Tonight I did 5 more rooms, the ones under the "traits" section. That leaves 10 rooms left.
I took some time to verify the last 10, 5 of which are the most complex, are doable. I had to switch up one of the ones, the number room. The number room was supposed to be players choosing 1,2 or 3, and if they added to less than 4 one thing happened, if they were over 8 another thing. I like this concept, and I told myself I wasn't going to succomb to room language limitations, but I found a suitable replacement that basically accomplishes the same goals.
I also made it so you can no longer invite more than 4 people into a game.
I'm also making some good UI fixes, as far as flow goes.
So again, what I'm working on:
Creating the last 10 rooms and any additional features they need
Simultaneously testing the rooms, the ui flow, and the application itself
Building a status screen
Working with the pants shitter script
1 Hour
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Tonight I did 5 more rooms, the ones under the "traits" section. That leaves 10 rooms left.
I took some time to verify the last 10, 5 of which are the most complex, are doable. I had to switch up one of the ones, the number room. The number room was supposed to be players choosing 1,2 or 3, and if they added to less than 4 one thing happened, if they were over 8 another thing. I like this concept, and I told myself I wasn't going to succomb to room language limitations, but I found a suitable replacement that basically accomplishes the same goals.
I also made it so you can no longer invite more than 4 people into a game.
I'm also making some good UI fixes, as far as flow goes.
So again, what I'm working on:
Creating the last 10 rooms and any additional features they need
Simultaneously testing the rooms, the ui flow, and the application itself
Building a status screen
Working with the pants shitter script
1 Hour