Issue with getting the game "Summoner" to run in windowed mode

2014-07-10
2015-10-23
  • powerscience

    powerscience - 2014-07-10

    First of all, many thanks for creating this awesome (little?) program and all the work you're putting into helping and supporting people.

    So, I've recently acquired the game "Summoner" (released by THQ, http://www.gog.com/game/summoner) and had the immediate urge to get it running in windowed mode (it supports up to 1078x768 resolution but only provides fullscreen mode). Shortly thereafter I stumbled across DxWnd and tried to force windowed mode this way. Sadly, so far I haven't had any success. Everytime I try to launch the executable (the game usually runs via a launcher but directly using the executable works too), I get a window popping up with the DxWnd (?) logo (three circles, red, blue, yellow) which then immediately closes again.

    I've already tried using different DirectX settings (7, 8 and 9, the launcher of the game itself says that is requires 7 but has detected 9 on my machine) and have had a look in the manual but since I am not very proficient in these matters, I'm feeling a bit overwhelmed. Any idea what could be the reason for these issues? If it is of any help, I've created a log file that I could provide as well.

    Many thanks in advance!

     
  • powerscience

    powerscience - 2014-07-10

    Here's the log now, hope it helps.

     
  • gho

    gho - 2014-07-10

    I tried my non-GOG version of the game, but sympthoms were similar, so I hope the cure will be the same.
    I installed the game and performed the configuration without DxWnd active (to let the game properly detect the hardware configuration), enbling direct3d and not glide.
    Then it is necessary to configure DxWnd in this way:

    1) the hooked program is Sum.exe, and the launcher is Summoner.exe
    2) In the DirectX tab, emulation must be set to none, primary buffer or locked surface. The last two options (primary surface and automatic) must be avoided.

    Find a sample exported configuration in attach.
    Finally, I noticed that when windowed, if you terminate the program by clicking on the quit button on the taskbar, the program doesn't fully terminate, so you have to kill it by the task manager or the dxWnd kill command.

    The game is wonderful, so I hope the cure will take effect....

     
    Last edit: gho 2014-07-10
  • powerscience

    powerscience - 2014-07-10

    You're my hero, it worked! Many thanks for the lightning fast response. :) Now I only have to find out how to enable alt+tab-ing so I can quickly switch between the game other programs to make it even more convenient.

     
  • gho

    gho - 2014-07-10

    Curiously, the non GOG relese has no problems at all to handle alt-tab or moving the mouse cursor between different windows.
    Anyway, for this problem the flag to toggle is "Do not notify on task switch" on the main configuration tab.

     
  • powerscience

    powerscience - 2014-07-10

    Interesting, after adapting the settings from your setup I can now switch without any issues. Must have had something to do with cursor settings that I've previously messed around with. Again, many thanks.

     
  • Deozaan

    Deozaan - 2015-10-19

    I just tried this with the GOG version of Summoner on Windows 10, using DXWnd version 2.03.39. The launcher works. And when I launch the game, a window pops up which shows the DXWnd logo which gets bigger and then smaller, then the window disappears and the game never launches.

    The game itself works fine in Wnidows 10 without DXWnd, but the tiny max resolution is tiny (or rather, huge) on my 2560x1440 monitor. Does anyone know how to get Summoner to work in windowed mode on Windows 10?

     
    • gho

      gho - 2015-10-23

      Recent releases have a compatibility problem: in several cases they need "Flip emulation" flag set. I set it by default, but if you load from a previous configuration you may miss it. Does it fix the problem?

       

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