Tonight I worked on the expired game timer. I switched to a pure PHP approach, where a cron job will execute the script. I found this to be easier than writing C networking code to communicate with the app. The script is written but untested, I'm trying to figure out how to do that easily. For now, I'll just let it simmer as I push forward with trying to get some real playtesting. In a small testing group the timer shouldn't be needed anyway. I'm just anxious to see if this idea even works; I've already invested a lot of time and effort into a potentially un-fun concept.
I also went ahead and added the Skeleton CSS framework and a background. It looks a little better, but kinda weird as I didn't do much customization to it. The next few sessions I have I'll be cleaning that up a bit.
I also looked back at the core design elements and saw I've been slacking on some of the "strategy" parts, like viewing other player stats and an intro into the dungeon. I've added that to my overall list.
I also did death today, which was fairly straightforward.
Decision parsing based on traits
Decision submission, resolution parsing from XML, modifying traits
Authoring tools for rooms
XML validator and a test feature
Enter game and exit game (merge traits back to player)
Game invites, declines.
General game rules, like death and pants shitter.
Email functionality, day timer <--- IN PROGRESS
View teamate stats, invite player stats, and dungeon introduction
Unit testing, code cleanup, documentation, minor aesthetic fixes, deployment
3 hours
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Tonight I worked on the expired game timer. I switched to a pure PHP approach, where a cron job will execute the script. I found this to be easier than writing C networking code to communicate with the app. The script is written but untested, I'm trying to figure out how to do that easily. For now, I'll just let it simmer as I push forward with trying to get some real playtesting. In a small testing group the timer shouldn't be needed anyway. I'm just anxious to see if this idea even works; I've already invested a lot of time and effort into a potentially un-fun concept.
I also went ahead and added the Skeleton CSS framework and a background. It looks a little better, but kinda weird as I didn't do much customization to it. The next few sessions I have I'll be cleaning that up a bit.
I also looked back at the core design elements and saw I've been slacking on some of the "strategy" parts, like viewing other player stats and an intro into the dungeon. I've added that to my overall list.
I also did death today, which was fairly straightforward.
3 hours