dungeonsoffear - 2016-01-11

Good work session today. Got emails in place, but I'm a little bummed on how they crap up the code, so I'll need to work on refactoring it. Didn't do links in emails, will save that for later. They contain a message saying you moved on, the last rooms results, and if the last room in a dungeon, the final rankings.

You can also view teamate stats within games and when inviting players.

I did a total aesthetic overhaul, and I think it looks really cool. (attached)

So here's where I'm at; I've accomplished everything on this list. Unit testing/docs/code cleanup can all come after alpha testing. I had a great brainstorming session with Jason last week about potential rooms, and identified some features that need to be implemented as far as room resolution and special decisions. Things like being able to target players, affect a random player, give decisions based on relative traits (instead of concrete values), party affect resolutions, etc. So that's in the pipes for next up.

I'm super happy with what I was able to accomplish so far this winter.

Decision parsing based on traits
Decision submission, resolution parsing from XML, modifying traits
Authoring tools for rooms
XML validator and a test feature
Enter game and exit game (merge traits back to player)
Game invites, declines.
General game rules, like death and pants shitter.
Email functionality, day timer
View teamate stats, invite player stats, and dungeon introduction
COMPLETE!!

3.5 Hours

 

Last edit: dungeonsoffear 2016-01-11