I'm coming from PCars forum. I'm not on the gaming computer, so do not see your Software... You have that 0-10 value for flattening the curve. Which function is applied? Could you allow values even higher, for an even softer steering at low stick movements...
Thanks, I think your software cures us from twitchy steering. Which is a PITA in PCars.
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Sorry for very late reply, I did not check this section and didn't saw that there was a comment and that I needed to aprove it to be posted ;)
Dunno if you're still using it but if someone's interested the function applied is a simple quadratic of type a.x^2 + b.x + c.
For flattening even more the curve around the axis center, without rescaling it, it would require another function, like an ellipse/circle or, even better, manually setting points in the axis and interpolate them using a linear or curve function, like rfactor2 have for example.
But from the tests I did on several ways of improving the control I found that the quadratic function plus rescaling the axis, with the trick of not locking it at the maximum rescale value, was enough and worked very well on some of the driving games I play.
So on the current implementation if you find that with the maximum value of 10, which I don't use in any driving game ;), isn't enough then rescale the axis. A value between 60-70 is usually good in the games I play. Also try with different deadzone values.
And outside the rescaled range you still can set the maximum turning speed by defining the "extremes range" and "extremes speed" setting, so it doesn't lock the wheels by turning instantly.
Cheers
Last edit: Dwayne 2015-12-18
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Hey man,
I'm coming from PCars forum. I'm not on the gaming computer, so do not see your Software... You have that 0-10 value for flattening the curve. Which function is applied? Could you allow values even higher, for an even softer steering at low stick movements...
Thanks, I think your software cures us from twitchy steering. Which is a PITA in PCars.
Hi,
Sorry for very late reply, I did not check this section and didn't saw that there was a comment and that I needed to aprove it to be posted ;)
Dunno if you're still using it but if someone's interested the function applied is a simple quadratic of type a.x^2 + b.x + c.
For flattening even more the curve around the axis center, without rescaling it, it would require another function, like an ellipse/circle or, even better, manually setting points in the axis and interpolate them using a linear or curve function, like rfactor2 have for example.
But from the tests I did on several ways of improving the control I found that the quadratic function plus rescaling the axis, with the trick of not locking it at the maximum rescale value, was enough and worked very well on some of the driving games I play.
So on the current implementation if you find that with the maximum value of 10, which I don't use in any driving game ;), isn't enough then rescale the axis. A value between 60-70 is usually good in the games I play. Also try with different deadzone values.
And outside the rescaled range you still can set the maximum turning speed by defining the "extremes range" and "extremes speed" setting, so it doesn't lock the wheels by turning instantly.
Cheers
Last edit: Dwayne 2015-12-18