Tonight I worked on the part that displays what happened in the last room. I had to do a massive join operation, which is good practice for when I go back and optimize a lot of this SQL code someday in the future. Also, room progression is now working, so the game is officially playable.
Next up is the daily timer and pants shitter and death rules. Death shouldn't be too terrible, but I'll need to do some research on possible php event queues to do the daily timer.
Decision parsing based on traits
Decision submission, resolution parsing from XML, modifying traits
Authoring tools for rooms
XML validator and a test feature
Enter game and exit game (merge traits back to player)
Game invites, declines.
General game rules, like death and pants shitter. <--- IN PROGRESS
Email functionality, day timer <--- IN PROGRESS
Unit testing, code cleanup, documentation, minor aesthetic fixes
1 Hour
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Tonight I worked on the part that displays what happened in the last room. I had to do a massive join operation, which is good practice for when I go back and optimize a lot of this SQL code someday in the future. Also, room progression is now working, so the game is officially playable.
Next up is the daily timer and pants shitter and death rules. Death shouldn't be too terrible, but I'll need to do some research on possible php event queues to do the daily timer.
1 Hour