... http://www.dynamic-core.net > -----Oorspronkelijk bericht----- > Van: dyn...@li... > [mailto:dyn...@li...]Namens Robert Rainwater > Verzonden: zondag 21 januari 2001 19:58 > Aan: DynAPI Development List > Onderwerp: [Dynapi-Dev] 2 Questions > > > > 1) Why the need to set the modifier keys in events.js (alt, ctrl, shift)? > Can't this be removed since we have the keylistener events? > > 2) DynLayer.flagDeleteChildren loops through all the children. But it > doesn't ever do anything. Is this suppose to invoke a "delete" event? > > > -- > // Robert Rainwater > ---------------------- > DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ > DynAPI Homepage: http://dynapi.sourceforge.net/ > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > |
From: Robert R. <rra...@ya...> - 2001-01-21 18:58:37
|
1) Why the need to set the modifier keys in events.js (alt, ctrl, shift)? Can't this be removed since we have the keylistener events? 2) DynLayer.flagDeleteChildren loops through all the children. But it doesn't ever do anything. Is this suppose to invoke a "delete" event? -- // Robert Rainwater ---------------------- DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ DynAPI Homepage: http://dynapi.sourceforge.net/ |
From: Robert R. <rra...@ya...> - 2001-01-21 17:04:19
|
If you get the alert about a layer already existing in the document, then it means the layer has already been added to the document and you are attempting to add it again. Most likely, you tried to add the same layer as a child of two different layers. Not sure about about the elm, just make sure you don't access its properties until it has finished loading(oncreate or onprecreate events). -- // Robert Rainwater On 1/21/2001, 11:53:00 AM EST, Eytan wrote about "[Dynapi-Dev] Weird Error": > Hi, > I've been working on something both at home and at work. I brought these > files home and suddenly get these errors JSDynlayer0 is already in > DynDocument you must remove it first and also elm.all is undefined. What is > going on?? > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev ---------------------- DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ DynAPI Homepage: http://dynapi.sourceforge.net/ |
From: Eytan H. <ey...@tr...> - 2001-01-21 16:53:47
|
Hi, I've been working on something both at home and at work. I brought these files home and suddenly get these errors JSDynlayer0 is already in DynDocument you must remove it first and also elm.all is undefined. What is going on?? |
From: Pascal B. <pa...@dy...> - 2001-01-21 13:58:39
|
Played "abit" with Martin Ström 's console code, and got some nice ideas on how to enhance it. See the attached result. Unzip this package into a sub directory of your DynAPI code (eg. into the src/ directory), and add the following two lines to your code for some great debuggin tools: DynAPI.include('oversight.js','../src/oversight') and then in the DynAPI.onLoad, add the first line: Oversight.run('../src/oversight') where the '../src/oversight' is the path of your Oversight root folder. I haven't done much on errorhandling yet so be carefull, but currently you have the following tools: * Add watch Adds a property to the watcher.. the watcher will then display the value of that property. For example, try adding a watch for myLayer.x and make the layer dragable.. * Delete watch Deletes the property or variable from the watcher list.. no real need for this, every property will have a DEL link in the watcher window, to remove it.. saves typing * Dump object Dumps the specified object and it's properties/methods.. also creating dynamic hyperlinks for all child objects. * Show value Displays the value of the specified variable or property (not watching, just printin it once) * Execute code Will execute any code you type in it.. Basically this allows you to create DynLayer, move existing DynLayers/widgets, etc,etc,etc. I want to enhance the Execute code, so that it displays a memo field so in which you can type more lines at once.. making it a runtime editor. I think that when we create more of these types of tools, that the DynBuilder as described by Henrik is actually possible as a Webapplication. I've only tested this stuff on IE5 and NS4.. and works under both browsers perfectly. Let me know of any ideas, comments, flames, rock throwing, etc.. cya, Pascal Bestebroer pa...@dy... http://www.dynamic-core.net |
From: Michael P. <mp...@ph...> - 2001-01-21 12:55:56
|
I've got a suggestion for the code before it gets released. It is not bug related, but it does bug me that it is there. I find no reason for the ?true:false component in many of the evaluations in the API (eg. events.js). There is no need to evaluate the condition and then select true or false to match the condition. Just use the condition directly. Again, I know that it is not a bug, but if there is no reason for it being there, it should be removed. Every bit of erelevant code it just another spot for a bug to pop up. Robert Rainwater wrote: > I've updated CVS with some API documentation. In there you will also > find the config files used to generate the API documentation. It uses > Doxygen to create the files which is freely available under GPL. Look > in the config directory under docs for more info. > > Also, I fixed a bug in DynDocument that was over writing the dyndocs > array each time you added a document. I'm still not sure how frames > ever worked with that bug. > > Also, I feel like we are ready for a release. If so I propose that > todays build (dynapi_2001_01_20.zip) be considered a release candidate. > If anyone has any changes to make to the build, please post them here. > > Here's the new snapshot page: http://dynapi.sourceforge.net/snapshot/ > > -- > // Robert Rainwater > ---------------------- > DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ > DynAPI Homepage: http://dynapi.sourceforge.net/ > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev -- Michael Pemberton mp...@ph... ICQ: 12107010 |
From: Michael P. <mp...@ph...> - 2001-01-21 12:44:55
|
<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <body bgcolor="#FFFFFF"> This uses my custom cell object to create the individual cells. You could possibly alter it to use the DynLayer. Just email me if you have any questions. <p>Eytan Heidingsfeld wrote: <blockquote TYPE=CITE><style></style> <font face="Arial"><font size=-1>Does anybody have a working table widget. I need it ASAP!!8an</font></font></blockquote> -- <br>Michael Pemberton <br>mp...@ph... <br>ICQ: 12107010 <br> </body> </html> |
From: Eytan H. <ey...@tr...> - 2001-01-21 10:16:42
|
Does anybody have a working table widget. I need it ASAP!! 8an |
From: Richard B. <ma...@ri...> - 2001-01-21 00:53:20
|
> Yes, I think the patch can be included. Great, if you would be so kind, as I don't have CVS write access. Cheers, Richard Bennett ma...@ri... www.richardinfo.com (Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2) ----- Original Message ----- From: "Robert Rainwater" <rra...@ya...> To: "DynAPI Development List" <dyn...@li...> Sent: Sunday, January 21, 2001 12:57 AM Subject: Re[2]: [Dynapi-Dev] Updated CVS - API Docs - Release? > > Yes, I think the patch can be included. > > Also, I updated the website with the API docs. The docs in the > snapshot and the website docs will both be updated in the nightly > build. > > -- > // Robert Rainwater > > On 1/20/2001, 5:49:24 PM EST, Richard wrote about "[Dynapi-Dev] Updated CVS - API Docs - Release?": > > > Hi, > > I checked out the text selecting ondrag in IE issues you recommended last > > week, > > and posted a patch for dragevents.js, and also scrollbar.js. > > It works like a charm so far. > > http://sourceforge.net/patch/?func=detailpatch&patch_id=103337&group_id=5757 > > > Wasn't sprite.js dead and buried? I see it was actually updated 4 weeks > > back. > > > All I can say about the new documentation is WOW! > > Now we can proudly say RTFM 'cause there IS one. > > (Not to discredit Pascal's tutorials of course) > > > Cheers, > > Richard Bennett > > > ma...@ri... > > www.richardinfo.com > > (Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2) > > > ----- Original Message ----- > > From: "Robert Rainwater" <rra...@ya...> > > To: "DynAPI Development List" <dyn...@li...> > > Sent: Saturday, January 20, 2001 10:52 PM > > Subject: [Dynapi-Dev] Updated CVS - API Docs - Release? > > > >> > >> I've updated CVS with some API documentation. In there you will also > >> find the config files used to generate the API documentation. It uses > >> Doxygen to create the files which is freely available under GPL. Look > >> in the config directory under docs for more info. > >> > >> Also, I fixed a bug in DynDocument that was over writing the dyndocs > >> array each time you added a document. I'm still not sure how frames > >> ever worked with that bug. > >> > >> Also, I feel like we are ready for a release. If so I propose that > >> todays build (dynapi_2001_01_20.zip) be considered a release candidate. > >> If anyone has any changes to make to the build, please post them here. > >> > >> Here's the new snapshot page: http://dynapi.sourceforge.net/snapshot/ > >> > >> -- > >> // Robert Rainwater > >> ---------------------- > >> DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ > >> DynAPI Homepage: http://dynapi.sourceforge.net/ > >> > >> > >> > >> _______________________________________________ > >> Dynapi-Dev mailing list > >> Dyn...@li... > >> http://lists.sourceforge.net/lists/listinfo/dynapi-dev > >> ____________________________________________________________ > >> Get your free domain name and domain-based e-mail from > >> Namezero.com. New! Namezero Plus domains now available. > >> Find out more at: http://www.namezero.com > >> > > > > _______________________________________________ > > Dynapi-Dev mailing list > > Dyn...@li... > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > ---------------------- > DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ > DynAPI Homepage: http://dynapi.sourceforge.net/ > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > ____________________________________________________________ > Get your free domain name and domain-based e-mail from > Namezero.com. New! Namezero Plus domains now available. > Find out more at: http://www.namezero.com > |
From: Robert R. <rra...@ya...> - 2001-01-20 23:59:06
|
Yes, I think the patch can be included. Also, I updated the website with the API docs. The docs in the snapshot and the website docs will both be updated in the nightly build. -- // Robert Rainwater On 1/20/2001, 5:49:24 PM EST, Richard wrote about "[Dynapi-Dev] Updated CVS - API Docs - Release?": > Hi, > I checked out the text selecting ondrag in IE issues you recommended last > week, > and posted a patch for dragevents.js, and also scrollbar.js. > It works like a charm so far. > http://sourceforge.net/patch/?func=detailpatch&patch_id=103337&group_id=5757 > Wasn't sprite.js dead and buried? I see it was actually updated 4 weeks > back. > All I can say about the new documentation is WOW! > Now we can proudly say RTFM 'cause there IS one. > (Not to discredit Pascal's tutorials of course) > Cheers, > Richard Bennett > ma...@ri... > www.richardinfo.com > (Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2) > ----- Original Message ----- > From: "Robert Rainwater" <rra...@ya...> > To: "DynAPI Development List" <dyn...@li...> > Sent: Saturday, January 20, 2001 10:52 PM > Subject: [Dynapi-Dev] Updated CVS - API Docs - Release? >> >> I've updated CVS with some API documentation. In there you will also >> find the config files used to generate the API documentation. It uses >> Doxygen to create the files which is freely available under GPL. Look >> in the config directory under docs for more info. >> >> Also, I fixed a bug in DynDocument that was over writing the dyndocs >> array each time you added a document. I'm still not sure how frames >> ever worked with that bug. >> >> Also, I feel like we are ready for a release. If so I propose that >> todays build (dynapi_2001_01_20.zip) be considered a release candidate. >> If anyone has any changes to make to the build, please post them here. >> >> Here's the new snapshot page: http://dynapi.sourceforge.net/snapshot/ >> >> -- >> // Robert Rainwater >> ---------------------- >> DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ >> DynAPI Homepage: http://dynapi.sourceforge.net/ >> >> >> >> _______________________________________________ >> Dynapi-Dev mailing list >> Dyn...@li... >> http://lists.sourceforge.net/lists/listinfo/dynapi-dev >> ____________________________________________________________ >> Get your free domain name and domain-based e-mail from >> Namezero.com. New! Namezero Plus domains now available. >> Find out more at: http://www.namezero.com >> > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev ---------------------- DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ DynAPI Homepage: http://dynapi.sourceforge.net/ |
From: Richard B. <ma...@ri...> - 2001-01-20 22:49:23
|
Hi, I checked out the text selecting ondrag in IE issues you recommended last week, and posted a patch for dragevents.js, and also scrollbar.js. It works like a charm so far. http://sourceforge.net/patch/?func=detailpatch&patch_id=103337&group_id=5757 Wasn't sprite.js dead and buried? I see it was actually updated 4 weeks back. All I can say about the new documentation is WOW! Now we can proudly say RTFM 'cause there IS one. (Not to discredit Pascal's tutorials of course) Cheers, Richard Bennett ma...@ri... www.richardinfo.com (Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2) ----- Original Message ----- From: "Robert Rainwater" <rra...@ya...> To: "DynAPI Development List" <dyn...@li...> Sent: Saturday, January 20, 2001 10:52 PM Subject: [Dynapi-Dev] Updated CVS - API Docs - Release? > > I've updated CVS with some API documentation. In there you will also > find the config files used to generate the API documentation. It uses > Doxygen to create the files which is freely available under GPL. Look > in the config directory under docs for more info. > > Also, I fixed a bug in DynDocument that was over writing the dyndocs > array each time you added a document. I'm still not sure how frames > ever worked with that bug. > > Also, I feel like we are ready for a release. If so I propose that > todays build (dynapi_2001_01_20.zip) be considered a release candidate. > If anyone has any changes to make to the build, please post them here. > > Here's the new snapshot page: http://dynapi.sourceforge.net/snapshot/ > > -- > // Robert Rainwater > ---------------------- > DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ > DynAPI Homepage: http://dynapi.sourceforge.net/ > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > ____________________________________________________________ > Get your free domain name and domain-based e-mail from > Namezero.com. New! Namezero Plus domains now available. > Find out more at: http://www.namezero.com > |
From: Robert R. <rra...@ya...> - 2001-01-20 21:53:57
|
I've updated CVS with some API documentation. In there you will also find the config files used to generate the API documentation. It uses Doxygen to create the files which is freely available under GPL. Look in the config directory under docs for more info. Also, I fixed a bug in DynDocument that was over writing the dyndocs array each time you added a document. I'm still not sure how frames ever worked with that bug. Also, I feel like we are ready for a release. If so I propose that todays build (dynapi_2001_01_20.zip) be considered a release candidate. If anyone has any changes to make to the build, please post them here. Here's the new snapshot page: http://dynapi.sourceforge.net/snapshot/ -- // Robert Rainwater ---------------------- DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ DynAPI Homepage: http://dynapi.sourceforge.net/ |
From: Doug M. <do...@cr...> - 2001-01-20 21:17:16
|
No efnet for me. I'm unable to connect to ANY efnet server from my network. It seems that our whole damned range of ip address is banned. something to do with our ISP.. I guess someone using the same ISP has gotten themselves (and everyone else) banned. Suck. hardcore. Looks like I'll have to pirate a 'proxy' somewhere. :-) Doug ----- Original Message ----- From: "Pascal Bestebroer" <pa...@dy...> To: <dyn...@li...> Sent: Saturday, January 20, 2001 1:32 AM Subject: RE: [Dynapi-Dev] Recommendation > Other (extra) idea is te re-open the DynAPI2 #efnet chat channel. > > Seeing that the user base has now grown alot, and there are also more people > willing to help with development and doing mindlessbanter (not mentioning > any names Raymond.. so don't worry :-) > > I'll see if I can be available on that channel now and then, just to see if > people are interested. > > cya, > > ps. and maybe open a "rockthrow" channel aswel.. > > Pascal Bestebroer > pa...@dy... > http://www.dynamic-core.net > > > -----Oorspronkelijk bericht----- > > Van: dyn...@li... > > [mailto:dyn...@li...]Namens Raymond Smith > > Verzonden: zaterdag 20 januari 2001 1:47 > > Aan: dyn...@li... > > Onderwerp: [Dynapi-Dev] Recommendation > > > > > > To all, > > > > Understanding, the need for people like Robert Rainwater to stay > > focused and > > not have inappropriate e-mails waste his brain-calories triggering a > > 'delete'. > > > > Yet... > > > > Allow people like Jorgi, myself and more recently Doug to "whistle while > > they work with words... so to speak". I recommend that we add > > the following > > channel to the CVS e-mail system. > > > > [Dynapi-MindlessBanter] > > > > It clearly doesn't belong in DEV or HELP (unless you consider it > > to embrace > > SELF-HELP). But it really humbles me to think I have wasted someones time > > discussing the general physics of "underwater rock throwing" with Pascal. > > > > I understand the need for Jordi to enter a bazarre world of "globally > > shared, yet independantly generated thought" while he is knee deep in > > debugging code. You should too. By creating this recommended channel for > > 'mindless bantering' we will allow both worlds to live in harmony. > > > > Cheers, > > > > Ray > > > > > > > > _______________________________________________ > > Dynapi-Dev mailing list > > Dyn...@li... > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev |
From: Nuno F. <nun...@wi...> - 2001-01-20 16:00:38
|
Yes! Very slick solution, Robert! NunoF -----Original Message----- From: dyn...@li... [mailto:dyn...@li...]On Behalf Of Robert Rainwater Sent: sabado, 20 de Janeiro de 2001 7:26 To: DynAPI Development List Subject: [Dynapi-Dev] API Documentation I've figured out a way to use Doxygen to create the API documentation for the DynAPI. It requires creating separate files for each js class to look like c++ classes. But, it makes creating the documentation a snap. Doxygen is released under the GPL so I don't think it will be a problem to use it for this project. I will hopefully be done in a day or 2 and will post the docuementation. It will definately be nice to be able to browse through all of the methods and properties without having to look at the code. -- // Robert Rainwater ---------------------- DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ DynAPI Homepage: http://dynapi.sourceforge.net/ |
From: Pascal B. <pa...@dy...> - 2001-01-20 15:24:52
|
As I have mentioned before, the use of such transporation (in any form) would be considered cheating. I know that all is fair in love and war (and just to be clear on this subject: this IS war isn't it?) but using any transportation would also do harm to the historical relevance as you so kindly described it. Since the beginning of time, people have used hands to throw the rocks, and small hand-held devices to give more thrust to these historical rocks. Ofcourse I'm all for inovation, but some times you have to stop and think if the "thing" your inovating is in any need of such inovation. In this case I think that throwing a rock should be left to the basics: 1. having it in one hand 2. Moving hand backward 3. Moving hand forward in a speed-increasing way 4. Letting go of the rock and therefor thrusting it towards a target Given these basics of "rock-throwing 101" I think you might be left with one other alternative. Quantum physics This would allow you to throw the rock into the "quantum device", which would "teleport" it towards the target area. This would mean you'r not using any "transportational" devices, seeing as quantum physics would allow particles to deform and reform at given locations and not move cross a certain path. Ofcourse you could start a discussion on this topic. But I would personally think that all people before us would have agreed that: rock-throwing using the aid of "quantum devices" is a valid way of hitting some one with a rock. you would just have to wait until they can teleport more then just light, but also rocks and ofcourse humans (in case the rock wasn't thrown far enough and would need another throw). Pascal Bestebroer pa...@dy... http://www.dynamic-core.net > -----Oorspronkelijk bericht----- > Van: dyn...@li... > [mailto:dyn...@li...]Namens Raymond Smith > Verzonden: zaterdag 20 januari 2001 14:31 > Aan: dyn...@li... > Onderwerp: Re: [Dynapi-Dev] Recommendation > > > The "rock" seems, in my mind... to be a critical component in this. Its > primitive nature carries (most likely) a great deal of evolutionary and > hence; historical relevance. > > That said, > > I am left with two remaining avenues. > > 1) Use of device. > 2) Intermediate means of "rock" transportation. > > Elaborations: > > 1) Use of device. > > I think high-tech augmentation is out of the question. The very primitive > nature of the "rock" speaks against it. So, I am left with > constructing my > own means of "rock launching", say a modified handmade trebuchet. > > The biggest challenge, to me, is actually working the bugs out of > the system > while avoiding long-term incarceration. Being in California > leaves allot of > landmass between me and the leading edge of the predefined "challenging" > water mass. > > Two or three misfires resulting in the fatal smashing of an 80 year old > pedestrian in... say, Phoenix Arizona and I am spending some serious time > "avoiding bubba" in the correctional facilities of this fine State. > > This option requires more thought. Possibly moving to the East Coast. > > 2) Intermediate means of "rock" transportation. > > Probably the simplest overall solution. Having check FAA > (Federal Aviation > Administration) rules it appears that transporting a "rock" > within the inner > shell of my personal luggage is ok. But I must ponder if this > violates the > Primitive Natures Rule born out of using a "rock" in the first place. > > Once grounded firmly on foreign soil I would be left with a wide array of > options to conceal my "rock", "person" and "intent" until the final act. > > :O) > > ----- Original Message ----- > From: "Pascal Bestebroer" <pa...@dy...> > To: <dyn...@li...> > Sent: Saturday, January 20, 2001 4:12 AM > Subject: RE: [Dynapi-Dev] Recommendation > > > > I actually feel alot of relieve now that I won't have to look twice at > every > > person I see to make sure he (or she, in case you would have done it > > incognito) is not carying any rocks. > > > > Ofcourse the question that arises now is: what's next? A simple rock > > throwing assault is ofcourse not possible with so much water in between, > but > > this opens up the way for larger and bigger assaults. > > > > Not to bring you on any ideas ofcourse, but here's a list of > things I will > > try to look out for: > > > > 1. Air to ground assaults. In basic forms (airplanes dropping > big piles of > > rock.. or in some european countries this could also be > ice-cubes, BIG ice > > cubes) > > > > 2. Voodoo rituals. Which could cause earthquakes and vulcano irruptions. > > Ofcourse the vulcano irruptions are not my main concern, seeing > that there > > are not many vulcano's in Europe. > > > > 3. The dropping of the big russian rock known as Mir. > > > > 4. And ofcourse a very simple yet effective attack to my health would be > to > > mail "repeated-and-already-answered-multiple-times" questions > in a foreign > > language to all mailinglists except the correct one. > > > > Let's just hope you are very human and chose one of the first 3 and not > the > > later one...there's this thing called honour! > > > > > > > > Pascal Bestebroer > > pa...@dy... > > http://www.dynamic-core.net > > > > > -----Oorspronkelijk bericht----- > > > Van: dyn...@li... > > > [mailto:dyn...@li...]Namens Raymond Smith > > > Verzonden: zaterdag 20 januari 2001 11:15 > > > Aan: dyn...@li... > > > Onderwerp: Re: [Dynapi-Dev] Recommendation > > > > > > > > > I've pretty much had to abandon the "cummulative rock throw" > as a viable > > > means of transoceanic warfare. > > > > > > In addition to all of Pascals grand enlightment, other issues > > > began to arise > > > as well, such as: > > > > > > 1) Illumination at 2000' below sea level and the abilty to even find > the > > > rock once thrown at that depth. I pondered a modified "glow > in the dark > > > rock" but it would probably just disappear in the soft silt layers of > the > > > ocean bottom. > > > 2) The pressures at that depth would probably make me forget why > > > I was even > > > there. > > > 3) While a plane thrown rock would add tremendous 'range', I fear > > > reaquisition of the global transoceanic assault weapon would > indeed be a > > > real issue. > > > 4) Solutions for deep water oxygen and pressure control would > > > tremendously > > > limit the range of even a well thrown stone. Hence increasing > > > the potential > > > for 'loss of target', or 'target displacement' due to the > > > ridiculous amount > > > of time that will have been spent in the underwater phase of this > mission. > > > > > > So,... > > > > > > While stone throwing has and continues to be a viable means of > measurement > > > of distance traveled in South Dakota (place of birth). Hence the > commonly > > > heard phrases such as "Be there in 123 rock throws Gertrude." > > > > > > It fails miserably as a "effective" means of transoceanic > grip warfare, > > > though I think the element of "suprise" once completed would be > > > significant. > > > > > > Ray > > > > > > ----- Original Message ----- > > > From: "Pascal Bestebroer" <pa...@dy...> > > > To: <dyn...@li...> > > > Sent: Saturday, January 20, 2001 1:32 AM > > > Subject: RE: [Dynapi-Dev] Recommendation > > > > > > > > > > Other (extra) idea is te re-open the DynAPI2 #efnet chat channel. > > > > > > > > Seeing that the user base has now grown alot, and there are > also more > > > people > > > > willing to help with development and doing mindlessbanter (not > > > mentioning > > > > any names Raymond.. so don't worry :-) > > > > > > > > I'll see if I can be available on that channel now and then, just to > see > > > if > > > > people are interested. > > > > > > > > cya, > > > > > > > > ps. and maybe open a "rockthrow" channel aswel.. > > > > > > > > Pascal Bestebroer > > > > pa...@dy... > > > > http://www.dynamic-core.net > > > > > > > > > -----Oorspronkelijk bericht----- > > > > > Van: dyn...@li... > > > > > [mailto:dyn...@li...]Namens > Raymond Smith > > > > > Verzonden: zaterdag 20 januari 2001 1:47 > > > > > Aan: dyn...@li... > > > > > Onderwerp: [Dynapi-Dev] Recommendation > > > > > > > > > > > > > > > To all, > > > > > > > > > > Understanding, the need for people like Robert Rainwater to stay > > > > > focused and > > > > > not have inappropriate e-mails waste his brain-calories > triggering a > > > > > 'delete'. > > > > > > > > > > Yet... > > > > > > > > > > Allow people like Jorgi, myself and more recently Doug to > > > "whistle while > > > > > they work with words... so to speak". I recommend that we add > > > > > the following > > > > > channel to the CVS e-mail system. > > > > > > > > > > [Dynapi-MindlessBanter] > > > > > > > > > > It clearly doesn't belong in DEV or HELP (unless you consider it > > > > > to embrace > > > > > SELF-HELP). But it really humbles me to think I have wasted > someones > > > time > > > > > discussing the general physics of "underwater rock throwing" with > > > Pascal. > > > > > > > > > > I understand the need for Jordi to enter a bazarre world of > "globally > > > > > shared, yet independantly generated thought" while he is knee deep > in > > > > > debugging code. You should too. By creating this recommended > channel > > > for > > > > > 'mindless bantering' we will allow both worlds to live in harmony. > > > > > > > > > > Cheers, > > > > > > > > > > Ray > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > Dynapi-Dev mailing list > > > > > Dyn...@li... > > > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > > > > > > > > > _______________________________________________ > > > > Dynapi-Dev mailing list > > > > Dyn...@li... > > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > > > > > _______________________________________________ > > > Dynapi-Dev mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > _______________________________________________ > > Dynapi-Dev mailing list > > Dyn...@li... > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > |
From: Raymond S. <dst...@or...> - 2001-01-20 13:32:53
|
The "rock" seems, in my mind... to be a critical component in this. Its primitive nature carries (most likely) a great deal of evolutionary and hence; historical relevance. That said, I am left with two remaining avenues. 1) Use of device. 2) Intermediate means of "rock" transportation. Elaborations: 1) Use of device. I think high-tech augmentation is out of the question. The very primitive nature of the "rock" speaks against it. So, I am left with constructing my own means of "rock launching", say a modified handmade trebuchet. The biggest challenge, to me, is actually working the bugs out of the system while avoiding long-term incarceration. Being in California leaves allot of landmass between me and the leading edge of the predefined "challenging" water mass. Two or three misfires resulting in the fatal smashing of an 80 year old pedestrian in... say, Phoenix Arizona and I am spending some serious time "avoiding bubba" in the correctional facilities of this fine State. This option requires more thought. Possibly moving to the East Coast. 2) Intermediate means of "rock" transportation. Probably the simplest overall solution. Having check FAA (Federal Aviation Administration) rules it appears that transporting a "rock" within the inner shell of my personal luggage is ok. But I must ponder if this violates the Primitive Natures Rule born out of using a "rock" in the first place. Once grounded firmly on foreign soil I would be left with a wide array of options to conceal my "rock", "person" and "intent" until the final act. :O) ----- Original Message ----- From: "Pascal Bestebroer" <pa...@dy...> To: <dyn...@li...> Sent: Saturday, January 20, 2001 4:12 AM Subject: RE: [Dynapi-Dev] Recommendation > I actually feel alot of relieve now that I won't have to look twice at every > person I see to make sure he (or she, in case you would have done it > incognito) is not carying any rocks. > > Ofcourse the question that arises now is: what's next? A simple rock > throwing assault is ofcourse not possible with so much water in between, but > this opens up the way for larger and bigger assaults. > > Not to bring you on any ideas ofcourse, but here's a list of things I will > try to look out for: > > 1. Air to ground assaults. In basic forms (airplanes dropping big piles of > rock.. or in some european countries this could also be ice-cubes, BIG ice > cubes) > > 2. Voodoo rituals. Which could cause earthquakes and vulcano irruptions. > Ofcourse the vulcano irruptions are not my main concern, seeing that there > are not many vulcano's in Europe. > > 3. The dropping of the big russian rock known as Mir. > > 4. And ofcourse a very simple yet effective attack to my health would be to > mail "repeated-and-already-answered-multiple-times" questions in a foreign > language to all mailinglists except the correct one. > > Let's just hope you are very human and chose one of the first 3 and not the > later one...there's this thing called honour! > > > > Pascal Bestebroer > pa...@dy... > http://www.dynamic-core.net > > > -----Oorspronkelijk bericht----- > > Van: dyn...@li... > > [mailto:dyn...@li...]Namens Raymond Smith > > Verzonden: zaterdag 20 januari 2001 11:15 > > Aan: dyn...@li... > > Onderwerp: Re: [Dynapi-Dev] Recommendation > > > > > > I've pretty much had to abandon the "cummulative rock throw" as a viable > > means of transoceanic warfare. > > > > In addition to all of Pascals grand enlightment, other issues > > began to arise > > as well, such as: > > > > 1) Illumination at 2000' below sea level and the abilty to even find the > > rock once thrown at that depth. I pondered a modified "glow in the dark > > rock" but it would probably just disappear in the soft silt layers of the > > ocean bottom. > > 2) The pressures at that depth would probably make me forget why > > I was even > > there. > > 3) While a plane thrown rock would add tremendous 'range', I fear > > reaquisition of the global transoceanic assault weapon would indeed be a > > real issue. > > 4) Solutions for deep water oxygen and pressure control would > > tremendously > > limit the range of even a well thrown stone. Hence increasing > > the potential > > for 'loss of target', or 'target displacement' due to the > > ridiculous amount > > of time that will have been spent in the underwater phase of this mission. > > > > So,... > > > > While stone throwing has and continues to be a viable means of measurement > > of distance traveled in South Dakota (place of birth). Hence the commonly > > heard phrases such as "Be there in 123 rock throws Gertrude." > > > > It fails miserably as a "effective" means of transoceanic grip warfare, > > though I think the element of "suprise" once completed would be > > significant. > > > > Ray > > > > ----- Original Message ----- > > From: "Pascal Bestebroer" <pa...@dy...> > > To: <dyn...@li...> > > Sent: Saturday, January 20, 2001 1:32 AM > > Subject: RE: [Dynapi-Dev] Recommendation > > > > > > > Other (extra) idea is te re-open the DynAPI2 #efnet chat channel. > > > > > > Seeing that the user base has now grown alot, and there are also more > > people > > > willing to help with development and doing mindlessbanter (not > > mentioning > > > any names Raymond.. so don't worry :-) > > > > > > I'll see if I can be available on that channel now and then, just to see > > if > > > people are interested. > > > > > > cya, > > > > > > ps. and maybe open a "rockthrow" channel aswel.. > > > > > > Pascal Bestebroer > > > pa...@dy... > > > http://www.dynamic-core.net > > > > > > > -----Oorspronkelijk bericht----- > > > > Van: dyn...@li... > > > > [mailto:dyn...@li...]Namens Raymond Smith > > > > Verzonden: zaterdag 20 januari 2001 1:47 > > > > Aan: dyn...@li... > > > > Onderwerp: [Dynapi-Dev] Recommendation > > > > > > > > > > > > To all, > > > > > > > > Understanding, the need for people like Robert Rainwater to stay > > > > focused and > > > > not have inappropriate e-mails waste his brain-calories triggering a > > > > 'delete'. > > > > > > > > Yet... > > > > > > > > Allow people like Jorgi, myself and more recently Doug to > > "whistle while > > > > they work with words... so to speak". I recommend that we add > > > > the following > > > > channel to the CVS e-mail system. > > > > > > > > [Dynapi-MindlessBanter] > > > > > > > > It clearly doesn't belong in DEV or HELP (unless you consider it > > > > to embrace > > > > SELF-HELP). But it really humbles me to think I have wasted someones > > time > > > > discussing the general physics of "underwater rock throwing" with > > Pascal. > > > > > > > > I understand the need for Jordi to enter a bazarre world of "globally > > > > shared, yet independantly generated thought" while he is knee deep in > > > > debugging code. You should too. By creating this recommended channel > > for > > > > 'mindless bantering' we will allow both worlds to live in harmony. > > > > > > > > Cheers, > > > > > > > > Ray > > > > > > > > > > > > > > > > _______________________________________________ > > > > Dynapi-Dev mailing list > > > > Dyn...@li... > > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > > > > > _______________________________________________ > > > Dynapi-Dev mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > _______________________________________________ > > Dynapi-Dev mailing list > > Dyn...@li... > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > |
From: Pascal B. <pa...@dy...> - 2001-01-20 12:12:42
|
I actually feel alot of relieve now that I won't have to look twice at every person I see to make sure he (or she, in case you would have done it incognito) is not carying any rocks. Ofcourse the question that arises now is: what's next? A simple rock throwing assault is ofcourse not possible with so much water in between, but this opens up the way for larger and bigger assaults. Not to bring you on any ideas ofcourse, but here's a list of things I will try to look out for: 1. Air to ground assaults. In basic forms (airplanes dropping big piles of rock.. or in some european countries this could also be ice-cubes, BIG ice cubes) 2. Voodoo rituals. Which could cause earthquakes and vulcano irruptions. Ofcourse the vulcano irruptions are not my main concern, seeing that there are not many vulcano's in Europe. 3. The dropping of the big russian rock known as Mir. 4. And ofcourse a very simple yet effective attack to my health would be to mail "repeated-and-already-answered-multiple-times" questions in a foreign language to all mailinglists except the correct one. Let's just hope you are very human and chose one of the first 3 and not the later one...there's this thing called honour! Pascal Bestebroer pa...@dy... http://www.dynamic-core.net > -----Oorspronkelijk bericht----- > Van: dyn...@li... > [mailto:dyn...@li...]Namens Raymond Smith > Verzonden: zaterdag 20 januari 2001 11:15 > Aan: dyn...@li... > Onderwerp: Re: [Dynapi-Dev] Recommendation > > > I've pretty much had to abandon the "cummulative rock throw" as a viable > means of transoceanic warfare. > > In addition to all of Pascals grand enlightment, other issues > began to arise > as well, such as: > > 1) Illumination at 2000' below sea level and the abilty to even find the > rock once thrown at that depth. I pondered a modified "glow in the dark > rock" but it would probably just disappear in the soft silt layers of the > ocean bottom. > 2) The pressures at that depth would probably make me forget why > I was even > there. > 3) While a plane thrown rock would add tremendous 'range', I fear > reaquisition of the global transoceanic assault weapon would indeed be a > real issue. > 4) Solutions for deep water oxygen and pressure control would > tremendously > limit the range of even a well thrown stone. Hence increasing > the potential > for 'loss of target', or 'target displacement' due to the > ridiculous amount > of time that will have been spent in the underwater phase of this mission. > > So,... > > While stone throwing has and continues to be a viable means of measurement > of distance traveled in South Dakota (place of birth). Hence the commonly > heard phrases such as "Be there in 123 rock throws Gertrude." > > It fails miserably as a "effective" means of transoceanic grip warfare, > though I think the element of "suprise" once completed would be > significant. > > Ray > > ----- Original Message ----- > From: "Pascal Bestebroer" <pa...@dy...> > To: <dyn...@li...> > Sent: Saturday, January 20, 2001 1:32 AM > Subject: RE: [Dynapi-Dev] Recommendation > > > > Other (extra) idea is te re-open the DynAPI2 #efnet chat channel. > > > > Seeing that the user base has now grown alot, and there are also more > people > > willing to help with development and doing mindlessbanter (not > mentioning > > any names Raymond.. so don't worry :-) > > > > I'll see if I can be available on that channel now and then, just to see > if > > people are interested. > > > > cya, > > > > ps. and maybe open a "rockthrow" channel aswel.. > > > > Pascal Bestebroer > > pa...@dy... > > http://www.dynamic-core.net > > > > > -----Oorspronkelijk bericht----- > > > Van: dyn...@li... > > > [mailto:dyn...@li...]Namens Raymond Smith > > > Verzonden: zaterdag 20 januari 2001 1:47 > > > Aan: dyn...@li... > > > Onderwerp: [Dynapi-Dev] Recommendation > > > > > > > > > To all, > > > > > > Understanding, the need for people like Robert Rainwater to stay > > > focused and > > > not have inappropriate e-mails waste his brain-calories triggering a > > > 'delete'. > > > > > > Yet... > > > > > > Allow people like Jorgi, myself and more recently Doug to > "whistle while > > > they work with words... so to speak". I recommend that we add > > > the following > > > channel to the CVS e-mail system. > > > > > > [Dynapi-MindlessBanter] > > > > > > It clearly doesn't belong in DEV or HELP (unless you consider it > > > to embrace > > > SELF-HELP). But it really humbles me to think I have wasted someones > time > > > discussing the general physics of "underwater rock throwing" with > Pascal. > > > > > > I understand the need for Jordi to enter a bazarre world of "globally > > > shared, yet independantly generated thought" while he is knee deep in > > > debugging code. You should too. By creating this recommended channel > for > > > 'mindless bantering' we will allow both worlds to live in harmony. > > > > > > Cheers, > > > > > > Ray > > > > > > > > > > > > _______________________________________________ > > > Dynapi-Dev mailing list > > > Dyn...@li... > > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > > > > > _______________________________________________ > > Dynapi-Dev mailing list > > Dyn...@li... > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > |
From: Raymond S. <dst...@or...> - 2001-01-20 10:16:58
|
I've pretty much had to abandon the "cummulative rock throw" as a viable means of transoceanic warfare. In addition to all of Pascals grand enlightment, other issues began to arise as well, such as: 1) Illumination at 2000' below sea level and the abilty to even find the rock once thrown at that depth. I pondered a modified "glow in the dark rock" but it would probably just disappear in the soft silt layers of the ocean bottom. 2) The pressures at that depth would probably make me forget why I was even there. 3) While a plane thrown rock would add tremendous 'range', I fear reaquisition of the global transoceanic assault weapon would indeed be a real issue. 4) Solutions for deep water oxygen and pressure control would tremendously limit the range of even a well thrown stone. Hence increasing the potential for 'loss of target', or 'target displacement' due to the ridiculous amount of time that will have been spent in the underwater phase of this mission. So,... While stone throwing has and continues to be a viable means of measurement of distance traveled in South Dakota (place of birth). Hence the commonly heard phrases such as "Be there in 123 rock throws Gertrude." It fails miserably as a "effective" means of transoceanic grip warfare, though I think the element of "suprise" once completed would be significant. Ray ----- Original Message ----- From: "Pascal Bestebroer" <pa...@dy...> To: <dyn...@li...> Sent: Saturday, January 20, 2001 1:32 AM Subject: RE: [Dynapi-Dev] Recommendation > Other (extra) idea is te re-open the DynAPI2 #efnet chat channel. > > Seeing that the user base has now grown alot, and there are also more people > willing to help with development and doing mindlessbanter (not mentioning > any names Raymond.. so don't worry :-) > > I'll see if I can be available on that channel now and then, just to see if > people are interested. > > cya, > > ps. and maybe open a "rockthrow" channel aswel.. > > Pascal Bestebroer > pa...@dy... > http://www.dynamic-core.net > > > -----Oorspronkelijk bericht----- > > Van: dyn...@li... > > [mailto:dyn...@li...]Namens Raymond Smith > > Verzonden: zaterdag 20 januari 2001 1:47 > > Aan: dyn...@li... > > Onderwerp: [Dynapi-Dev] Recommendation > > > > > > To all, > > > > Understanding, the need for people like Robert Rainwater to stay > > focused and > > not have inappropriate e-mails waste his brain-calories triggering a > > 'delete'. > > > > Yet... > > > > Allow people like Jorgi, myself and more recently Doug to "whistle while > > they work with words... so to speak". I recommend that we add > > the following > > channel to the CVS e-mail system. > > > > [Dynapi-MindlessBanter] > > > > It clearly doesn't belong in DEV or HELP (unless you consider it > > to embrace > > SELF-HELP). But it really humbles me to think I have wasted someones time > > discussing the general physics of "underwater rock throwing" with Pascal. > > > > I understand the need for Jordi to enter a bazarre world of "globally > > shared, yet independantly generated thought" while he is knee deep in > > debugging code. You should too. By creating this recommended channel for > > 'mindless bantering' we will allow both worlds to live in harmony. > > > > Cheers, > > > > Ray > > > > > > > > _______________________________________________ > > Dynapi-Dev mailing list > > Dyn...@li... > > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > |
From: Pascal B. <pa...@dy...> - 2001-01-20 09:33:06
|
Other (extra) idea is te re-open the DynAPI2 #efnet chat channel. Seeing that the user base has now grown alot, and there are also more people willing to help with development and doing mindlessbanter (not mentioning any names Raymond.. so don't worry :-) I'll see if I can be available on that channel now and then, just to see if people are interested. cya, ps. and maybe open a "rockthrow" channel aswel.. Pascal Bestebroer pa...@dy... http://www.dynamic-core.net > -----Oorspronkelijk bericht----- > Van: dyn...@li... > [mailto:dyn...@li...]Namens Raymond Smith > Verzonden: zaterdag 20 januari 2001 1:47 > Aan: dyn...@li... > Onderwerp: [Dynapi-Dev] Recommendation > > > To all, > > Understanding, the need for people like Robert Rainwater to stay > focused and > not have inappropriate e-mails waste his brain-calories triggering a > 'delete'. > > Yet... > > Allow people like Jorgi, myself and more recently Doug to "whistle while > they work with words... so to speak". I recommend that we add > the following > channel to the CVS e-mail system. > > [Dynapi-MindlessBanter] > > It clearly doesn't belong in DEV or HELP (unless you consider it > to embrace > SELF-HELP). But it really humbles me to think I have wasted someones time > discussing the general physics of "underwater rock throwing" with Pascal. > > I understand the need for Jordi to enter a bazarre world of "globally > shared, yet independantly generated thought" while he is knee deep in > debugging code. You should too. By creating this recommended channel for > 'mindless bantering' we will allow both worlds to live in harmony. > > Cheers, > > Ray > > > > _______________________________________________ > Dynapi-Dev mailing list > Dyn...@li... > http://lists.sourceforge.net/lists/listinfo/dynapi-dev > |
From: Robert R. <rra...@ya...> - 2001-01-20 07:26:35
|
I've figured out a way to use Doxygen to create the API documentation for the DynAPI. It requires creating separate files for each js class to look like c++ classes. But, it makes creating the documentation a snap. Doxygen is released under the GPL so I don't think it will be a problem to use it for this project. I will hopefully be done in a day or 2 and will post the docuementation. It will definately be nice to be able to browse through all of the methods and properties without having to look at the code. -- // Robert Rainwater ---------------------- DynAPI Snapshots: http://dynapi.sourceforge.net/snapshot/ DynAPI Homepage: http://dynapi.sourceforge.net/ |
From: Richard B. <ma...@ri...> - 2001-01-20 02:00:34
|
Hi, > I added a noevt parameter to stopAnimation and playAnimation in CVS. Great! > Have you tried putting this in DragEvent.lyrListener.onmousedown after > lyr is defined: > if (is.ie) lyr.doc.body.onselectstart = function() { return false } > Then in DragEvent.docListener.onmouseup after lyr is defined: > if (is.ie) lyr.doc.body.onselectstart = null Yes, that did it. I found that to get a scrollWindow working 100% properly, it had to be added to the mouse down/up event of the part beside the knob, in scrollbar.js, so text didn't start selecting if you missed the knob. > I believe these lines were in the DragEvent code once before, so there > may be a problem with it. >// Robert Rainwater I tried in NS /IE, couldn't find any problem with it I submitted the adapted files to sourceforge as a patch, in case someone knows of any problems. Cheers, Richard Bennett ma...@ri... www.richardinfo.com (Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2) |
From: <no...@so...> - 2001-01-20 01:52:47
|
Patch #103337 has been updated. Project: dynapi Category: DynAPI-Event Status: Open Submitted by: nobody Assigned to : nobody Summary: text selecting onscroll in IE ------------------------------------------------------- For more info, visit: http://sourceforge.net/patch/?func=detailpatch&patch_id=103337&group_id=5757 |
From: <no...@so...> - 2001-01-20 01:12:08
|
Patch #103110 has been updated. Project: dynapi Category: DynAPI-Ext Status: Postponed Submitted by: marstr Assigned to : nobody Summary: sinewave-object Follow-Ups: Date: 2001-Jan-19 17:12 By: nobody Comment: I think it's a good idea to have pathanim/thread addons, like we have circle and hover, we could add sine, glide, elips, timeline and others. I have wipe(cliping) and bend(a parabolic path). of course these can also be kept seperately available as a widget pack, if you want to keep the API clean and focused. Cheers, Richard Bennett ma...@ri... www.richardinfo.com ------------------------------------------------------- Date: 2001-Jan-19 16:39 By: rainwater Comment: Could be added to the DynAPI if anyone wants. Also, there is a utility extension to the DynAPI that has sin functions in it already. I forget the name of the file right of hand. ------------------------------------------------------- ------------------------------------------------------- For more info, visit: http://sourceforge.net/patch/?func=detailpatch&patch_id=103110&group_id=5757 |
From: Robert R. <rra...@ya...> - 2001-01-20 00:57:26
|
On 1/19/2001, 7:47:09 PM EST, Raymond wrote about "[Dynapi-Dev] Recommendation": > To all, > Understanding, the need for people like Robert Rainwater to stay focused and > not have inappropriate e-mails waste his brain-calories triggering a > 'delete'. You would be amazed at my advanced email filtering system that I'm using. :) > Allow people like Jorgi, myself and more recently Doug to "whistle while > they work with words... so to speak". I recommend that we add the following > channel to the CVS e-mail system. > [Dynapi-MindlessBanter] > It clearly doesn't belong in DEV or HELP (unless you consider it to embrace > SELF-HELP). But it really humbles me to think I have wasted someones time > discussing the general physics of "underwater rock throwing" with Pascal. Although it wasn't needed at the time that I created it, there is another mailing list called "dynapi-chat" that is to be used for any general conversations you wish to engage in. You can subscribe here: http://lists.sourceforge.net/lists/listinfo/dynapi-chat -- // Robert Rainwater |