I've used this program and it works well with my xinput devices, but it is not working with my Logitech wheel. Every game i try it on beeps, but the settings aren't applied. Any ideas? thanks!
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Anonymous
Anonymous
-
2023-11-12
Maybe you have more than one dinput device. But if it beeps it's working ;)
If it's the case you have to do a log and manually check it and see what device you want to filter, then set the GUID of the device in the editor or ini file (see readme for more details).
It worked fine with my old Logitech Driving Force GT but this wheel have integrated pedals so it's one and same device.
Dwayne
p.s. I'm doing a full code conversion to Lazarus pascal so it's easier for me to develop and debug instead of doing it in two languages, so I may simplify some features in the process including selecting the devices to filter.
But main reason for it is adding a VJoy feeder with input from a xinput device (but could be also from a dinput one but less useful) and with vjoy ffb support (both for gamepads and wheels). I'ts working well but I need to finish the dlls and polishing it.
Main reason to use the vJoy route is because some new games are tricky since they started to use the HID interface for whatever reason (maybe because of the xbox developer kit, dunno) so it's harder for me to intercept the inputs since this interface is not well documented, plus I would need to do another wrapper.
All games I tried worked well this way (pcars, grid(s), dakar, spintires, etc) but who knows maybe some games I haven't tried are picky and only like predefined devices :p
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I've used this program and it works well with my xinput devices, but it is not working with my Logitech wheel. Every game i try it on beeps, but the settings aren't applied. Any ideas? thanks!
Maybe you have more than one dinput device. But if it beeps it's working ;)
If it's the case you have to do a log and manually check it and see what device you want to filter, then set the GUID of the device in the editor or ini file (see readme for more details).
It worked fine with my old Logitech Driving Force GT but this wheel have integrated pedals so it's one and same device.
Dwayne
p.s. I'm doing a full code conversion to Lazarus pascal so it's easier for me to develop and debug instead of doing it in two languages, so I may simplify some features in the process including selecting the devices to filter.
But main reason for it is adding a VJoy feeder with input from a xinput device (but could be also from a dinput one but less useful) and with vjoy ffb support (both for gamepads and wheels). I'ts working well but I need to finish the dlls and polishing it.
Main reason to use the vJoy route is because some new games are tricky since they started to use the HID interface for whatever reason (maybe because of the xbox developer kit, dunno) so it's harder for me to intercept the inputs since this interface is not well documented, plus I would need to do another wrapper.
All games I tried worked well this way (pcars, grid(s), dakar, spintires, etc) but who knows maybe some games I haven't tried are picky and only like predefined devices :p