dungeonsoffear - 2015-06-17

Today I took a little time and added that conditional logic I was talking about in the last post. I also made the output on the page a series of forms pointing to an endpoint that will do the resolution parsing.

I felt a little overwhelmed when I made that list, but doing a few hours a day is making the slow steady progress I need. I'm not too worried about resolution parsing (it should be similar to decision parsing), aesthetics can wait a while at least until beta, authoring tools should just be a different combination of existing functionality, and I can bust out unit testing in a week. My goal is to have a playable version by July.

  • Decision parsing based on traits
  • Decision submission, resolution parsing from XML, modifying traits <-- IN PROGRESS
  • Authoring tools for rooms, including an XML validator and a test feature
  • Game invites, declines.
  • General game rules, like death and pants shitter. Email functionality
  • Unit testing, code cleanup, documentation
  • Aesthetics

1 Hour