This past week may have been my most productive of all time. I've spent at least 12 hours working on this in preparation for this weekend. Here are some features I added:
8 new rooms
"set" operation for modtrait and modhealth
most-chosen and least-chosen have switches to allow ties
random chance resolution, which chooses something based on random numbers
allow for rooms to have multiple eachplayer blocks
stealtargettrait result
targeted-player-decision if statement
masked decisions and results
It's been insane. Tomorrow I'll be deploying to a new server. This will probably should involve some tweaks around how the database is protected, but for this playtest, being able to wipe the db and fast reset is probably important. I'll save that stuff for the prod deployment.
I'm going to use docker and the pound reverse proxy on an ubuntu host from oracle cloud. I'm hoping to have that online tomorrow night as well as do some testing.
12 hours
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This past week may have been my most productive of all time. I've spent at least 12 hours working on this in preparation for this weekend. Here are some features I added:
8 new rooms
"set" operation for modtrait and modhealth
most-chosen and least-chosen have switches to allow ties
random chance resolution, which chooses something based on random numbers
allow for rooms to have multiple eachplayer blocks
stealtargettrait result
targeted-player-decision if statement
masked decisions and results
It's been insane. Tomorrow I'll be deploying to a new server. This will probably should involve some tweaks around how the database is protected, but for this playtest, being able to wipe the db and fast reset is probably important. I'll save that stuff for the prod deployment.
I'm going to use docker and the pound reverse proxy on an ubuntu host from oracle cloud. I'm hoping to have that online tomorrow night as well as do some testing.
12 hours