Tonight I spent two hours debugging an issue that turned out to be that in_array() does not work for associative arrays; for that you have to use array_key_exists(). So that was lame. But I got the tattered bridge room to work, so onward with room creation. Next time I work on this hopefully I'll bust out a couple of rooms at once.
I was going to put off unit testing, but after tonight's bug, I'm too scared to deploy it otherwise.
Here are my new tasks as far as a playable demo:
Room testing/creation
Documentation, especially room creation manual
Unit testing
Deployment strategy (beta on sourceforge, production on my server)
2 Hours
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Tonight I spent two hours debugging an issue that turned out to be that in_array() does not work for associative arrays; for that you have to use array_key_exists(). So that was lame. But I got the tattered bridge room to work, so onward with room creation. Next time I work on this hopefully I'll bust out a couple of rooms at once.
I was going to put off unit testing, but after tonight's bug, I'm too scared to deploy it otherwise.
Here are my new tasks as far as a playable demo:
Room testing/creation
Documentation, especially room creation manual
Unit testing
Deployment strategy (beta on sourceforge, production on my server)
2 Hours