dungeonsoffear - 2016-01-15

Tonight I worked on some room creation tags. Some I've added:
- eachplayer : creates decisions for targeting teammates
- most-chosen : was decision with id chosen most?
- least-chosen : was decision with id chosen least?
- times-chosen : now takes an id parameter
- relative-trait : checks if you have the highest/lowest trait value in party

I have a few more to implement, as well as modifiers for affecting party health/traits.

2 Hours