dungeonsoffear - 2016-04-12

I gave up on unit testing (big surprise). It is just so boring. I figure now I have the scaffolding in place, so when I need to really do tests, I can do them. I really just need to get this in the hands of some testers.

So I created about 6 rooms that combined use all of the features in the room construction language. Tonight I tried to implement a vision I had for the look of the game, but failed miserably. I gave it a shot at least. But I'm defaulting back to the game boy look.

I have three tasks to do before beta testing.
Design: Get some of the weird looking UI pieces looking better, add a title logo, etc.
Document: Finish documenting the room construction language
Deploy: Come up with a strategy to deploy and maintain this app

Design will take another night of work, and document maybe one after that. Deployment might be a little tricky, because I ultimately want to try a blue/green approach, so that adds a layer of complexity. I have nothing going on this week so I may be able to get it deployed this weekend, which is very exciting.

4 Hours