dungeonsoffear - 2015-10-24

The past few sessions I've had time to work on this, I've been testing the resolution parsing. Remember how I said I wrote a ton of code without testing? There turned out to be as many bugs as I had imagined. But it seems to be working in a rudimentary way; if you make a choice, it parses the trait mods, and submits them to the database.

What I don't know at this point is how the ordering of answers matters; for that I need more users and a better test environment. So I'm going to move along to what is maybe the most difficult part of this, the authoring tools and testing portions. After that, the remaining tasks are much easier.

Decision parsing based on traits
Decision submission, resolution parsing from XML, modifying traits
Authoring tools for rooms, including an XML validator and a test feature <-- IN PROGRESS
Enter game and exit game (merge traits back to player)
Game invites, declines.
General game rules, like death and pants shitter.
Email functionality, day timer
Unit testing, code cleanup, documentation

2 Hours