It seems that I finally got the (very stupid) error preventing Wind Fantasy to work when started with accelerated time stretching.
To tell the whole story, actually the bug could have impacted ANY accelerated game, and Wind Fantasy just happened to use the wrong Sleep in the wrong place....
I'm pretty sure that someone will be pretty happy to test the attached fix ;)
If anything is not still wrong, this is food for the next incoming release. It seems that space for improvements is never ending ....
MANY MANY THANKS!!!
Seems it's related to the sleep() function? Oh....finally get fixed.... :D
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