Re: [DM-dev] Commentary on a 2D version
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From: George H. <kh...@op...> - 2004-02-11 05:33:31
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> Oh, I fully concur with this. I always envision the "DungeonHack" program as > having as many 3d and 2d windows open as the user wishes, and the 2d-windows > (for now, anyway) would display the mapview as is is already (somewhat > primitively) implemented in the current DungeonMaker (just add circles for > MOBs and avatars). > Maybe I misunderstand this. This sounds like you are proposing letting the player see the entire level prior to his actually exploring it? I would think that this would be bad. One of the driving forces, for me at least, in playing first-person (or third-person) is the sense of exploration, of seeing what is behind the next door or around the next corner. If I had a map that detailed the current level (even the current output of DungeonMaker), much of the fun, for me at least, would be gone. The sense of wonder and discovery would be missing and the game in my opinion would be nothing more a Quake-like capture the flag game. Then again, maybe I am missing something here. George |