Tonight I worked on some room creation tags. Some I've added:
- eachplayer : creates decisions for targeting teammates
- most-chosen : was decision with id chosen most?
- least-chosen : was decision with id chosen least?
- times-chosen : now takes an id parameter
- relative-trait : checks if you have the highest/lowest trait value in party
I have a few more to implement, as well as modifiers for affecting party health/traits.
2 Hours
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Tonight I worked on some room creation tags. Some I've added:
- eachplayer : creates decisions for targeting teammates
- most-chosen : was decision with id chosen most?
- least-chosen : was decision with id chosen least?
- times-chosen : now takes an id parameter
- relative-trait : checks if you have the highest/lowest trait value in party
I have a few more to implement, as well as modifiers for affecting party health/traits.
2 Hours