I cannot find any good reason for this application to not work. I have tried version 0.10.2, 0.9.1, 0.8.0 with no success and don’t know what I can do next.
Enable the file log (or the console) and see if any file is created or if the console opens. If so it means the utility loaded correctly and the problem is elsewhere, in which case a detailed log would be needed.
If no file is created I don't see what it can be as long as you copied the correct dlls. I never tested it under W10 but it should work equally well as in W7. I'll see if I can test it under that OS and see how it goes.
Cheers
Dwayne
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I finally tested it under W10 and it worked fine, except for the "fake" FFB function. Seems that MS updated their dinput driver for that OS (for xbox controllers/wheels) and, contrary to W7, the driver doesn't report any FFB effect when asking to enum them, which is expected, as MS doesn't give support for rumble/FFB effects under dinput, but in W7 it was reporting all of them anyway so I didn't bother to fully fake it :)
So I don't see why you can't get it to work, as the fake/emulated FFB feature is non-essential for the utility to be loaded. The only thing that I had to do to get it to fully work was to reassign the axes and buttons in game options, as despite being correctly assigned from a save that I copied over from W7, in W10 it didn't detect the inputs when I first tried it on track.
Regarding the issue with faked/emulated FFB under W10 I hope to release an updated version in the coming days (in 1-2 weeks probably). It's already done as it was an easy fix but I have a couple other things that I'm working on which are essentially finished, but need to be properly tested and update the readme/inis etc accordingly.
Dwayne
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Anonymous
Anonymous
-
2018-03-16
Hi, I am having issues getting an xbox 360 wheel to work, i have downloaded version 11.0 and followed instructions to the letter, i am using the files from the preset
examples folder and those plus dx ACE . ini are in the game folder.
When opening dx ACE editor, when i press "test input\output" a window shows "fail to load xinput1_3.dll", even when xinput dll is set to xinput9_1_0.dll and according to instructions
i have renamed xinput1_3 to xinput9_1_0 (I'm using Project Cars 2). I don't know why is looks for xinput1_3. When this happens the log shows "loaded profile Project cars 2" and then the rest of the log is blank.
The only way to get ACE editor "test input/output" to show a reading of the wheel is to replace the xinput9_1_0 from the dowloaded zip (downloaded from this site) with the one i find in my own PCs windows 32 folder. Once i do that , dx ACE editor loads up nicely and the "test input/output" works and shows input from the wheel. when this happens the log shows as attached (file 1).
But even then after assigning and calibrating steering, paddles and pedals in the game, i still have no input from the wheel in the game. pedals and paddles work fine.
After loading the game the log changes to show as attached in (file 2), its shows a few erros and at the end it shows:
dx_IDirectInputDevice8::Release dev 1
deleting dev 1
exit
I am doing all this while in custom wheel mode and "pedals separated". I am not sure what i am doing
wrong. the fact that dx ACE editor seems to work (or at least show wheel input in the graph) when i replace the xinput9_1_0 dll from the zip with the one found in my own windows
32 folder seems weird. I have windows 10 64 bit and the wheel is the only controller connected (through wireless dongle)
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Anonymous
Anonymous
-
2018-03-19
Hi,
Test input/output only works if the 64 bits dlls are present since the editor is 64 bits.
If you rename the xinput dll (as needed for pcars 2 in case of a xinput device) make sure that in the editor options the xinput dll is selected accordingly (in case of pcars1 xinput1_3 and for pcars2 xinput9_1_0 (Editor menu->Options->Xinput dll).
Now regarding the issue with the game not detecting the steering you can enable the console in the editor, in log select dinput IO and run the game in windowed mode with a lower resolution than your desktop, so you can see the console while in the game. If you see your steering axis going from -10000 to 10000 when you steer it should work fine. From the log it seems you have only one game device so no problem should come from that. Also, Pcars 2 is only 64 bits, if I'm not mistaken, so you need the 64 bits dlls (zip root folder)
You didn't mention what is your objective for using the utility but if it is to get rid of the dampening effects of the game make sure that both "Dinput change ID" and "disable xinput" are checked (in the editor options).
For a more detailed log you can set the log level to 2 (or be 3 but it won't be necessary) and upload it if you still have troubles. Dunno if v10 works fine for you but if it does v11 should too. But there's lots of little changes between the versions so it's not impossible that some bug remains :).
Cheers,
Dwayne
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Anonymous
Anonymous
-
2018-03-19
Just a quick update,
I rechecked the log you posted and saw that you are not faking the device, and probably also not disabling xinput, so the game is detecting your wheel as a gamepad under xinput. So if your objective is that the game detects your wheel... as wheel ;) make sure that both this options are enabled in the editor.
Also if your wheel has rumble effects or FFB enable the fake FFB support. Choose to filter constant force and in preset if your wheel as only rumble effects select the gamepad one otherwise try the wheel one (check the readme for more info).
Dwayne
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Anonymous
Anonymous
-
2018-06-05
Can anyone help me I copied the dx ace.ini file to project cars 2 but it's not letting me test the wheel in the dx editor it keeps saying xinput9_1_0.dll is invalid/not found. I see where you guys keep saying to change the xinput1_3.dll to xinput9_1_0.dll is that in the editor or in the dx aCE ini file. Can anyone screenshot there setup so I can see how to set my 458 italia 360 version up. Any help is appreciated!
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Anonymous
Anonymous
-
2018-06-07
Rename the xinput1_3.dll to xinput9_1_0.dll (in game folder). In the editor options select xinput9_1_0.dll (for pc2).
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Anonymous
Anonymous
-
2019-03-03
Does anyone able to use dx ACE in DiRT Rally 2.0 ? For me it just crash the game upon launch. :(
(For DiRT 4 it works fine)
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Anonymous
Anonymous
-
2022-01-05
I couldn't assign any keys on my steering wheel to the game. It's like the game doesn't recognize the wheel when I use dx Ace Editor.
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Anonymous
Anonymous
-
2022-01-05
I managed to make the Ferrari 458 without FFB work in Project Cars 2, I'm attaching the .ini so that the steering wheel can be recognized. Before, only the pedals worked. The secret is to enable "copyLXtoRX=1".
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I cannot find any good reason for this application to not work. I have tried version 0.10.2, 0.9.1, 0.8.0 with no success and don’t know what I can do next.
Sent from Mail for Windows 10
Last edit: Anonymous 2018-01-23
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Enable the file log (or the console) and see if any file is created or if the console opens. If so it means the utility loaded correctly and the problem is elsewhere, in which case a detailed log would be needed.
If no file is created I don't see what it can be as long as you copied the correct dlls. I never tested it under W10 but it should work equally well as in W7. I'll see if I can test it under that OS and see how it goes.
Cheers
Dwayne
View and moderate all "Help and support" comments posted by this user
Mark all as spam, and block user from posting to "Discussion"
Hi,
I finally tested it under W10 and it worked fine, except for the "fake" FFB function. Seems that MS updated their dinput driver for that OS (for xbox controllers/wheels) and, contrary to W7, the driver doesn't report any FFB effect when asking to enum them, which is expected, as MS doesn't give support for rumble/FFB effects under dinput, but in W7 it was reporting all of them anyway so I didn't bother to fully fake it :)
So I don't see why you can't get it to work, as the fake/emulated FFB feature is non-essential for the utility to be loaded. The only thing that I had to do to get it to fully work was to reassign the axes and buttons in game options, as despite being correctly assigned from a save that I copied over from W7, in W10 it didn't detect the inputs when I first tried it on track.
Regarding the issue with faked/emulated FFB under W10 I hope to release an updated version in the coming days (in 1-2 weeks probably). It's already done as it was an easy fix but I have a couple other things that I'm working on which are essentially finished, but need to be properly tested and update the readme/inis etc accordingly.
Dwayne
Hi, I am having issues getting an xbox 360 wheel to work, i have downloaded version 11.0 and followed instructions to the letter, i am using the files from the preset
examples folder and those plus dx ACE . ini are in the game folder.
When opening dx ACE editor, when i press "test input\output" a window shows "fail to load xinput1_3.dll", even when xinput dll is set to xinput9_1_0.dll and according to instructions
i have renamed xinput1_3 to xinput9_1_0 (I'm using Project Cars 2). I don't know why is looks for xinput1_3. When this happens the log shows "loaded profile Project cars 2" and then the rest of the log is blank.
The only way to get ACE editor "test input/output" to show a reading of the wheel is to replace the xinput9_1_0 from the dowloaded zip (downloaded from this site) with the one i find in my own PCs windows 32 folder. Once i do that , dx ACE editor loads up nicely and the "test input/output" works and shows input from the wheel. when this happens the log shows as attached (file 1).
But even then after assigning and calibrating steering, paddles and pedals in the game, i still have no input from the wheel in the game. pedals and paddles work fine.
After loading the game the log changes to show as attached in (file 2), its shows a few erros and at the end it shows:
dx_IDirectInputDevice8::Release dev 1
deleting dev 1
exit
I am doing all this while in custom wheel mode and "pedals separated". I am not sure what i am doing
wrong. the fact that dx ACE editor seems to work (or at least show wheel input in the graph) when i replace the xinput9_1_0 dll from the zip with the one found in my own windows
32 folder seems weird. I have windows 10 64 bit and the wheel is the only controller connected (through wireless dongle)
file 1
Hi,
Test input/output only works if the 64 bits dlls are present since the editor is 64 bits.
If you rename the xinput dll (as needed for pcars 2 in case of a xinput device) make sure that in the editor options the xinput dll is selected accordingly (in case of pcars1 xinput1_3 and for pcars2 xinput9_1_0 (Editor menu->Options->Xinput dll).
Now regarding the issue with the game not detecting the steering you can enable the console in the editor, in log select dinput IO and run the game in windowed mode with a lower resolution than your desktop, so you can see the console while in the game. If you see your steering axis going from -10000 to 10000 when you steer it should work fine. From the log it seems you have only one game device so no problem should come from that. Also, Pcars 2 is only 64 bits, if I'm not mistaken, so you need the 64 bits dlls (zip root folder)
You didn't mention what is your objective for using the utility but if it is to get rid of the dampening effects of the game make sure that both "Dinput change ID" and "disable xinput" are checked (in the editor options).
For a more detailed log you can set the log level to 2 (or be 3 but it won't be necessary) and upload it if you still have troubles. Dunno if v10 works fine for you but if it does v11 should too. But there's lots of little changes between the versions so it's not impossible that some bug remains :).
Cheers,
Dwayne
Just a quick update,
I rechecked the log you posted and saw that you are not faking the device, and probably also not disabling xinput, so the game is detecting your wheel as a gamepad under xinput. So if your objective is that the game detects your wheel... as wheel ;) make sure that both this options are enabled in the editor.
Also if your wheel has rumble effects or FFB enable the fake FFB support. Choose to filter constant force and in preset if your wheel as only rumble effects select the gamepad one otherwise try the wheel one (check the readme for more info).
Dwayne
Can anyone help me I copied the dx ace.ini file to project cars 2 but it's not letting me test the wheel in the dx editor it keeps saying xinput9_1_0.dll is invalid/not found. I see where you guys keep saying to change the xinput1_3.dll to xinput9_1_0.dll is that in the editor or in the dx aCE ini file. Can anyone screenshot there setup so I can see how to set my 458 italia 360 version up. Any help is appreciated!
Rename the xinput1_3.dll to xinput9_1_0.dll (in game folder). In the editor options select xinput9_1_0.dll (for pc2).
Does anyone able to use dx ACE in DiRT Rally 2.0 ? For me it just crash the game upon launch. :(
(For DiRT 4 it works fine)
I couldn't assign any keys on my steering wheel to the game. It's like the game doesn't recognize the wheel when I use dx Ace Editor.
What i do ?
I managed to make the Ferrari 458 without FFB work in Project Cars 2, I'm attaching the .ini so that the steering wheel can be recognized. Before, only the pedals worked. The secret is to enable "copyLXtoRX=1".